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UI : fix some wrong spellings
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committed by
lightningterror
parent
6d47cefefd
commit
f06285e3a4
@@ -41,8 +41,8 @@ static const SettingInfo s_settings[] = {
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"1.0", "0.01", "2.00", "0.01", "%.0f%%", nullptr, nullptr, 100.0f},
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};
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const Pad::ControllerInfo PadNegcon::ControllerInfo = {Pad::ControllerType::Negcon, "Negcon",
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TRANSLATE_NOOP("Pad", "Negcon"), ICON_PF_GAMEPAD_ALT, s_bindings, s_settings, Pad::VibrationCapabilities::LargeSmallMotors};
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const Pad::ControllerInfo PadNegcon::ControllerInfo = {Pad::ControllerType::Negcon, "NeGcon",
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TRANSLATE_NOOP("Pad", "NeGcon"), ICON_PF_GAMEPAD_ALT, s_bindings, s_settings, Pad::VibrationCapabilities::LargeSmallMotors};
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void PadNegcon::ConfigLog()
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{
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@@ -50,7 +50,7 @@ void PadNegcon::ConfigLog()
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// AL: Analog Light (is it turned on right now)
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// AB: Analog Button (is it useable or is it locked in its current state)
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Console.WriteLn(fmt::format("Pad: Negcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
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Console.WriteLn(fmt::format("Pad: NeGcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
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port + 1,
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slot + 1,
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(this->analogLight ? "On" : "Off"),
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