gsdx-osd: fix crashing on d3d11

This commit is contained in:
Kojin
2020-10-05 21:23:29 -04:00
parent bd1cc9b4f4
commit f5b92ecdee
@@ -57,7 +57,7 @@ void GSOsdManager::LoadSize() {
/* This is not exact, I'm sure there's some convoluted way to determine these
* from FreeType but they don't make it easy. */
m_atlas_w = m_size * 96; // random guess
m_atlas_h = m_size; // another random guess
m_atlas_h = m_size + 10; // another random guess
}
GSOsdManager::GSOsdManager() : m_atlas_h(0)