UI : fix some wrong spellings

This commit is contained in:
Mrlinkwii
2025-07-03 16:58:07 +02:00
committed by lightningterror
parent 6d47cefefd
commit f06285e3a4
+3 -3
View File
@@ -41,8 +41,8 @@ static const SettingInfo s_settings[] = {
"1.0", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
};
const Pad::ControllerInfo PadNegcon::ControllerInfo = {Pad::ControllerType::Negcon, "Negcon",
TRANSLATE_NOOP("Pad", "Negcon"), ICON_PF_GAMEPAD_ALT, s_bindings, s_settings, Pad::VibrationCapabilities::LargeSmallMotors};
const Pad::ControllerInfo PadNegcon::ControllerInfo = {Pad::ControllerType::Negcon, "NeGcon",
TRANSLATE_NOOP("Pad", "NeGcon"), ICON_PF_GAMEPAD_ALT, s_bindings, s_settings, Pad::VibrationCapabilities::LargeSmallMotors};
void PadNegcon::ConfigLog()
{
@@ -50,7 +50,7 @@ void PadNegcon::ConfigLog()
// AL: Analog Light (is it turned on right now)
// AB: Analog Button (is it useable or is it locked in its current state)
Console.WriteLn(fmt::format("Pad: Negcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
Console.WriteLn(fmt::format("Pad: NeGcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
port + 1,
slot + 1,
(this->analogLight ? "On" : "Off"),