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GS/VK: Remove undefined unused shader macro.
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@@ -587,7 +587,7 @@ void main()
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#define PS_FEEDBACK_LOOP_IS_NEEDED_RT (PS_TEX_IS_FB == 1 || AFAIL_NEEDS_RT || PS_FBMASK || SW_BLEND_NEEDS_RT || SW_AD_TO_HW || (PS_DATE >= 5))
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#define PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH (AFAIL_NEEDS_DEPTH || ZTST_NEEDS_DEPTH || AA1_NEEDS_DEPTH)
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#define ZWRITE (PS_ZCLAMP || PS_ZFLOOR || SW_DEPTH || PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH)
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#define ZWRITE (PS_ZCLAMP || PS_ZFLOOR || PS_FEEDBACK_LOOP_IS_NEEDED_DEPTH)
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#define PS_RETURN_COLOR_ROV (!PS_NO_COLOR && PS_ROV_COLOR)
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#define PS_RETURN_COLOR (!PS_NO_COLOR && !PS_ROV_COLOR)
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@@ -3,4 +3,4 @@
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/// Version number for GS and other shaders. Increment whenever any of the contents of the
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/// shaders change, to invalidate the cache.
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static constexpr u32 SHADER_CACHE_VERSION = 108; // Last changed in PR 14688
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static constexpr u32 SHADER_CACHE_VERSION = 109; // Last changed in PR 14795
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