lightningterror
13b7345189
GS/HW: Fix bbox when using aa1.
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Suggested by TJ.
2026-06-27 09:02:11 +02:00
JordanTheToaster
48ca476a2f
GameSummary: Redirect to redump.info
2026-06-26 10:35:51 +02:00
JordanTheToaster
57ef8e7c25
GameDB: Various fixes
2026-06-26 10:35:51 +02:00
JordanTheToaster
d09ce46700
GameDB: Add AA1 rec to the DB
2026-06-26 10:35:51 +02:00
JordanTheToaster
3afc1c2663
GameDB: Add AAT rec to the DB
2026-06-26 10:35:51 +02:00
JordanTheToaster
5821762870
ImGuiOverlay: Add ROV to GPU status
2026-06-26 10:35:51 +02:00
JordanTheToaster
86b7a19f19
GS/DX11/DX12: Report ROV support in log
2026-06-26 10:35:51 +02:00
PCSX2 Bot
cc85cef17c
[ci skip] Qt: Update Base Translation.
2026-06-25 20:54:38 -04:00
SternXD
5f08f523c2
Qt: Add sorting to memory card list
2026-06-25 21:04:04 +02:00
KamFretoZ
b612959682
Qt/GameListBackground: Dont keep re-encoding frames
2026-06-25 21:03:07 +02:00
KamFretoZ
aea83d5ece
Qt/GameListBackground: Make focus detection less agressive
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So that custom background can still play when child window is focused
2026-06-25 21:03:07 +02:00
KamFretoZ
07aa5786e5
Qt/GameListBackground: Small fixes
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fix possibly wrong DPR calculation on HiDPI display and add processBackgroundFrame() to showEvent
2026-06-25 21:03:07 +02:00
KamFretoZ
5bd70aff90
Qt/GameListBackground: Make highlight semi-transparent
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and a semi-transparent backdrop to "No Game Detected" screen
2026-06-25 21:03:07 +02:00
KamFretoZ
22b8d52311
Qt/GameListBackground: Auto adjust gamelist type icon color
2026-06-25 21:03:07 +02:00
KamFretoZ
ee6c7e6286
Qt/GameListBackground: Auto adjust gamelist text color
2026-06-25 21:03:07 +02:00
lightningterror
66ea4c4967
GS/DX11: Backport ds as rt from GL for depth feedback.
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Doing gpu depth copies is quite slower on dx11, so let's
use the ds as rt behavior from GL which would allow us
to treat them as rt copies instead which are faster.
2026-06-25 20:56:58 +02:00
lightningterror
a6769818fd
GS/HW: DATE setup changes.
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DATE one can run on complex alpha test if there's no overlap.
Make sure DATE one doesn't run if complex alpha test is enabled and there's overlap.
Enable DATE barrier on complex alpha test if there's overlap.
2026-06-24 16:02:45 +02:00
refractionpcsx2
95535215aa
GS/TC: Use ValidOverlaps check for exact Tex is RT matches
2026-06-23 03:13:35 +02:00
TJnotJT
eadb46c5ac
GS/DX12: Remove unnecessary UAV state and simplify texture unbinding.
2026-06-23 02:59:46 +02:00
PCSX2 Bot
b2b7943dbe
[ci skip] PAD: Update to latest controller database.
2026-06-22 14:48:03 -04:00
dependabot[bot]
a0a261db50
Bump actions/checkout in the ci-deps group across 1 directory
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Bumps the ci-deps group with 1 update in the / directory: [actions/checkout](https://github.com/actions/checkout ).
Updates `actions/checkout` from 6 to 7
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v6...v7 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '7'
dependency-type: direct:production
update-type: version-update:semver-major
dependency-group: ci-deps
...
Signed-off-by: dependabot[bot] <support@github.com >
2026-06-22 10:26:36 -04:00
lightningterror
8e73dea7e2
GS/GL: Fix recent aa1 shader regressions.
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Line was accidentally removed and macro typo.
2026-06-21 01:17:52 +02:00
TJnotJT
e2a3670d65
GS/HW: Adjust line AA1 blur with upscaling.
2026-06-20 22:09:33 +02:00
jasaaved
342db51523
FullscreenUI: Fix controller navigation breaking after Big Picture Mode window resized
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If Big Picture mode's window is resized too greatly, the window's NavRectRel are stale and controller navigation breaks. This also happens when toggling fullscreen.
Now we force a nav reinit when resizing.
2026-06-19 23:40:42 +02:00
chaoticgd
414f1660ed
Memory: Fix typo in SysMemory::DumpMemoryMap
2026-06-19 16:43:10 -04:00