Commit Graph
77 Commits
Author SHA1 Message Date
Brian Degenhardt 7668167aa1 Counters: mark the savestate poison-repair blocks DELETEME after 2026-12-01
The load-time repairs in rcntFreeze/psxRcntFreeze exist only to heal .p2s
files saved by builds that predate the trigger fix (9f6288531d, 2026-08-09).
No new state can carry the scar, so once old states have aged out the loops
can simply be deleted; the sync-time guards stay.
2026-08-09 10:03:57 -07:00
Brian Degenhardt abe076fb2c Counters: warn loudly when a counter baseline sits ahead of the clock
The baseline-ahead guards added in 4e34e65b84 silently skipped the sync.
Post-fix, that condition is unreachable for ungated counters unless the
CPU clock itself moved backwards — which is exactly the signature of the
cross-thread nextEventCycle race that poisoned God of War II savestates
(fixed in the previous commit), and of any future clock-regression bug.
A silent skip would hide the next one; a console warning is what let the
exit-storm repro pinpoint this one.
2026-08-09 10:01:37 -07:00
Brian Degenhardt 4e34e65b84 Counters: fix u32 blowup when a counter baseline sits ahead of cycle
rcntSyncCounter computed (cpuRegs.cycle - startCycle) / rate into a u32.
With 64-bit cycle counts, a baseline even one cycle AHEAD of now (a
transient state around savestate thaw and vsync-retime seams) underflows
the subtraction, and the truncated quotient becomes change=0xFFFFFFFF:
count += 0xFFFFFFFF and startCycle += 2^32 - rate, zero-extended into the
u64. The counter is then dead until cycle crosses the bogus baseline
(14.6s at EE clock), and the blown-out count drains at one overflow lap
per pass for minutes afterwards - and the scar rides along in every
savestate taken meanwhile. psxRcntSync had the identical pattern, where
one epoch is 116.5s at IOP clock.

This is the God of War II poisoned-savestate bug: the area-title banner
stays stuck and gorgon-eye chest pickups freeze for ~6 minutes after
loading an affected state, on every host that loads it. A poisoned state
carries EXACTLY startCycle = (cycle & ~(rate-1)) + 2^32 on EE timer 0,
byte-for-byte the arithmetic above. A/B from that state: 1200 frames on
the old code still shows the stuck banner; with this change it clears.

Guard the negative case (skip the sync; the counter resumes within one
tick), widen change to u64, and repair poisoned baselines/counts when
thawing a savestate so existing affected saves heal on load.
2026-08-09 08:26:17 -07:00
refractionpcsx2 539357436c Build: Clean up a few warnings 2026-05-08 18:17:31 +02:00
Ziemas baecf73f4b IopCounters: Cast to u64 to get full 64-bit mask 2026-03-07 09:31:05 -05:00
Ziemas 9a2561d9cf IOP: Switch to 64bit cycle counter
[SAVEVERSION+]
2026-03-07 09:31:05 -05:00
Ziemas 3104fc20da IOP: Use names for interrupt registers 2026-03-05 10:35:45 -05:00
refractionpcsx2 2097ff232c IOP: Fix IRQ edges for SIO2 and CDVD and SIO2 ISTAT usage
and silence a log
2026-02-09 17:48:51 +01:00
SternXD d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
TheTechnician27 23fd57f641 Copyright: Change year from 2002-2024 to 2002-2025 2025-01-20 05:07:26 +01:00
GovanifY 132431b7c8 headers: relicense to GPL-3.0+
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
refractionpcsx2 566ea8ea9b Core: Refactor a lot of timer work and fix a couple of bugs
EE/IOP Timers: improve clock sync, disable v/h sync when SINT enabled.

Some changes based on tests from PS2

[SAVEVERSION+]
2024-05-15 10:54:26 +01:00
refractionpcsx2 3b63445f07 Timers: Fix up some timer behaviour 2024-05-02 09:07:09 +01:00
refractionpcsx2 5f7c2b7cd8 EE/IOP Timers: Rewrote most of the gate handling to be better.
[SAVEVERSION+]
2024-04-29 17:25:51 +01:00
Stenzek d9abe10308 Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
lightningterror d07b190322 IOP: Fix Wunused-variable warnings. 2023-11-08 15:43:52 +01:00
refractionpcsx2 b824c2d31a Counters: Improve counter updates and fix a couple of errors 2023-11-06 14:20:49 +00:00
refractionpcsx2 7fbc63b8e8 EE/IOP Sync: Optimize EE/IOP sync for more intelligent syncing 2023-07-09 13:53:00 +01:00
refractionpcsx2 05b064d513 IOP/Counters: Fix off by 1 error 2023-07-09 13:53:00 +01:00
refractionpcsx2 b327033333 Counters: Process overflow before Target in case of Target = 0 2023-07-09 13:53:00 +01:00
refractionpcsx2 c1c6bde429 Counters: Only schedule an EE interruption if they interrupt 2023-07-09 13:53:00 +01:00
Stenzek 81236209db SaveState: Remove exceptions 2023-06-30 21:37:44 +10:00
Stenzek 7c9c8e197c Common: Replace MemsetFast routines with C memset
And associated cleanup.

On most compilers these days, it'll either inline the memset with vector
fills or rep stosq, or outline with a call to memset.

I trust the compiler is probably going to make a better decision here,
than manual SSE intrinsics.

Ends up a couple of percent faster in FMV decoding.
2023-06-22 19:11:57 +10:00
Stenzek 07789f5dad Core: Warning fixes for clang-cl 2022-12-25 09:27:44 +00:00
Stenzek 96a1c77577 Core: Remove PCSX2_CORE define and leftovers from wx 2022-12-24 08:42:23 +00:00