dependabot[bot]
f61f7bb711
Bump peter-evans/create-pull-request from 4 to 5
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Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request ) from 4 to 5.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases )
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v4...v5 )
---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com >
v1.7.4367
2023-04-10 16:13:04 +02:00
KamFretoZ
971acd3fdb
Qt: Fills in the settings help description fields
v1.7.4366
2023-04-09 19:13:09 +01:00
JordanTheToaster
bba070bdbf
GameDB: PAL ZoE 2 Text fix
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Fixes cut off text in PAL versions of Zone of the Enders 2
v1.7.4365
2023-04-09 19:12:56 +01:00
Connor McLaughlin
6c4152a7e0
GS/HW: Update 32-bit flag for depth buffers too
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Jackie Chan Adventures re-uses a previous C32 target pointer as a Z16S
depth buffer, but it does clear it inbetween. So we need to remove the
32-bit flag on the clear.
v1.7.4364
2023-04-09 17:56:49 +01:00
Stenzek
f569ad0970
GS/HW: Allow translating targets for depth sources
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Fixes broken half screen in Miami Vice and 10 Pin - Champions Alley.
2023-04-09 17:56:49 +01:00
Stenzek
f16a291412
GS/HW: Adjust TextureMinMax end coordinate when point sampling
2023-04-09 17:56:49 +01:00
refractionpcsx2
e0cfa2dff3
EE/COP2: Increase likely clear sync
v1.7.4363
2023-04-09 17:23:09 +01:00
Stenzek
bf9d087e74
GS/HW: Adjust Burnout CRC to fully skip broken post effect
v1.7.4362
2023-04-09 16:28:57 +01:00
JordanTheToaster
b245dd55d6
Github: Change emu bug report template
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Missed when changing the other template.
v1.7.4361
2023-04-09 16:26:23 +01:00
JordanTheToaster
1e3f429169
GameDB: Various fixes
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Alieviates high VU % usage in Pilot Down Behind Enemy Lines and sets max blending level to minimum for other Monster Hunter games to fix heavy GPU usage for no reason.
2023-04-09 16:26:23 +01:00
refractionpcsx2
8d429c7e5a
GameDB: Update the VU clamp mode on Ultimate Spider-Man
v1.7.4360
2023-04-09 16:24:46 +01:00
Stenzek
b9be3ad3b8
GS/HW: Tiny optimization in source lookup
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Don't want to do divides per-target.
v1.7.4359
2023-04-09 06:01:54 +01:00
refractionpcsx2
3099090e6a
GameDB: Add InstantDMA to Jak 3 for holes in face geometry
v1.7.4358
2023-04-09 05:56:58 +01:00
refractionpcsx2
5e27c65615
EE/COP2: Check for likely zero clears in COP2 synced ops
v1.7.4357
2023-04-09 05:55:15 +01:00
refractionpcsx2
8b32382e1b
GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man
v1.7.4356
2023-04-09 03:31:41 +01:00
arcum42
60047e8029
common: Remove some unneeded includes.
v1.7.4355
2023-04-08 20:26:39 +01:00
arcum42
e37fff1213
common: Remove SafeList and SafeAllignedArray as unused.
2023-04-08 20:26:39 +01:00
JordanTheToaster
64a6d8027b
GS: Reset performance counters on renderer switch
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Resets performance counters on renderer switch.
v1.7.4354
2023-04-08 13:37:21 +01:00
Stenzek
cd4434135e
GSRunner: Don't skip dumps with dots in their filename
v1.7.4353
2023-04-08 13:36:45 +01:00
Stenzek
747e11d7dd
GS/HW: Allow region targets for half-right fix
v1.7.4352
2023-04-08 12:44:33 +01:00
Stenzek
3cae728aba
Qt: Recreate new window immediately when switching APIs
v1.7.4351
2023-04-08 12:42:34 +02:00
Stenzek
7f24a5cf82
GS: Fix crash when resizing window
v1.7.4350
2023-04-08 04:05:45 +01:00
refractionpcsx2
1b8f5f232a
GS-HW: Fix bug with looping invalidation
v1.7.4349
2023-04-08 00:08:08 +01:00
refractionpcsx2
77d37de18c
GameDB: Add mipmapping to Hasbro Family Game Night
v1.7.4348
2023-04-07 20:34:03 +01:00
Mrlinkwii
5ea3fb8e1e
Github: Update issue template
v1.7.4347
2023-04-07 19:52:50 +01:00