20 Commits
Author SHA1 Message Date
pstef 2e39fcc216 Optimization: wait on the address instead of spinning the pipeline
Each of the three spin-then-sleep semaphore loops watches a single
atomic word, but ShortSpin() has no way to know that: it spends its
share of SPIN_TIME_NS in batches of eight isb, and every one of those is
a pipeline flush. arm64 can watch the word itself, so ShortSpinOn()
does, and the loops that hold their whole predicate in one word take it.

Hosts that cannot watch an address keep the old spin.

Inspired by Whatcookie's work on arm64 for rpcs3.
2026-08-09 11:20:53 +02:00
Brian Degenhardt 3e077eff9b Merge yaps2: arm64 JIT transplant + test/perf/libretro infrastructure
Merges yaps2/main (github.com/yaps2/yaps2, c16b88cb7) into ARMSX2,
replacing the arm64 recompiler family with the yaps2 JITs and importing
the yaps2 testing, perf, and libretro infrastructure. Common ancestor is
upstream PCSX2 342db5152 (2026-06-19); git auto-merged all but 38 files.

Replaced (deleted in this merge, recoverable from history):
- arm64/aR5900*, aR3000A*, aVU* -> arm64/iR5900*/iR3000A*/microVU*-arm64:
  EE static-pin register file with lazy dirty tracking, dual-residence
  allocator, IOP block linking, native COP2 macro ops, inline unaligned
  fastmem, persisted VU program cache, call-ret shadow ring, VU0 spin
  fast-forward.
- MVU_DIFF shadow-run hooks in shared VU interpreter TUs (superseded by
  the offline vurunner JIT-vs-interp oracle).

Imported from yaps2:
- tests/ctest/core/recompilers: ~80 gtest suites (EE/IOP/VU differential
  harnesses, fuzzers, ABI digest tripwire, capture format pins) plus the
  gs_vertex_tests kernel oracle.
- pcsx2-vurunner / pcsx2-eerunner headless capture-replay runners.
- tools/perf counter-based A/B rigs, perf jitdump productionization,
  PmuCounters, clang-perf/clang-handheld presets.
- pcsx2-libretro core (ENABLE_LIBRETRO, default OFF; rename pending).
- GS vertex-kick fast path (GV series): TBL-based packed parse,
  register-resident kick, scalar-outcode cull, fused draw-rect/FindMinMax.
- Null renderer, VK_KHR_display direct WSI, swapchain PresentStats.
- SPU2 NEON mixer vectorization, EE timer read clamp (NFL 2K5 hang),
  IOP ioman signed-compare fix, assorted UB fixes.

Kept from ARMSX2 in the both-touched files:
- iOS dual-map W^X and fastmem-unavailable resilience (Memory, HostSys,
  vtlb). The split data/code area model is retained; both areas now take
  fixed VA hints so cached VU JIT code stays deterministic on Linux.
- Android thread-affinity model, VMState shutdown early-outs, all
  platform frontends, branding, CI, RetroAchievements identity/policy.
- GSDeviceVK: ARMSX2's push-descriptor decision logic (Mali crash gate,
  proprietary-vs-turnip Adreno split) merged with yaps2's descriptor-pool
  exhaustion recovery (flush + render-pass restart instead of dropped
  binds). Vendor feature policy is the union: Mali fbfetch policy with
  MediaTek/G57/Xclipse gates from ARMSX2; Adreno stencil/ROV/
  test-and-sample-depth hang avoidance and no_ps2_z_quantization from
  yaps2.

Build-system notes:
- The Qt debugger is now gated behind ENABLE_QT_DEBUGGER (default off on
  arm64) so handheld builds drop the KDDockWidgets dependency.
- GSDeviceNone and remaining yaps2 GS code were ported to the newer
  upstream GSTexture Usage-flags API.

The replaced backend's interpreter-fallback glue (intExecuteOneInst,
AndroidEEOpHist) and the EEDiffVerify runtime differ are retained for
now; dead pieces will be removed in a follow-up commit.
2026-07-19 10:24:29 -07:00
Jeen 431ca0c063 iOS: port JIT and W^X foundation, refresh SwiftUI frontend, fix critical boot and display bugs
Port the complete JIT and write-xor-execute infrastructure to DarwinMisc with four JitModes (Simulator, Legacy, LuckTXM, LuckNoTXM), dual-mapping via vm_remap for writable code aliases, the csops CS_DEBUGGED probe for JIT availability detection, brk assembly helpers for the TXM protocol, and the W^X toggle functions. Connect the JIT foundation to the code emitters through AsmHelpers dual-map bridge, Memory.cpp MmapCodeDualMap allocation, and the aR5900 LegacyEnsureExecutable path. Refresh the iOS SwiftUI frontend from the iOS-refresh branch, bringing in 11 missing and 20 drifted Swift files plus ios_main.mm integration. Switch the CI to a real device build using the iphoneos SDK. Fix the Achievements crash by gracefully degrading when no HTTPDownloader is available (no CURL on iOS). Fix the Metal surface to reuse the UIView's existing CAMetalLayer instead of an orphaned allocation that caused half-screen crops. Fix GS memory allocation by using mmap and vm_remap instead of shm_open which is blocked by the iOS sandbox. Suppress the false positive Graphics not Automatic OSD warning. Merge upstream master and resolve all resulting compile errors.
2026-07-12 16:39:22 +02:00
6799ab0d2d arm64: memory placement, VTLB codegen, and TLB-miss handling
SharedMemoryMappingArea::Create() gains a fixed_base_hint so AllocateMemoryMap can
pin the JIT arena at a constant VA (kArenaBase=4GB, 256MB-stride fallback) on arm64;
the VTLB fastmem backpatch thunk (RecStubs), ArmAddressRecorder relocation hooks
(AsmHelpers), and the cpuTlbMiss rec-vs-interp PC split (R5900) round out the arm64
memory layer. Windows arm64 is a no-op stub.

Co-Authored-By: Ryan Walklin <ryan@testtoast.com>
Co-Authored-By: Brian Degenhardt <bmd@bmdhacks.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 20:27:55 -07:00
TellowKrinkle 6336cc82e8 Common: Remove unused functions 2026-03-28 17:49:17 -04:00
TellowKrinkle 27a88dd333 Common: Allow non-file mappings in SharedMemoryMappingArea 2026-03-28 17:49:17 -04:00
TellowKrinkle 259350c974 GS: Install page fault handler on GS thread too 2026-03-24 12:40:37 -04:00
TellowKrinkle 81a20150f2 Core: Use ARCH_ARM64 instead of _M_ARM64
fast_float assumes that _M_ARM64 means compiling for Windows
2026-03-20 11:13:53 -04:00
SternXD d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
TellowKrinkle 20241f301b Common: Add helper for getting CPU info 2025-08-05 23:09:14 +02:00
lightningterror 842190e15e CDVD: Adjust ram requirements when precaching on linux/Mac. 2025-04-19 13:41:41 +02:00
lightningterror 8e24ad724c CDVD: Adjust ram requirements when precaching. 2025-04-17 18:59:14 -04:00
Ty e252cb6643 HostSys: Implement platform Specific mouse lock osx/windows/x11 2025-02-19 11:18:17 -05:00
TheTechnician27 23fd57f641 Copyright: Change year from 2002-2024 to 2002-2025 2025-01-20 05:07:26 +01:00
GovanifY 132431b7c8 headers: relicense to GPL-3.0+
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Stenzek 4e0e8cef54 Common: ARM64 compatibility 2024-06-14 17:06:45 +10:00
Stenzek d48f527d6d Common: Tidy up signal handlers
Move MacOS into its own file.
Fix assertion failure crash dumping.
2024-05-31 13:39:36 +10:00
Stenzek c7a21a60cf GS: Improve vsync mode selection
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.

This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.

To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
Stenzek 9752a037be HostSys: Simplify page fault handler installation
And include whether it was a write or a read access.
2024-05-07 12:41:03 +10:00
Stenzek 59d29b3648 Common: Rename General to HostSys
Actually fits what it's doing.
2023-12-27 13:55:35 +10:00