These have no meaning in x64 (apart from throwing compiler warnings),
and we don't do 32-bit anymore. Also saves needing to include
`Pcsx2Defs.h` in files which don't otherwise need it.
Path3 Masking: Fixed a bug which caused persona 3 not to boot, previous a hack had been put in place to get around this.
VIF: Fixed a VIF error with the rare game Realta Nua, now goes through the prologue correctly. Game requires the EE timing hack to get rid of most of the noise (Path3 masking problem with new GIF unit, unfixable).
Expecting bugs, I will be monitoring this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5147 96395faa-99c1-11dd-bbfe-3dabce05a288
* Writes via 16 and 8 bit ops now use 32-bit read/modify/write operations by default; which should enable nearly complete support for all such operations (instead of the formerly spotty coverage before).
* Eliminated almost all former 8/16-bit specific register operations. All code shares the same 32 bit handlers now.
* Completely revamped the developer trace logs for hardware registers! *ALL* registers are logged now, complete with address, name, and value being read/written (and nicely formatted!).
* Handlers are now fully page-based using templated functions (minor speedup)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3704 96395faa-99c1-11dd-bbfe-3dabce05a288
* More VU interpreter cleanups (VU0micro.cpp and VU1micro.cpp are just about ready for permanent removal now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3685 96395faa-99c1-11dd-bbfe-3dabce05a288
Currently still using the fixed-cycle method... so should behave the same as before.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2628 96395faa-99c1-11dd-bbfe-3dabce05a288
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
* Handful of thread sync improvements.
* Fixed on-the-fly interpreter/recompiler configuration.
* Fixed plugin hotswapping (mostly works, but still a little funny at times)
* All new assertion dialogs and popup message handlers.
* RecentIsoList defaults to 12 instead of 6
Dev Notes:
* I had to create a new set of assertion functions called pxAssume*. Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
* wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288