Commit Graph
16915 Commits
Author SHA1 Message Date
dependabot[bot] f61f7bb711 Bump peter-evans/create-pull-request from 4 to 5
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 4 to 5.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases)
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v4...v5)

---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
v1.7.4367
2023-04-10 16:13:04 +02:00
KamFretoZ 971acd3fdb Qt: Fills in the settings help description fields v1.7.4366 2023-04-09 19:13:09 +01:00
JordanTheToaster bba070bdbf GameDB: PAL ZoE 2 Text fix
Fixes cut off text in PAL versions of Zone of the Enders 2
v1.7.4365
2023-04-09 19:12:56 +01:00
Connor McLaughlin 6c4152a7e0 GS/HW: Update 32-bit flag for depth buffers too
Jackie Chan Adventures re-uses a previous C32 target pointer as a Z16S
depth buffer, but it does clear it inbetween. So we need to remove the
32-bit flag on the clear.
v1.7.4364
2023-04-09 17:56:49 +01:00
Stenzek f569ad0970 GS/HW: Allow translating targets for depth sources
Fixes broken half screen in Miami Vice and 10 Pin - Champions Alley.
2023-04-09 17:56:49 +01:00
Stenzek f16a291412 GS/HW: Adjust TextureMinMax end coordinate when point sampling 2023-04-09 17:56:49 +01:00
refractionpcsx2 e0cfa2dff3 EE/COP2: Increase likely clear sync v1.7.4363 2023-04-09 17:23:09 +01:00
Stenzek bf9d087e74 GS/HW: Adjust Burnout CRC to fully skip broken post effect v1.7.4362 2023-04-09 16:28:57 +01:00
JordanTheToaster b245dd55d6 Github: Change emu bug report template
Missed when changing the other template.
v1.7.4361
2023-04-09 16:26:23 +01:00
JordanTheToaster 1e3f429169 GameDB: Various fixes
Alieviates high VU % usage in Pilot Down Behind Enemy Lines and sets max blending level to minimum for other Monster Hunter games to fix heavy GPU usage for no reason.
2023-04-09 16:26:23 +01:00
refractionpcsx2 8d429c7e5a GameDB: Update the VU clamp mode on Ultimate Spider-Man v1.7.4360 2023-04-09 16:24:46 +01:00
Stenzek b9be3ad3b8 GS/HW: Tiny optimization in source lookup
Don't want to do divides per-target.
v1.7.4359
2023-04-09 06:01:54 +01:00
refractionpcsx2 3099090e6a GameDB: Add InstantDMA to Jak 3 for holes in face geometry v1.7.4358 2023-04-09 05:56:58 +01:00
refractionpcsx2 5e27c65615 EE/COP2: Check for likely zero clears in COP2 synced ops v1.7.4357 2023-04-09 05:55:15 +01:00
refractionpcsx2 8b32382e1b GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man v1.7.4356 2023-04-09 03:31:41 +01:00
arcum42 60047e8029 common: Remove some unneeded includes. v1.7.4355 2023-04-08 20:26:39 +01:00
arcum42 e37fff1213 common: Remove SafeList and SafeAllignedArray as unused. 2023-04-08 20:26:39 +01:00
JordanTheToaster 64a6d8027b GS: Reset performance counters on renderer switch
Resets performance counters on renderer switch.
v1.7.4354
2023-04-08 13:37:21 +01:00
Stenzek cd4434135e GSRunner: Don't skip dumps with dots in their filename v1.7.4353 2023-04-08 13:36:45 +01:00
Stenzek 747e11d7dd GS/HW: Allow region targets for half-right fix v1.7.4352 2023-04-08 12:44:33 +01:00
Stenzek 3cae728aba Qt: Recreate new window immediately when switching APIs v1.7.4351 2023-04-08 12:42:34 +02:00
Stenzek 7f24a5cf82 GS: Fix crash when resizing window v1.7.4350 2023-04-08 04:05:45 +01:00
refractionpcsx2 1b8f5f232a GS-HW: Fix bug with looping invalidation v1.7.4349 2023-04-08 00:08:08 +01:00
refractionpcsx2 77d37de18c GameDB: Add mipmapping to Hasbro Family Game Night v1.7.4348 2023-04-07 20:34:03 +01:00
Mrlinkwii 5ea3fb8e1e Github: Update issue template v1.7.4347 2023-04-07 19:52:50 +01:00