mirror of
https://github.com/ARMSX2/ARMSX2.git
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v2.7.350.0
This commit is contained in:
Vendored
-356
@@ -39,362 +39,6 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.8 (Released 2026-05-12)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.8
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||||
|
||||
Breaking Changes:
|
||||
|
||||
- DrawList: swapped the last two arguments of `AddRect()`, `AddPolyline()`, `PathStroke()`.
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- Before: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);`
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- After: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);`
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||||
- Before: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);`
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- After: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);`
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||||
- Before: `void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);`
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||||
- After: `void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);`
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||||
Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
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||||
Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
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||||
Effectively the typical call site is changing from:
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||||
- Before: `window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);`
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||||
- After: `window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);`
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||||
Notes:
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||||
- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
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||||
- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
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||||
If you are a binding maintainer consider doing something to facilitate transition or error detection.
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||||
- This is perhaps the worst breaking change in our history :( but it makes ImDrawList function signatures consistent.
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As we are aiming to add flags and features to variety of ImDrawList functions, that consistency becomes more important.
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The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
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- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
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||||
- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
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||||
- DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
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which is part of our new standard draw callbacks. (#9378)
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Redirecting the earlier value into the later one when set, so both old and new code should work.
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- Backends:
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- Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (#914)
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This change allows us to facilitate changing samplers, in line with other backends. [@yaz0r, @ocornut]
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- When creating your own descriptor pool (instead of letting backend creates its own):
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- Before: need at least `IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER`.
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- After: need at least `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
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+ `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
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- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
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- Before: `ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)`
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- After: `ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)`
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- Kept inline redirection function that ignores the sampler (will obsolete).
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- DirectX10, DirectX11, SDLGPU3, Vulkan: removed samplers from `ImGui_ImplXXXX_RenderState`.
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Prefer to use backend-agnostic DrawCallback_SetSamplerLinear which works everywhere! (#9378)
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If there is a legit need/request for them or any render state we can always add them back.
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Other Changes:
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- DrawList:
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- Added room in `ImGuiPlatformIO` for standard backend-agnostic draw callbacks. Those callbacks
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are setup/provided by the backend and available in most of our standard backends.
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They allow backend-agnostic code from e.g. switching to a Nearest/Point sampler without
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messing with custom Renderer-specific callbacks.
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platform_io.DrawCallback_ResetRenderState; // Request to reset the graphics/render state.
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platform_io.DrawCallback_SetSamplerLinear; // Request to set current texture sampling to Linear
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platform_io.DrawCallback_SetSamplerNearest; // Request to set current texture sampling to Nearest/Point
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Note that some backends might not support all callbacks.
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(#9378, #9371, #3590, #8926, #2973, #7485, #7468, #6969, #5118, #7616, #9173, #8322, #7230,
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#5999, #6452, #5156, #7342, #7592, #7511)
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- Made `AddCallback()` user data default to Null for convenience.
|
||||
- Added `AddLineH()`, `AddLineV()` helpers to draw horizontal and vertical lines. [@memononen]
|
||||
- InputText:
|
||||
- InputTextMultiline: fixed an issue processing deactivation logic when an active
|
||||
multi-line edit is clipped due to being out of view.
|
||||
- Fixed a crash when toggling ReadOnly while active. (#9354)
|
||||
- `CharFilter` callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
|
||||
- Tables:
|
||||
- Fixed issues reporting ideal size to parent window/container: (#9352, #7651)
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- When both scrollbars are visible but only one of ScrollX/ScrollY was explicitly requested.
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- When vertical scrollbar was not at the top, the computation was often incorrect.
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- Windows:
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- Fixed a single-axis auto-resizing feedback loop issue with nested containers
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and varying scrollbar visibility. (#9352)
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- Detect and report error when calling End() instead of EndPopup() on a popup. (#9351)
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- Child windows with only `ImGuiChildFlags_AutoResizeY` flag keep using the proportional
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default `ItemWidth`. (#9355)
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- Using mouse wheel to scroll takes and keeps ownership of the corresponding keys
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(e.g. `ImGuiKey_MouseWheelY`) while a wheeling window is locked. (#2604, #3795)
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- InputInt, InputFloat, InputScalar:
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- Reinstated `ImGuiInputTextFlags_EnterReturnsTrue` support which was removed in 1.91.4.
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(#8665, #9299, #8065, #3946, #6284, #9117)
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- Fixed the fact that it didn't return true when validating same value.
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- Fixed losing value when tabbing out or losing focus.
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- Made it that pressing +/- step buttons also return true, which is in line
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with 1.91.4 behavior.
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- In a majority of cases you should use `IsItemDeactivatedAfterEdit()` instead,
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but it still has a few edge cases flaws (to be addressed soon).
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- Allow passing a format string that does not display the scalar value.
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Parsing input with default format for the type. (#9385) [@FireFox2000000]
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- Multi-Select:
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- Fixed an issue using Multi-Select within a Table causing column width measurement to
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be invalid when trailing column contents is not submitted in the last row. (#9341, #8250)
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- Fixed an issue using Multi-Select within a Table with the right-most column visible,
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which could lead to an extra vertical offset in the Header row. (#8250)
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- Multi-Select + Box-Select:
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- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect1d` mode while scrolling.
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Notably, using mouse wheel while holding a box-selection could lead items close to windows
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edges from not being correctly unselected. (#7994, #8250, #7821, #7850, #7970)
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- Improved dirty/unclip rectangle logic for `ImGuiMultiSelectFlags_BoxSelect2d`.
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- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode, where
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items out of view wouldn't be properly selected while scrolling while mouse cursor
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is hovering outside of selection scope. (#7994, #1861, #6518)
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- Fixed an issue where items out of horizontal view would sometimes lead
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to incorrect merging of sequential selection requests while also scrolling fast
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enough to overlap multiple rows during a frame. (#7994, #1861, #6518)
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- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode in a Table
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while relying on the `TableNextColumn()` return value to perform coarse clipping. (#7994)
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- Disabled merging consecutive selection requests as we have no reliable
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way of detecting if user has submitted all consecutive items without clipping gaps,
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and `ImGuiSelectionUserData` is technically opaque storage. (#7994, #1861)
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(we will probably bring this back as a minor optimization if we have a way to for
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user to tell us `ImGuiSelectionUserData` are indices)
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- Fixes for using across nested child windows. (#8364)
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- Box-Select + Clipper: fixed an issue selecting items while scrolling while a clipper
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active. (#7994, #8250, #7821, #7850, #7970)
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- Box-Select + Tables: fixed an issue using box-selection in a tables with
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items straying out of columns boundaries. (#7994, #2221)
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- Box-Select + Tables: fixed an issue when calling `BeginMultiSelect()` in a table
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before layout has been locked (first row or headers row submitted). (#8250)
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- Menus:
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- BeginMenu()/MenuItem(): fixed accidental triggering of child menu items when
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opening a menu inside a small host window forcing the child menu window to be
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repositioned under the mouse cursor. (#8233, #9394)
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Done by reworking `BeginMenu()`/`MenuItem()`: they previously avoiding taking
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ActiveID + key/click ownership (in order to allow releasing button on another item).
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Now they take them and release them once the mouse is moved outside item boundaries.
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- Inputs:
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- SetItemKeyOwner(): return true if ownership has been requested, which typically
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needs to to checked for gating further tests. This is important as the function
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may fail. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
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- SetItemKeyOwner(): does not set ownership is key is already taken. Effectively
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this makes using `SetItemKeyOwner(ImGuiKey_MouseWheelY)` over an item work as
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expected while not having item react if a scroll wheel is actively in progress.
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May be subject to further redesign, e.g. conditional flags. Feedback welcome!
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- Style:
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- Checkbox: added `ImGuiCol_CheckboxSelectedBg` to change or accentuate the
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background color of checked/mixed checkboxes. (#9392)
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- Added `ImGuiStyleVar_DragDropTargetRounding`. (#9056)
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- Fixed vertical scrollbar top coordinates when using thick borders on windows
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with no title bar and no menu bar. (#9366)
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- Fonts:
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- imgui_freetype: add FreeType headers & compiled version in 'About Dear ImGui' details.
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- Assert when using MergeMode with an explicit size over a target font with an implicit
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size, as scale factor are likely erroneous. (#9361)
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||||
- Clipper:
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||||
- Improved error reporting when misusing the clipper inside a table (prioritize
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||||
reporting the common clipper error over a table sanity check assert). (#9350)
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||||
- Tweaked assert triggering when first item height measurement fails, and made it
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a better recoverable error. (#9350)
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- Misc:
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- Minor optimization: reduce redundant label scanning in common widgets.
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- Added missing Test Engine hooks for `PlotLines()`, `PlotHistogram()`, `VSliderXXX()`
|
||||
and `TableHeader()` functions.
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||||
- Demo:
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- Added simple demo for a scrollable/zoomable image viewer with a grid.
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Available in `Examples->Image Viewer` and `Widgets->Images`.
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||||
- Backends:
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||||
- Added support for new standardized draw callbacks in most backends: (#9378)
|
||||
- Allegro5: Reset n/a n/a
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||||
- DX9: Reset SetSamplerLinear SetSamplerNearest
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||||
- DX10: Reset SetSamplerLinear SetSamplerNearest
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||||
- DX11: Reset SetSamplerLinear SetSamplerNearest
|
||||
- DX12: Reset SetSamplerLinear SetSamplerNearest
|
||||
- Metal: Reset SetSamplerLinear SetSamplerNearest
|
||||
- OpenGL2: Reset SetSamplerLinear SetSamplerNearest
|
||||
- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest
|
||||
- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest
|
||||
- SDLRenderer2: Reset n/a n/a
|
||||
- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest
|
||||
- Vulkan: Reset SetSamplerLinear SetSamplerNearest
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||||
- WebGPU: Reset SetSamplerLinear SetSamplerNearest
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||||
(Vulkan backend by @yaz0r, Metal by @ssh4net, others by @ocornut)
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- GLFW: added a Win32-specific implementation of `ImGui_ImplGlfw_GetContentScaleXXXX`
|
||||
functions for legacy GLFW 3.2. (#9003)
|
||||
- Metal: avoid redundant vertex buffer bind in `SetupRenderState()`, which leads
|
||||
to validation issue. (#9343) [@Hunam6]
|
||||
- Metal: use a dedicated `bufferCacheLock` to avoid crashing when `bufferCache` is
|
||||
replaced by a new object while being used for `@synchronize()`. (#9367) [@andygrundman]
|
||||
- SDL2: made `ImGui_ImplSDL2_GetContentScaleForWindow()`/`ImGui_ImplSDL2_GetContentScaleForDisplay()`
|
||||
helpers return a minimum of 1.0f, as some Linux setup seems to report <1.0f value
|
||||
and this breaks scaling border size. (#9369)
|
||||
- WebGPU: rework choice/detection of using WGSL/SPIR-V shader on WGVK. (#9316, #9246, #9257, #9387)
|
||||
- Examples:
|
||||
- Update VS toolset in all .vcxproj from VS2015 (v140) to VS2017 (v141). The later is the
|
||||
first that supports vcpkg. Onward we will likely stop testing building the library with VS2015.
|
||||
- GLFW+Vulkan, SDL2+Vulkan, SDL3+Vulkan, Win32+Vulkan: reworked to create a descriptor pool with:
|
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- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
|
||||
- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.92.7 (Released 2026-04-02)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.7
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- Separator: fixed a legacy quirk where `Separator()` was submitting a zero-height
|
||||
item for layout purpose, even though it draws a 1-pixel separator.
|
||||
The fix could affect code e.g. computing height from multiple widgets in order to
|
||||
allocate vertical space for a footer or multi-line status bar. (#2657, #9263)
|
||||
The "Console" example had such a bug:
|
||||
float footer_height = style.ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
|
||||
BeginChild("ScrollingRegion", { 0, -footer_height });
|
||||
Should be:
|
||||
float footer_height = style.ItemSpacing.y + style.SeparatorSize + ImGui::GetFrameHeightWithSpacing();
|
||||
BeginChild("ScrollingRegion", { 0, -footer_height });
|
||||
When such idiom was used and assuming zero-height Separator, it is likely that
|
||||
in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range.
|
||||
- Multi-Select: renamed `ImGuiMultiSelectFlags_SelectOnClick` to `ImGuiMultiSelectFlags_SelectOnAuto`.
|
||||
Kept inline redirection enum (will obsolete).
|
||||
- Combo(), ListBox(): commented out legacy signatures which were obsoleted in 1.90
|
||||
(Nov 2023), when the getter callback type was changed from:
|
||||
bool (*getter)(void* user_data, int idx, const char** out_text)
|
||||
To:
|
||||
const char* (*getter)(void* user_data, int idx)
|
||||
|
||||
Other Changes:
|
||||
|
||||
- TreeNode:
|
||||
- Moved `TreeNodeGetOpen()` helper to public API. I was hesitant to make this public
|
||||
because I intend to provide a more generic and feature-full version, but in the meanwhile
|
||||
this will do. (#3823, #9251, #7553, #6754, #5423, #2958, #2079, #1947, #1131, #722)
|
||||
- In 'Demo->Property Editor' demonstrate a way to perform tree clipping by fast-forwarding
|
||||
through non-visible chunks. (#3823, #9251, #6990, #6042)
|
||||
Using SetNextItemStorageID() + TreeNodeGetOpen() makes this notably easier than
|
||||
it was prior to 1.91.
|
||||
- InputText:
|
||||
- Shift+Enter in multi-line editor always adds a new line, regardless of
|
||||
`ImGuiInputTextFlags_CtrlEnterForNewLine` being set or not. (#9239)
|
||||
- Reworked `io.ConfigInputTextEnterKeepActive` mode so that pressing Enter will
|
||||
deactivate/reactivate the item in order for e.g. `IsItemDeactivatedAfterEdit()`
|
||||
signals to be emitted the same way regardless of that setting. (#9001, #9115)
|
||||
- Fixed a glitch when using `ImGuiInputTextFlags_ElideLeft` where the local x offset
|
||||
would be incorrect during the deactivation frame. (#9298)
|
||||
- Fixed a crash introduced in 1.92.6 when handling `ImGuiInputTextFlags_CallbackResize`
|
||||
in certain situations. (#9174)
|
||||
- Fixed selection highlight Y1 offset being very slightly off (since 1.92.3). (#9311) [@v-ein]
|
||||
- InputTextMultiline: fixed an issue introduced in 1.92.3 where line count calculated
|
||||
for vertical scrollbar range would be +1 when the widget is inactive, word-wrap is
|
||||
disabled and the text buffer ends with '\n'. Fixed a similar issue related to clipping
|
||||
large amount of text.
|
||||
- InputTextMultiline: avoid going through reactivation code and fixed losing revert value
|
||||
when activating scrollbar.
|
||||
- InputTextMultiline: fixed an issue where edit buffer wouldn't be reapplied to back
|
||||
buffer on the `IsItemDeactivatedAfterEdit()` frame. This could create issues when
|
||||
using the idiom of not applying edits before `IsItemDeactivatedAfterEdit()`.
|
||||
(#9308, #8915, #8273)
|
||||
- Tables:
|
||||
- Allow reordering columns by dragging them in the context menu. (#9312)
|
||||
- Context menu now presents columns in display order. (#9312)
|
||||
- Fixed and clarified the behavior of using `TableSetupScrollFreeze()` with columns>1,
|
||||
and where some of the columns within that range were Hidable.
|
||||
- Before: `TableSetupScrollFreeze(N, 0)`: include the N left-most visible columns as
|
||||
part of the scroll freeze. So if you intentionally hide columns <N, the scroll
|
||||
freeze area would start covering the subsequent/following columns (N+1) etc.
|
||||
- After: `TableSetupScrollFreeze(N, 0)`: include the N left-most columns (regardless of visibility),
|
||||
as part of the scroll freeze. So if you intentionally hide columns <N, the scroll
|
||||
freeze area will cover less columns.
|
||||
- This is generally more sane and logical.
|
||||
- Fixed dragging a header to reorder outside of visible bounds (due to horizontal scrolling)
|
||||
from losing active id.
|
||||
- Angled Headers: angled section for column being reordered via the regular headers
|
||||
stays highlighted during reordering.
|
||||
- Style:
|
||||
- Fonts: fixed an issue introduced in 1.92.6 where `style.FontBaseSize` would be
|
||||
cleared during the first frame if no fonts was explicitly added before.
|
||||
- Border sizes are now scaled (and rounded) by `ScaleAllSizes()`.
|
||||
- When using large values with `ScallAllSizes()`, the following items thickness
|
||||
are scaled to integer amounts:
|
||||
- `InputText()` caret/cursor thickness. (#7031)
|
||||
- `CloseButton()` thickness.
|
||||
- `TextLink()` underline thickness.
|
||||
- `ColorButton()` border thickness.
|
||||
- `Separator()` thickness, via scaling newly added `style.SeparatorSize`. (#2657, #9263)
|
||||
- Nav:
|
||||
- Popups: Shift+F10 or Menu key can now open popups menus when using
|
||||
`BeginPopupContextItem()`, `BeginPopupContextWindow()` or `OpenPopupOnItemClick()`.
|
||||
(#8803, #9270) [@exelix11, @ocornut]
|
||||
- Changed Gamepad mapping for "Activate with Text Input" action: (#8803, #787)
|
||||
- Previously: press North button (PS4/PS5 triangle, Switch X, Xbox Y).
|
||||
- Now: long press (hold) Activate button (PS4/PS5 cross, Switch B, Xbox A) for ~0.60 secs.
|
||||
This is rarely used, somehow easier to discover, and frees a button for other uses.
|
||||
See updated Gamepad Control Sheets: https://www.dearimgui.com/controls_sheets
|
||||
- Short Gamepad Activation press on InputText() always activate with Text Input mode.
|
||||
- Popups: pressing North button (PS4/PS5 triangle, SwitchX, Xbox Y) also open popups menus.
|
||||
- Multi-Select:
|
||||
- Added `ImGuiMultiSelectFlags_SelectOnClickAlways` mode (rarely used).
|
||||
This prevents Drag and Drop of multiple items, but it allows to start a new Box-Selection
|
||||
from inside an existing selection (Excel style). (#9307, #1861)
|
||||
- Clipper:
|
||||
- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
|
||||
- Added `UserIndex` helper storage. This is solely a convenience for cases where
|
||||
you may want to carry an index around.
|
||||
- Always pulls current context on `ImGuiListClipper::Begin()`, consistent with public
|
||||
API design, and avoids issues with clipper instances outliving contexts. (#9324, #5856)
|
||||
- Scrollbar:
|
||||
- Implemented a custom tweak to extend hit-testing bounding box when window is sitting
|
||||
at the edge of a viewport (e.g. fullscreen or docked window), so that e.g. mouse the
|
||||
mouse at the extreme of the screen will reach the scrollbar. (#9276)
|
||||
- Fixed an issue which could lead initial click to move the current scroll by a pixel.
|
||||
- Button:
|
||||
- Moved `ImGuiButtonFlags_AllowOverlap` from imgui_internal.h to imgui.h,
|
||||
as a convenience for when using e.g. `InvisibleButton()`.
|
||||
- Focus: fixed fallback "Debug" window temporarily taking focus and setting `io.WantCaptureKeyboard`
|
||||
for one frame on e.g. application boot if no other windows are submitted. (#9243)
|
||||
- DrawList:
|
||||
- PathArcTo(): fixed erroneous segment count for pathologically small arcs on large
|
||||
circles. (#9331, #9313) [@thedmd, @epajarre]
|
||||
- Memory:
|
||||
- Discard/GC of ImDrawList buffers for unused windows favor restoring them to
|
||||
~Size*1.05 instead of Capacity when awakening again. Facilitate releasing ImDrawList
|
||||
buffers after unusual usage spike. (#9303)
|
||||
- Fixed `GetForegroundDrawList()`/`GetBackgroundDrawList()` per-viewport buffers not being
|
||||
collected when unused for `io.ConfigMemoryCompactTimer` amount of time. (#9303)
|
||||
- Demo: fixed `IMGUI_DEMO_MARKER` locations for examples applets. (#9261, #3689) [@pthom]
|
||||
- Misc: added missing ImVec2/ImVec4 operators. (#9339, #8258) [@dkosmari, @ArashPartow]
|
||||
- Internals:
|
||||
- ButtonBehavior: fixed internal/low-level `ImGuiButtonFlags_PressedOnRelease`
|
||||
(as well as equivalent `ImGuiSelectableFlags_SelectOnRelease` for Selectable) from
|
||||
not taking current active id. `ImGuiButtonFlags_NoHoldingActiveID` allows that.
|
||||
This was only used internally by MenuItem().
|
||||
- Backends:
|
||||
- DirectX9, OpenGL2, OpenGL3, Metal, SDLGPU3, SDLRenderer2, SDLRenderer3: fixed easy-to-fix
|
||||
issues in code assuming ImTextureID_Invalid is always defined to 0. (#9295, #9310)
|
||||
- GLFW: mouse cursor is properly restored if changed by user app/code while using
|
||||
`glfwSetInputMode(..., GLFW_CURSOR_DISABLED)` or `ImGuiConfigFlags_NoMouseCursorChange`.
|
||||
Amend optimization done in 1.92.6.
|
||||
- SDLGPU3: removed unnecessary call to `SDL_WaitForGPUIdle()` when releasing
|
||||
vertex/index buffers. (#9262) [@jaenis]
|
||||
- WebGPU: fixed version check for Emscripten 5.0.0+.
|
||||
- WebGPU: removed support for Emscripten <4.0.10. (#9281) [@ypujante]
|
||||
- WebGPU: added support for WGVK native backend via `IMGUI_IMPL_WEBGPU_BACKEND_WGVK`,
|
||||
using SPIRV shaders if WGSL is not available. (#9316, #9246, #9257) [@r-lyeh]
|
||||
(WGVK is a lightweight alternative to Dawn or WGPU for native applications,
|
||||
which is easier to build/setup, see: https://github.com/manuel5975p/WGVK)
|
||||
- Examples:
|
||||
- Emscripten: added `tabindex=-1` to canvas in our shell_minimal.htm. Without it,
|
||||
the canvas was not focusable in the DOM, which in turn make some backends
|
||||
(e.g. pongasoft/emscripten-glfw) not receive focus loss events. (#9259) [@pthom]
|
||||
- Emscripten: fixed minor rendering issues with our HTML shell. (#9281) [@ypujante]
|
||||
- hidden small blue outline when canvas is focused on Chrome.
|
||||
- hidden scrollbar in Firefox.
|
||||
- Vulkan: added `ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates[]` to allow specifying
|
||||
extra dynamic states to add when creating the VkPipeline. (#9211) [@DziubanMaciej]
|
||||
- Vulkan: `ImGui_ImplVulkan_AddTexture()` skips updating descriptor_set if failing
|
||||
to allocate one. (#8677) [@micb25]
|
||||
- WebGPU: fixed undefined behaviors in example code for requesting adapter
|
||||
and device. (#9246, #9256) [@r-lyeh]
|
||||
- SDL2+WebGPU: fixed hi-dpi handling. (#9300) [@ypujante]
|
||||
- GLFW/SDL2/SDL3+WebGPU: added support for WGVK. (#9316, #9246, #9257) [@r-lyeh, @ocornut]
|
||||
- GLFW/SDL2/SDL3+WebGPU: removed support for Emscripten <4.0.10. (#9281) [@ypujante]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.92.6 (2026-02-17)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Vendored
+1
-1
@@ -93,7 +93,7 @@
|
||||
// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions.
|
||||
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
|
||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
||||
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||
#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
|
||||
Vendored
+57
-98
File diff suppressed because it is too large
Load Diff
+21
-53
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8
|
||||
// dear imgui, v1.92.6
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@@ -252,9 +252,6 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IMGUI_DEBUG_LOG_FONT(...) do { ImGuiContext* g2 = GImGui; if (g2 && g2->DebugLogFlags & ImGuiDebugLogFlags_EventFont) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) // Called from ImFontAtlas function which may operate without a context.
|
||||
#define IMGUI_DEBUG_LOG_INPUTROUTING(...) do{if (g.DebugLogFlags & ImGuiDebugLogFlags_EventInputRouting)IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
|
||||
// Debug options (also see ones on top of imgui.cpp)
|
||||
//#define IMGUI_DEBUG_BOXSELECT
|
||||
|
||||
// Static Asserts
|
||||
#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
|
||||
|
||||
@@ -509,8 +506,7 @@ inline double ImRsqrt(double x) { return 1.0 / sqrt(x); }
|
||||
template<typename T> T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
template<typename T> T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
template<typename T> T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
template<typename T> T ImLerp(double a, double b, float t) { return (T)(a + (b - a) * (double)t); }
|
||||
template<typename T> T ImLerp(T a, T b, float t) { return (T)((float)a + (float)(b - a) * t); }
|
||||
template<typename T> T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||
template<typename T> void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||
template<typename T> T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
|
||||
template<typename T> T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
|
||||
@@ -538,7 +534,7 @@ inline float ImLinearSweep(float current, float target, float speed) { if (cu
|
||||
inline float ImLinearRemapClamp(float s0, float s1, float d0, float d1, float x) { return ImSaturate((x - s0) / (s1 - s0)) * (d1 - d0) + d0; }
|
||||
inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||
inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; }
|
||||
inline float ImExponentialMovingAverage(float avg, float sample, int n){ avg -= avg / (float)n; avg += sample / (float)n; return avg; }
|
||||
inline float ImExponentialMovingAverage(float avg, float sample, int n){ avg -= avg / n; avg += sample / n; return avg; }
|
||||
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
||||
|
||||
// Helpers: Geometry
|
||||
@@ -607,8 +603,6 @@ struct IMGUI_API ImRect
|
||||
bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
|
||||
void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
|
||||
void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
|
||||
void AddX(float x) { if (Min.x > x) Min.x = x; if (Max.x < x) Max.x = x; }
|
||||
void AddY(float y) { if (Min.y > y) Min.y = y; if (Max.y < y) Max.y = y; }
|
||||
void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
|
||||
void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
|
||||
void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
|
||||
@@ -1005,7 +999,6 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
|
||||
ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
|
||||
//ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Removed IN 1.90.1 (Dec 2023). The trigger is part of g.NavActivateId. See commit 54c1bdeceb.
|
||||
ImGuiItemStatusFlags_EditedInternal = 1 << 11, // Similar to ImGuiItemStatusFlags_Edited but bypassing ImGuiItemFlags_NoMarkEdited.
|
||||
|
||||
// Additional status + semantic for ImGuiTestEngine
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
@@ -1030,7 +1023,7 @@ enum ImGuiInputTextFlagsPrivate_
|
||||
{
|
||||
// [Internal]
|
||||
ImGuiInputTextFlags_Multiline = 1 << 26, // For internal use by InputTextMultiline()
|
||||
ImGuiInputTextFlags_TempInput = 1 << 27, // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match.
|
||||
ImGuiInputTextFlags_MergedItem = 1 << 27, // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match.
|
||||
ImGuiInputTextFlags_LocalizeDecimalPoint= 1 << 28, // For internal use by InputScalar() and TempInputScalar()
|
||||
};
|
||||
|
||||
@@ -1040,11 +1033,12 @@ enum ImGuiButtonFlagsPrivate_
|
||||
ImGuiButtonFlags_PressedOnClick = 1 << 4, // return true on click (mouse down event)
|
||||
ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, // [Default] return true on click + release on same item <-- this is what the majority of Button are using
|
||||
ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, // return true on click + release even if the release event is not done while hovering the item
|
||||
ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release). Prior to 2026/03/20 this implied ImGuiButtonFlags_NoHoldingActiveId but they are separate now.
|
||||
ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release)
|
||||
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release)
|
||||
ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
|
||||
//ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat -> use ImGuiItemFlags_ButtonRepeat instead.
|
||||
ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping
|
||||
ImGuiButtonFlags_AllowOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable.
|
||||
//ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press
|
||||
//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled
|
||||
ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
|
||||
@@ -1211,7 +1205,6 @@ struct IMGUI_API ImGuiMenuColumns
|
||||
};
|
||||
|
||||
// Internal temporary state for deactivating InputText() instances.
|
||||
// Store as part of ImGuiDeactivatedItemData?
|
||||
struct IMGUI_API ImGuiInputTextDeactivatedState
|
||||
{
|
||||
ImGuiID ID; // widget id owning the text state (which just got deactivated)
|
||||
@@ -1253,8 +1246,7 @@ struct IMGUI_API ImGuiInputTextState
|
||||
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
|
||||
bool CursorCenterY; // set when we want scrolling to be centered over the cursor position (while resizing a word-wrapping field)
|
||||
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
|
||||
bool EditedBefore; // edited since activated
|
||||
bool EditedThisFrame; // edited this frame
|
||||
bool Edited; // edited this frame
|
||||
bool WantReloadUserBuf; // force a reload of user buf so it may be modified externally. may be automatic in future version.
|
||||
ImS8 LastMoveDirectionLR; // ImGuiDir_Left or ImGuiDir_Right. track last movement direction so when cursor cross over a word-wrapping boundaries we can display it on either line depending on last move.s
|
||||
int ReloadSelectionStart;
|
||||
@@ -1267,7 +1259,6 @@ struct IMGUI_API ImGuiInputTextState
|
||||
void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
|
||||
void OnCharPressed(unsigned int c);
|
||||
float GetPreferredOffsetX() const;
|
||||
const char* GetText() { return TextA.Data ? TextA.Data : ""; }
|
||||
|
||||
// Cursor & Selection
|
||||
void CursorAnimReset();
|
||||
@@ -1457,7 +1448,6 @@ struct ImGuiPtrOrIndex
|
||||
};
|
||||
|
||||
// Data used by IsItemDeactivated()/IsItemDeactivatedAfterEdit() functions
|
||||
// Also see ImGuiInputTextDeactivatedState which is an extension for this for InputText()
|
||||
struct ImGuiDeactivatedItemData
|
||||
{
|
||||
ImGuiID ID;
|
||||
@@ -1518,7 +1508,8 @@ typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitAr
|
||||
#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
|
||||
#define ImGuiKey_NavGamepadActivate (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceRight : ImGuiKey_GamepadFaceDown)
|
||||
#define ImGuiKey_NavGamepadCancel (g.IO.ConfigNavSwapGamepadButtons ? ImGuiKey_GamepadFaceDown : ImGuiKey_GamepadFaceRight)
|
||||
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft // Toggle menu layer. Hold to enable Windowing.
|
||||
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft
|
||||
#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp
|
||||
#define ImGuiKey_NavGamepadContextMenu ImGuiKey_GamepadFaceUp // Open context menu (same as Shift+F10)
|
||||
|
||||
enum ImGuiInputEventType
|
||||
@@ -1899,7 +1890,6 @@ struct ImGuiBoxSelectState
|
||||
// Temporary/Transient data
|
||||
bool UnclipMode; // (Temp/Transient, here in hot area). Set/cleared by the BeginMultiSelect()/EndMultiSelect() owning active box-select.
|
||||
ImRect UnclipRect; // Rectangle where ItemAdd() clipping may be temporarily disabled. Need support by multi-select supporting widgets.
|
||||
ImRect UnclipRects[2]; // Per-axis versions.
|
||||
ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
|
||||
ImRect BoxSelectRectCurr;
|
||||
|
||||
@@ -1922,8 +1912,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
|
||||
ImGuiMultiSelectFlags Flags;
|
||||
ImVec2 ScopeRectMin;
|
||||
ImVec2 BackupCursorMaxPos;
|
||||
//ImGuiSelectionUserData CurrSubmittedItem; // Copy of last submitted item data, used to merge output ranges.
|
||||
//ImGuiSelectionUserData PrevSubmittedItem; // Copy of previous submitted item data, used to merge output ranges.
|
||||
ImGuiSelectionUserData LastSubmittedItem; // Copy of last submitted item data, used to merge output ranges.
|
||||
ImGuiID BoxSelectId;
|
||||
ImGuiKeyChord KeyMods;
|
||||
ImS8 LoopRequestSetAll; // -1: no operation, 0: clear all, 1: select all.
|
||||
@@ -1970,7 +1959,7 @@ struct IMGUI_API ImGuiMultiSelectState
|
||||
// Every instance of ImGuiViewport is in fact a ImGuiViewportP.
|
||||
struct ImGuiViewportP : public ImGuiViewport
|
||||
{
|
||||
float BgFgDrawListsLastTimeActive[2]; // Last frame number the background (0) and foreground (1) draw lists were used
|
||||
int BgFgDrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used
|
||||
ImDrawList* BgFgDrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
|
||||
ImDrawData DrawDataP;
|
||||
ImDrawDataBuilder DrawDataBuilder; // Temporary data while building final ImDrawData
|
||||
@@ -1984,7 +1973,7 @@ struct ImGuiViewportP : public ImGuiViewport
|
||||
ImVec2 BuildWorkInsetMin; // Work Area inset accumulator for current frame, to become next frame's WorkInset
|
||||
ImVec2 BuildWorkInsetMax; // "
|
||||
|
||||
ImGuiViewportP() { BgFgDrawListsLastTimeActive[0] = BgFgDrawListsLastTimeActive[1] = -1.0f; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
|
||||
ImGuiViewportP() { BgFgDrawListsLastFrame[0] = BgFgDrawListsLastFrame[1] = -1; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
|
||||
~ImGuiViewportP() { if (BgFgDrawLists[0]) IM_DELETE(BgFgDrawLists[0]); if (BgFgDrawLists[1]) IM_DELETE(BgFgDrawLists[1]); }
|
||||
|
||||
// Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
|
||||
@@ -2194,8 +2183,6 @@ struct ImGuiContextHook
|
||||
ImGuiContextHook() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImGuiContext (main Dear ImGui context)
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -2224,7 +2211,6 @@ struct ImGuiContext
|
||||
float CurrentDpiScale; // Current window/viewport DpiScale == CurrentViewport->DpiScale
|
||||
ImDrawListSharedData DrawListSharedData;
|
||||
ImGuiID WithinEndChildID; // Set within EndChild()
|
||||
ImGuiID WithinEndPopupID; // Set within EndPopup()
|
||||
void* TestEngine; // Test engine user data
|
||||
|
||||
// Inputs
|
||||
@@ -2338,7 +2324,6 @@ struct ImGuiContext
|
||||
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow'
|
||||
ImGuiID NavFocusScopeId; // Focused focus scope (e.g. selection code often wants to "clear other items" when landing on an item of the same scope)
|
||||
ImGuiNavLayer NavLayer; // Focused layer (main scrolling layer, or menu/title bar layer)
|
||||
ImGuiItemFlags NavIdItemFlags;
|
||||
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItemByID()
|
||||
ImGuiID NavActivateDownId; // ~~ IsKeyDown(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_NavGamepadActivate) ? NavId : 0
|
||||
ImGuiID NavActivatePressedId; // ~~ IsKeyPressed(ImGuiKey_Space) || IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate) ? NavId : 0 (no repeat)
|
||||
@@ -2346,8 +2331,6 @@ struct ImGuiContext
|
||||
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
|
||||
ImGuiID NavHighlightActivatedId;
|
||||
float NavHighlightActivatedTimer;
|
||||
ImGuiID NavOpenContextMenuItemId;
|
||||
ImGuiID NavOpenContextMenuWindowId;
|
||||
ImGuiID NavNextActivateId; // Set by ActivateItemByID(), queued until next frame.
|
||||
ImGuiActivateFlags NavNextActivateFlags;
|
||||
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS CAN ONLY BE ImGuiInputSource_Keyboard or ImGuiInputSource_Gamepad
|
||||
@@ -2477,7 +2460,6 @@ struct ImGuiContext
|
||||
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
|
||||
ImFontBaked InputTextPasswordFontBackupBaked;
|
||||
ImFontFlags InputTextPasswordFontBackupFlags;
|
||||
ImGuiID InputTextReactivateId; // ID of InputText to reactivate on next frame (for io.ConfigInputTextEnterKeepActive behavior)
|
||||
ImGuiID TempInputId; // Temporary text input when using Ctrl+Click on a slider, etc.
|
||||
ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
|
||||
int BeginMenuDepth;
|
||||
@@ -2523,11 +2505,8 @@ struct ImGuiContext
|
||||
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
|
||||
ImChunkStream<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries
|
||||
ImChunkStream<ImGuiTableSettings> SettingsTables; // ImGuiTable .ini settings entries
|
||||
|
||||
// Hooks
|
||||
ImVector<ImGuiContextHook> Hooks; // Hooks for extensions (e.g. test engine)
|
||||
ImGuiID HookIdNext; // Next available HookId
|
||||
ImGuiDemoMarkerCallback DemoMarkerCallback;
|
||||
|
||||
// Localization
|
||||
const char* LocalizationTable[ImGuiLocKey_COUNT];
|
||||
@@ -3057,9 +3036,8 @@ struct IMGUI_API ImGuiTable
|
||||
ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0.
|
||||
ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame.
|
||||
ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held.
|
||||
ImGuiTableColumnIdx LastHeldHeaderColumn; // Index of column header being held from previous frame.
|
||||
ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared)
|
||||
ImGuiTableColumnIdx ReorderColumnDstOrder; // Requested display order of column being reordered.
|
||||
ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1
|
||||
ImGuiTableColumnIdx LeftMostEnabledColumn; // Index of left-most non-hidden column.
|
||||
ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column.
|
||||
ImGuiTableColumnIdx LeftMostStretchedColumn; // Index of left-most stretched column.
|
||||
@@ -3217,7 +3195,7 @@ namespace ImGui
|
||||
IMGUI_API void SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags);
|
||||
|
||||
// Fonts, drawing
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL.
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL: DO NOT USE YET.
|
||||
IMGUI_API void UnregisterUserTexture(ImTextureData* tex);
|
||||
IMGUI_API void RegisterFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void UnregisterFontAtlas(ImFontAtlas* atlas);
|
||||
@@ -3332,7 +3310,6 @@ namespace ImGui
|
||||
|
||||
// Childs
|
||||
IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags);
|
||||
IMGUI_API ImGuiWindow* FindFrontMostVisibleChildWindow(ImGuiWindow* window);
|
||||
|
||||
// Popups, Modals
|
||||
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_window_flags);
|
||||
@@ -3349,8 +3326,6 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
|
||||
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
|
||||
IMGUI_API ImGuiMouseButton GetMouseButtonFromPopupFlags(ImGuiPopupFlags flags);
|
||||
IMGUI_API bool IsPopupOpenRequestForItem(ImGuiPopupFlags flags, ImGuiID id);
|
||||
IMGUI_API bool IsPopupOpenRequestForWindow(ImGuiPopupFlags flags);
|
||||
|
||||
// Tooltips
|
||||
IMGUI_API bool BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags);
|
||||
@@ -3438,7 +3413,7 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID GetKeyOwner(ImGuiKey key);
|
||||
IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API void SetKeyOwnersForKeyChord(ImGuiKeyChord key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API bool SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags);
|
||||
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
|
||||
IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
|
||||
inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }
|
||||
|
||||
@@ -3486,7 +3461,6 @@ namespace ImGui
|
||||
// We don't use the ID Stack for this as it is common to want them separate.
|
||||
IMGUI_API void PushFocusScope(ImGuiID id);
|
||||
IMGUI_API void PopFocusScope();
|
||||
IMGUI_API bool IsInNavFocusRoute(ImGuiID focus_scope_id);
|
||||
inline ImGuiID GetCurrentFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentFocusScopeId; } // Focus scope we are outputting into, set by PushFocusScope()
|
||||
|
||||
// Drag and Drop
|
||||
@@ -3496,7 +3470,7 @@ namespace ImGui
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
IMGUI_API void RenderDragDropTargetRectForItem(const ImRect& bb);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb);
|
||||
|
||||
// Typing-Select API
|
||||
// (provide Windows Explorer style "select items by typing partial name" + "cycle through items by typing same letter" feature)
|
||||
@@ -3553,7 +3527,6 @@ namespace ImGui
|
||||
IMGUI_API void TableUpdateLayout(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table);
|
||||
IMGUI_API void TableApplyExternalUnclipRect(ImGuiTable* table, ImRect& rect);
|
||||
IMGUI_API void TableDrawBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display);
|
||||
IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
|
||||
@@ -3577,7 +3550,6 @@ namespace ImGui
|
||||
IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
|
||||
IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
|
||||
IMGUI_API void TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order);
|
||||
IMGUI_API void TableQueueSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order);
|
||||
IMGUI_API void TableRemove(ImGuiTable* table);
|
||||
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
|
||||
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table);
|
||||
@@ -3667,7 +3639,6 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
|
||||
IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners
|
||||
IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir);
|
||||
IMGUI_API void ExtendHitBoxWhenNearViewportEdge(ImGuiWindow* window, ImRect* bb, float threshold, ImGuiAxis axis);
|
||||
|
||||
// Widgets low-level behaviors
|
||||
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
|
||||
@@ -3680,14 +3651,15 @@ namespace ImGui
|
||||
IMGUI_API void TreeNodeDrawLineToChildNode(const ImVec2& target_pos);
|
||||
IMGUI_API void TreeNodeDrawLineToTreePop(const ImGuiTreeNodeStackData* data);
|
||||
IMGUI_API void TreePushOverrideID(ImGuiID id);
|
||||
IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id);
|
||||
IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open);
|
||||
IMGUI_API bool TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags); // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
|
||||
|
||||
// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
|
||||
// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
|
||||
// e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); "
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
||||
template<typename T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||
@@ -3705,7 +3677,7 @@ namespace ImGui
|
||||
// InputText
|
||||
IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API void InputTextDeactivateHook(ImGuiID id);
|
||||
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
|
||||
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
|
||||
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return g.ActiveId == id && g.TempInputId == id; }
|
||||
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
|
||||
@@ -3741,9 +3713,6 @@ namespace ImGui
|
||||
IMGUI_API bool BeginErrorTooltip();
|
||||
IMGUI_API void EndErrorTooltip();
|
||||
|
||||
// Demo Doc Marker for e.g. imgui_explorer
|
||||
IMGUI_API void DemoMarker(const char* file, int line, const char* section);
|
||||
|
||||
// Debug Tools
|
||||
IMGUI_API void DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free
|
||||
IMGUI_API void DebugDrawCursorPos(ImU32 col = IM_COL32(255, 0, 0, 255));
|
||||
@@ -3763,7 +3732,7 @@ namespace ImGui
|
||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeFont(ImFont* font);
|
||||
IMGUI_API void DebugNodeFontGlyphsForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask);
|
||||
IMGUI_API void DebugNodeFontGlyphesForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask);
|
||||
IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph);
|
||||
IMGUI_API void DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRect* highlight_rect = NULL); // ID used to facilitate persisting the "current" texture.
|
||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||
@@ -3979,7 +3948,6 @@ IMGUI_API void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex,
|
||||
IMGUI_API void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h);
|
||||
|
||||
IMGUI_API void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h);
|
||||
IMGUI_API int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format);
|
||||
IMGUI_API const char* ImTextureDataGetStatusName(ImTextureStatus status);
|
||||
IMGUI_API const char* ImTextureDataGetFormatName(ImTextureFormat format);
|
||||
|
||||
Vendored
+132
-336
File diff suppressed because it is too large
Load Diff
Vendored
+273
-522
File diff suppressed because it is too large
Load Diff
Vendored
+75
-112
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.8
|
||||
// dear imgui, v1.92.6
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@@ -208,7 +208,6 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgHovered], 0.65f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@@ -276,7 +275,6 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgActive], 0.65f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
|
||||
@@ -345,7 +343,6 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImVec4(0.95f, 0.97f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@@ -531,14 +528,9 @@ void ImDrawList::_PopUnusedDrawCmd()
|
||||
|
||||
void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
|
||||
{
|
||||
IM_ASSERT(callback != NULL);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
if (callback == ImDrawCallback_ResetRenderState && _Data->Context != NULL && _Data->Context->PlatformIO.DrawCallback_ResetRenderState != NULL)
|
||||
callback = _Data->Context->PlatformIO.DrawCallback_ResetRenderState; // == ImGui::GetPlatformIO().DrawCallback_ResetRenderState
|
||||
#endif
|
||||
|
||||
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||||
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||||
IM_ASSERT(callback != NULL);
|
||||
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
||||
if (curr_cmd->ElemCount != 0)
|
||||
{
|
||||
@@ -670,7 +662,7 @@ void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool i
|
||||
if (intersect_with_current_clip_rect)
|
||||
{
|
||||
ImVec4 current = _CmdHeader.ClipRect;
|
||||
if (cr.x < current.x) cr.x = current.x; // = ClipWith(). Note that passing inverted range wouldn't be fixed here.
|
||||
if (cr.x < current.x) cr.x = current.x;
|
||||
if (cr.y < current.y) cr.y = current.y;
|
||||
if (cr.z > current.z) cr.z = current.z;
|
||||
if (cr.w > current.w) cr.w = current.w;
|
||||
@@ -814,7 +806,7 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
|
||||
|
||||
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
||||
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, ImDrawFlags flags)
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
|
||||
{
|
||||
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
@@ -823,7 +815,6 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
||||
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
||||
const bool thick_line = (thickness > _FringeScale);
|
||||
IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?");
|
||||
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
{
|
||||
@@ -1321,7 +1312,7 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
|
||||
{
|
||||
const float arc_length = ImAbs(a_max - a_min);
|
||||
const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
|
||||
const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), 1);
|
||||
const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
|
||||
_PathArcToN(center, radius, a_min, a_max, arc_segment_count);
|
||||
}
|
||||
}
|
||||
@@ -1441,13 +1432,35 @@ void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3,
|
||||
}
|
||||
}
|
||||
|
||||
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
|
||||
{
|
||||
/*
|
||||
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
|
||||
// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
|
||||
if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
|
||||
// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
|
||||
if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
|
||||
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
|
||||
#endif
|
||||
*/
|
||||
// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
|
||||
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
|
||||
// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
|
||||
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
|
||||
{
|
||||
if (rounding >= 0.5f)
|
||||
{
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
flags = FixRectCornerFlags(flags);
|
||||
rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
|
||||
rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
|
||||
}
|
||||
@@ -1477,48 +1490,20 @@ void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float th
|
||||
return;
|
||||
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
|
||||
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
PathLineTo(ImVec2(min_x + 0.5f, y + 0.5f)); // Same as AddLine() above.
|
||||
PathLineTo(ImVec2(max_x + 0.5f, y + 0.5f));
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
PathLineTo(ImVec2(x + 0.5f, min_y + 0.5f)); // Same as AddLine() above.
|
||||
PathLineTo(ImVec2(x + 0.5f, max_y + 0.5f));
|
||||
PathStroke(col, thickness);
|
||||
PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
// p_min = upper-left, p_max = lower-right
|
||||
// Note we don't render 1 pixels sized rectangles properly.
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, float thickness, ImDrawFlags flags)
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
|
||||
{
|
||||
// If this assert triggers on legacy code:
|
||||
// - 1.92.8 (2025/04): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
|
||||
// - 1.82.0 (2021/03): changed ImDrawCornerFlags to ImDrawFlags_RoundCornersXXX values.
|
||||
// If you used hard-coded 1 to 15 or ~0 in flags to configure corner rounding use the new flags!
|
||||
// - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
|
||||
// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
|
||||
// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'.
|
||||
// See "API BREAKING CHANGES" section for 1.82 and 1.90.
|
||||
IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
|
||||
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
|
||||
else
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
|
||||
@@ -1562,7 +1547,7 @@ void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, c
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathLineTo(p4);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
|
||||
@@ -1585,7 +1570,7 @@ void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p
|
||||
PathLineTo(p1);
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
|
||||
@@ -1620,7 +1605,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
}
|
||||
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
||||
@@ -1656,7 +1641,7 @@ void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
// Guaranteed to honor 'num_segments'
|
||||
@@ -1683,7 +1668,7 @@ void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 co
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
PathStroke(col, true, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
|
||||
@@ -1708,7 +1693,7 @@ void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
|
||||
PathStroke(col, thickness);
|
||||
PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
// Quadratic Bezier takes 3 controls points
|
||||
@@ -1719,7 +1704,7 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierQuadraticCurveTo(p2, p3, num_segments);
|
||||
PathStroke(col, thickness);
|
||||
PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
@@ -1791,10 +1776,7 @@ void ImDrawList::AddImageRounded(ImTextureRef tex_ref, const ImVec2& p_min, cons
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); // If this assert triggers on legacy code: see comments in ImDrawList::PathRect().
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
flags = FixRectCornerFlags(flags);
|
||||
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
||||
{
|
||||
AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col);
|
||||
@@ -2520,11 +2502,10 @@ void ImTextureData::DestroyPixels()
|
||||
// - Default texture data encoded in ASCII
|
||||
// - ImFontAtlas()
|
||||
// - ImFontAtlas::Clear()
|
||||
// - ImFontAtlas::ClearFonts()
|
||||
// - ImFontAtlas::CompactCache()
|
||||
// - ImFontAtlas::ClearInputData()
|
||||
// - ImFontAtlas::ClearTexData()
|
||||
// - ImFontAtlas::CompactCache()
|
||||
// - ImFontAtlas::SetFontLoader()
|
||||
// - ImFontAtlas::ClearFonts()
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ImFontAtlasUpdateNewFrame()
|
||||
// - ImFontAtlasTextureBlockConvert()
|
||||
@@ -2685,9 +2666,7 @@ ImFontAtlas::~ImFontAtlas()
|
||||
TexData = NULL;
|
||||
}
|
||||
|
||||
// You probably should not call this directly. It is not well specified.
|
||||
// If you want to replace all your fonts mid-frame, most likely you should instead call ClearFonts() then load the new fonts.
|
||||
// Calling this mid-frame will discard the CPU-side copy of the texture data which is generally unreliable as you may have textures queued for creation or updates.
|
||||
// If you call this mid-frame, you would need to add new font and bind them!
|
||||
void ImFontAtlas::Clear()
|
||||
{
|
||||
bool backup_renderer_has_textures = RendererHasTextures;
|
||||
@@ -2697,27 +2676,20 @@ void ImFontAtlas::Clear()
|
||||
RendererHasTextures = backup_renderer_has_textures;
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearFonts()
|
||||
void ImFontAtlas::CompactCache()
|
||||
{
|
||||
// FIXME-NEWATLAS: Illegal to remove currently bound font.
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasBuildNotifySetFont(this, font, NULL);
|
||||
ImFontAtlasBuildDestroy(this);
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexIsBuilt = false;
|
||||
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
|
||||
if (shared_data->FontAtlas == this)
|
||||
{
|
||||
shared_data->Font = NULL;
|
||||
shared_data->FontScale = shared_data->FontSize = 0.0f;
|
||||
}
|
||||
ImFontAtlasTextureCompact(this);
|
||||
}
|
||||
|
||||
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
|
||||
{
|
||||
ImFontAtlasBuildSetupFontLoader(this, font_loader);
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearInputData()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasFontDestroyOutput(this, font);
|
||||
for (ImFontConfig& font_cfg : Sources)
|
||||
@@ -2741,14 +2713,22 @@ void ImFontAtlas::ClearTexData()
|
||||
//Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
|
||||
}
|
||||
|
||||
void ImFontAtlas::CompactCache()
|
||||
void ImFontAtlas::ClearFonts()
|
||||
{
|
||||
ImFontAtlasTextureCompact(this);
|
||||
}
|
||||
|
||||
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
|
||||
{
|
||||
ImFontAtlasBuildSetupFontLoader(this, font_loader);
|
||||
// FIXME-NEWATLAS: Illegal to remove currently bound font.
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasBuildNotifySetFont(this, font, NULL);
|
||||
ImFontAtlasBuildDestroy(this);
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexIsBuilt = false;
|
||||
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
|
||||
if (shared_data->FontAtlas == this)
|
||||
{
|
||||
shared_data->Font = NULL;
|
||||
shared_data->FontScale = shared_data->FontSize = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
|
||||
@@ -2982,17 +2962,12 @@ void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, I
|
||||
memcpy(dst_tex->GetPixelsAt(dst_x, dst_y + y), src_tex->GetPixelsAt(src_x, src_y + y), w * dst_tex->BytesPerPixel);
|
||||
}
|
||||
|
||||
void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
|
||||
{
|
||||
ImTextureDataQueueUpload(tex, x, y, w, h);
|
||||
atlas->TexIsBuilt = false;
|
||||
}
|
||||
|
||||
// Queue texture block update for renderer backend
|
||||
void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h)
|
||||
void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
|
||||
{
|
||||
IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
|
||||
IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
|
||||
IM_UNUSED(atlas);
|
||||
|
||||
ImTextureRect req = { (unsigned short)x, (unsigned short)y, (unsigned short)w, (unsigned short)h };
|
||||
int new_x1 = ImMax(tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, req.x + req.w);
|
||||
@@ -3005,6 +2980,7 @@ void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h)
|
||||
tex->UsedRect.y = ImMin(tex->UsedRect.y, req.y);
|
||||
tex->UsedRect.w = (unsigned short)(ImMax(tex->UsedRect.x + tex->UsedRect.w, req.x + req.w) - tex->UsedRect.x);
|
||||
tex->UsedRect.h = (unsigned short)(ImMax(tex->UsedRect.y + tex->UsedRect.h, req.y + req.h) - tex->UsedRect.y);
|
||||
atlas->TexIsBuilt = false;
|
||||
|
||||
// No need to queue if status is == ImTextureStatus_WantCreate
|
||||
if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
|
||||
@@ -3076,7 +3052,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
|
||||
}
|
||||
else
|
||||
{
|
||||
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font!"); // When using MergeMode make sure that a font has already been added before.
|
||||
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before.
|
||||
font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back();
|
||||
ImFontAtlasFontDiscardBakes(this, font, 0); // Need to discard bakes if the font was already used, because baked->FontLoaderDatas[] will change size. (#9162)
|
||||
}
|
||||
@@ -3104,11 +3080,6 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
|
||||
IM_ASSERT(font_cfg->FontLoader->FontBakedLoadGlyph != NULL);
|
||||
IM_ASSERT(font_cfg->FontLoader->LoaderInit == NULL && font_cfg->FontLoader->LoaderShutdown == NULL); // FIXME-NEWATLAS: Unsupported yet.
|
||||
}
|
||||
// | Target w/ Implicit RefSize | Target w/ Explicit RefSize |
|
||||
// Adding w/ Implicit RefSize: | OK (same scale) | OK (same scale) |
|
||||
// Adding w/ Explicit RefSize: | KO | OK (custom scale) |
|
||||
if (font_cfg_in->MergeMode && font_cfg_in->SizePixels > 0)
|
||||
IM_ASSERT((font->Flags & ImFontFlags_ImplicitRefSize) == 0 && "Cannot use MergeMode with an explicit reference size when the destination font used an implicit reference size!");
|
||||
IM_ASSERT(font_cfg->FontLoaderData == NULL);
|
||||
|
||||
if (!ImFontAtlasFontSourceInit(this, font_cfg))
|
||||
@@ -3176,10 +3147,7 @@ ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template)
|
||||
if (!font_cfg_template)
|
||||
font_cfg.PixelSnapH = true; // Prevents sub-integer scaling factors at lower-level layers.
|
||||
if (font_cfg.SizePixels <= 0.0f)
|
||||
{
|
||||
font_cfg.SizePixels = 13.0f; // This only serves (1) as a reference for GlyphOffset.y setting and (2) as a default for pre-1.92 backend.
|
||||
font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
|
||||
}
|
||||
if (font_cfg.Name[0] == '\0')
|
||||
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyClean.ttf");
|
||||
font_cfg.EllipsisChar = (ImWchar)0x0085;
|
||||
@@ -3204,10 +3172,7 @@ ImFont* ImFontAtlas::AddFontDefaultVector(const ImFontConfig* font_cfg_template)
|
||||
if (!font_cfg_template)
|
||||
font_cfg.PixelSnapH = true; // Precisely match ProggyClean, but prevents sub-integer scaling factors at lower-level layers.
|
||||
if (font_cfg.SizePixels <= 0.0f)
|
||||
{
|
||||
font_cfg.SizePixels = 13.0f;
|
||||
font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
|
||||
}
|
||||
if (font_cfg.Name[0] == '\0')
|
||||
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyForever.ttf");
|
||||
font_cfg.ExtraSizeScale *= 1.015f; // Match ProggyClean
|
||||
@@ -3240,7 +3205,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
|
||||
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
||||
if (font_cfg.Name[0] == '\0')
|
||||
{
|
||||
// Store a short copy of filename into the font name for convenience
|
||||
// Store a short copy of filename into into the font name for convenience
|
||||
const char* p;
|
||||
for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
|
||||
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "%s", p);
|
||||
@@ -3248,7 +3213,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
|
||||
return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
|
||||
}
|
||||
|
||||
// NB: Transfer ownership of 'font_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
|
||||
// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
|
||||
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
@@ -3295,9 +3260,7 @@ void ImFontAtlasBuildNotifySetFont(ImFontAtlas* atlas, ImFont* old_font, ImFont*
|
||||
shared_data->Font = new_font;
|
||||
if (ImGuiContext* ctx = shared_data->Context)
|
||||
{
|
||||
// While this should work either way, we save ourselves the bother / debugging confusion of running ImGui code so early when it is not needed.
|
||||
// Also fixes erroneously rewriting style.FontSizeBase during init if adding default fonts.
|
||||
if (old_font == NULL && ctx->Font == NULL && ctx->FontSizeBase == 0.0f)
|
||||
if (ctx->FrameCount == 0 && old_font == NULL) // While this should work either way, we save ourselves the bother / debugging confusion of running ImGui code so early when it is not needed.
|
||||
continue;
|
||||
|
||||
if (ctx->IO.FontDefault == old_font)
|
||||
@@ -6051,7 +6014,7 @@ void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float
|
||||
draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
||||
draw_list->PathLineTo(ImVec2(bx, by));
|
||||
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
||||
draw_list->PathStroke(col, thickness);
|
||||
draw_list->PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
||||
|
||||
+13
-24
@@ -95,10 +95,6 @@ static void* (*GImGuiFreeTypeAllocFunc)(size_t size, void* user_data) = ImGuiFre
|
||||
static void (*GImGuiFreeTypeFreeFunc)(void* ptr, void* user_data) = ImGuiFreeTypeDefaultFreeFunc;
|
||||
static void* GImGuiFreeTypeAllocatorUserData = nullptr;
|
||||
|
||||
// Load struct
|
||||
static ImFontLoader GImGuiFreeTypeLoader;
|
||||
static char GImGuiFreeTypeLoaderName[48] = "FreeType";
|
||||
|
||||
// Lunasvg support
|
||||
#ifdef IMGUI_ENABLE_FREETYPE_LUNASVG
|
||||
static FT_Error ImGuiLunasvgPortInit(FT_Pointer* state);
|
||||
@@ -150,7 +146,6 @@ struct ImGui_ImplFreeType_Data
|
||||
{
|
||||
FT_Library Library;
|
||||
FT_MemoryRec_ MemoryManager;
|
||||
char BackendName[48];
|
||||
ImGui_ImplFreeType_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
@@ -364,11 +359,6 @@ static bool ImGui_ImplFreeType_LoaderInit(ImFontAtlas* atlas)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update ImFontLoader::Name field with linked version
|
||||
FT_Int ver_linked_major, ver_linked_minor, ver_linked_patch;
|
||||
FT_Library_Version(bd->Library, &ver_linked_major, &ver_linked_minor, &ver_linked_patch);
|
||||
snprintf(GImGuiFreeTypeLoaderName, sizeof(GImGuiFreeTypeLoaderName), "FreeType (%d.%d.%d; %d.%d.%d)", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH, ver_linked_major, ver_linked_minor, ver_linked_patch);
|
||||
|
||||
// If you don't call FT_Add_Default_Modules() the rest of code may work, but FreeType won't use our custom allocator.
|
||||
FT_Add_Default_Modules(bd->Library);
|
||||
|
||||
@@ -428,9 +418,8 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
|
||||
{
|
||||
IM_UNUSED(atlas);
|
||||
float size = baked->Size;
|
||||
const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
|
||||
if (src->MergeMode && src->SizePixels != 0.0f)
|
||||
size *= (src->SizePixels / ref_size);
|
||||
size *= (src->SizePixels / baked->OwnerFont->Sources[0]->SizePixels);
|
||||
size *= src->ExtraSizeScale;
|
||||
|
||||
ImGui_ImplFreeType_FontSrcData* bd_font_data = (ImGui_ImplFreeType_FontSrcData*)src->FontLoaderData;
|
||||
@@ -580,18 +569,18 @@ static bool ImGui_ImplFreetype_FontSrcContainsGlyph(ImFontAtlas* atlas, ImFontCo
|
||||
|
||||
const ImFontLoader* ImGuiFreeType::GetFontLoader()
|
||||
{
|
||||
ImFontLoader* loader = &GImGuiFreeTypeLoader;
|
||||
loader->Name = GImGuiFreeTypeLoaderName; // Initially "FreeType" then updated during the call to ImGui_ImplFreeType_LoaderInit()
|
||||
loader->LoaderInit = ImGui_ImplFreeType_LoaderInit;
|
||||
loader->LoaderShutdown = ImGui_ImplFreeType_LoaderShutdown;
|
||||
loader->FontSrcInit = ImGui_ImplFreeType_FontSrcInit;
|
||||
loader->FontSrcDestroy = ImGui_ImplFreeType_FontSrcDestroy;
|
||||
loader->FontSrcContainsGlyph = ImGui_ImplFreetype_FontSrcContainsGlyph;
|
||||
loader->FontBakedInit = ImGui_ImplFreeType_FontBakedInit;
|
||||
loader->FontBakedDestroy = ImGui_ImplFreeType_FontBakedDestroy;
|
||||
loader->FontBakedLoadGlyph = ImGui_ImplFreeType_FontBakedLoadGlyph;
|
||||
loader->FontBakedSrcLoaderDataSize = sizeof(ImGui_ImplFreeType_FontSrcBakedData);
|
||||
return loader;
|
||||
static ImFontLoader loader;
|
||||
loader.Name = "FreeType";
|
||||
loader.LoaderInit = ImGui_ImplFreeType_LoaderInit;
|
||||
loader.LoaderShutdown = ImGui_ImplFreeType_LoaderShutdown;
|
||||
loader.FontSrcInit = ImGui_ImplFreeType_FontSrcInit;
|
||||
loader.FontSrcDestroy = ImGui_ImplFreeType_FontSrcDestroy;
|
||||
loader.FontSrcContainsGlyph = ImGui_ImplFreetype_FontSrcContainsGlyph;
|
||||
loader.FontBakedInit = ImGui_ImplFreeType_FontBakedInit;
|
||||
loader.FontBakedDestroy = ImGui_ImplFreeType_FontBakedDestroy;
|
||||
loader.FontBakedLoadGlyph = ImGui_ImplFreeType_FontBakedLoadGlyph;
|
||||
loader.FontBakedSrcLoaderDataSize = sizeof(ImGui_ImplFreeType_FontSrcBakedData);
|
||||
return &loader;
|
||||
}
|
||||
|
||||
void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data)
|
||||
|
||||
Vendored
+92
-184
File diff suppressed because it is too large
Load Diff
Vendored
+335
-515
File diff suppressed because it is too large
Load Diff
Vendored
+2
-2
@@ -315,7 +315,7 @@ static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visited
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
@@ -470,7 +470,7 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stitched back in
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
|
||||
Vendored
+1
-1
@@ -886,7 +886,7 @@ STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, fl
|
||||
// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
|
||||
|
||||
STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
|
||||
// the same as stbtt_GetCodepointBitmap, but you can specify a subpixel
|
||||
// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
|
||||
// shift for the character
|
||||
|
||||
STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
|
||||
|
||||
@@ -56,6 +56,11 @@ bool HTTPDownloaderWinHttp::Initialize(std::string user_agent)
|
||||
return false;
|
||||
}
|
||||
|
||||
DWORD timeout_ms = 15000;
|
||||
WinHttpSetOption(m_hSession, WINHTTP_OPTION_CONNECT_TIMEOUT, &timeout_ms, sizeof(timeout_ms));
|
||||
WinHttpSetOption(m_hSession, WINHTTP_OPTION_SEND_TIMEOUT, &timeout_ms, sizeof(timeout_ms));
|
||||
WinHttpSetOption(m_hSession, WINHTTP_OPTION_RECEIVE_TIMEOUT, &timeout_ms, sizeof(timeout_ms));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -290,10 +295,13 @@ bool HTTPDownloaderWinHttp::StartRequest(HTTPDownloader::Request* request)
|
||||
req->status_code = HTTP_STATUS_ERROR;
|
||||
req->state.store(Request::State::Complete);
|
||||
}
|
||||
else
|
||||
{
|
||||
DevCon.WriteLn("Started HTTP request for '%s'", req->url.c_str());
|
||||
req->state = Request::State::Started;
|
||||
req->start_time = Common::Timer::GetCurrentValue();
|
||||
}
|
||||
|
||||
DevCon.WriteLn("Started HTTP request for '%s'", req->url.c_str());
|
||||
req->state = Request::State::Started;
|
||||
req->start_time = Common::Timer::GetCurrentValue();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -943,11 +943,18 @@ void Achievements::ClientServerCall(
|
||||
{
|
||||
HTTPDownloader::Request::Callback hd_callback = [callback, callback_data](s32 status_code, const std::string& content_type, HTTPDownloader::Request::Data data)
|
||||
{
|
||||
const bool is_error = (status_code <= 0);
|
||||
const bool is_retryable =
|
||||
is_error && (status_code == HTTPDownloader::HTTP_STATUS_TIMEOUT);
|
||||
|
||||
rc_api_server_response_t rr;
|
||||
rr.http_status_code = (status_code <= 0) ? (status_code == HTTPDownloader::HTTP_STATUS_CANCELLED ?
|
||||
RC_API_SERVER_RESPONSE_CLIENT_ERROR :
|
||||
RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR)
|
||||
: status_code;
|
||||
rr.http_status_code =
|
||||
is_error
|
||||
? (is_retryable
|
||||
? RC_API_SERVER_RESPONSE_RETRYABLE_CLIENT_ERROR
|
||||
: RC_API_SERVER_RESPONSE_CLIENT_ERROR)
|
||||
: status_code;
|
||||
|
||||
rr.body_length = data.size();
|
||||
rr.body = reinterpret_cast<const char*>(data.data());
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace BuildVersion
|
||||
bool GitTaggedCommit = GIT_TAGGED_COMMIT;
|
||||
int GitTagHi = 2;
|
||||
int GitTagMid = 7;
|
||||
int GitTagLo = 314;
|
||||
int GitTagLo = 350;
|
||||
int ARMSX2Build = 0;
|
||||
|
||||
namespace
|
||||
|
||||
@@ -768,6 +768,7 @@ struct Pcsx2Config
|
||||
PCRTCOverscan : 1,
|
||||
IntegerScaling : 1,
|
||||
UseDebugDevice : 1,
|
||||
UseDebugBlend : 1,
|
||||
UseBlitSwapChain : 1,
|
||||
DisableShaderCache : 1,
|
||||
DisableFramebufferFetch : 1,
|
||||
@@ -799,7 +800,7 @@ struct Pcsx2Config
|
||||
PreloadFrameWithGSData : 1,
|
||||
Mipmap : 1,
|
||||
HWMipmap : 1,
|
||||
HWAccurateAlphaTest: 1,
|
||||
HWAccurateAlphaTest : 1,
|
||||
HWAA1 : 1,
|
||||
ManualUserHacks : 1,
|
||||
UserHacks_AlignSpriteX : 1,
|
||||
|
||||
@@ -876,7 +876,7 @@ static __fi void rcntEndGate(bool isVblank, u64 sCycle)
|
||||
isVblank ? "vblank" : "hblank", counters[i].mode.GateMode, counters[i].count);
|
||||
counters[i].count = 0;
|
||||
counters[i].target &= 0xffff;
|
||||
counters[i].startCycle = sCycle & ~(counters[i].rate - 1);
|
||||
counters[i].startCycle = sCycle & ~(static_cast<u64>(counters[i].rate - 1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -118,30 +118,12 @@ bool PCAPAdapter::recv(NetPacket* pkt)
|
||||
if (!blocking && NetAdapter::recv(pkt))
|
||||
return true;
|
||||
|
||||
pcap_pkthdr* header;
|
||||
const u_char* pkt_data;
|
||||
|
||||
// pcap bridged will pick up packets not intended for us, returning false on those packets will incur a 1ms wait.
|
||||
// This delays getting packets we need, so instead loop untill a valid packet, or no packet, is returned from pcap_next_ex.
|
||||
while (pcap_next_ex(hpcap, &header, &pkt_data) > 0)
|
||||
while (RecvPCAPPacket(pkt))
|
||||
{
|
||||
// 1518 is the largest Ethernet frame we can get using an MTU of 1500 (assuming no VLAN tagging).
|
||||
// This includes the FCS, which should be trimmed (PS2 SDK dosn't allow extra space for this).
|
||||
if (header->len > 1518)
|
||||
{
|
||||
Console.Error("DEV9: Dropped jumbo frame of size: %u", header->len);
|
||||
continue;
|
||||
}
|
||||
|
||||
pxAssert(header->len == header->caplen);
|
||||
|
||||
memcpy(pkt->buffer, pkt_data, header->len);
|
||||
pkt->size = static_cast<int>(header->len);
|
||||
|
||||
if (!switched)
|
||||
SetMACBridgedRecv(pkt);
|
||||
|
||||
if (VerifyPkt(pkt, header->len))
|
||||
if (VerifyPkt(pkt, pkt->size))
|
||||
{
|
||||
HandleFrameCheckSequence(pkt);
|
||||
|
||||
@@ -173,10 +155,39 @@ bool PCAPAdapter::send(NetPacket* pkt)
|
||||
if (!switched)
|
||||
SetMACBridgedSend(pkt);
|
||||
|
||||
if (pcap_sendpacket(hpcap, (u_char*)pkt->buffer, pkt->size))
|
||||
return false;
|
||||
else
|
||||
return SendPCAPPacket(pkt);
|
||||
}
|
||||
|
||||
bool PCAPAdapter::RecvPCAPPacket(NetPacket* pkt)
|
||||
{
|
||||
pcap_pkthdr* header;
|
||||
const u_char* pkt_data;
|
||||
|
||||
// pcap bridged will pick up packets not intended for us, returning false on those packets will incur a 1ms wait.
|
||||
// This delays getting packets we need, so instead loop untill a valid packet, or no packet, is returned from pcap_next_ex.
|
||||
while (pcap_next_ex(hpcap, &header, &pkt_data) > 0)
|
||||
{
|
||||
// 1518 is the largest Ethernet frame we can get using an MTU of 1500 (assuming no VLAN tagging).
|
||||
// This includes the FCS, which should be trimmed (PS2 SDK dosn't allow extra space for this).
|
||||
if (header->len > 1518)
|
||||
{
|
||||
Console.Error("DEV9: Dropped jumbo frame of size: %u", header->len);
|
||||
continue;
|
||||
}
|
||||
|
||||
pxAssert(header->len == header->caplen);
|
||||
|
||||
memcpy(pkt->buffer, pkt_data, header->len);
|
||||
pkt->size = static_cast<int>(header->len);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool PCAPAdapter::SendPCAPPacket(const NetPacket* pkt)
|
||||
{
|
||||
return pcap_sendpacket(hpcap, reinterpret_cast<const u_char*>(pkt->buffer), pkt->size) == 0;
|
||||
}
|
||||
|
||||
void PCAPAdapter::reloadSettings()
|
||||
|
||||
@@ -43,6 +43,9 @@ private:
|
||||
bool InitPCAP(const std::string& adapter, bool promiscuous);
|
||||
bool SetMACSwitchedFilter(PacketReader::MAC_Address mac);
|
||||
|
||||
bool RecvPCAPPacket(NetPacket* pkt);
|
||||
bool SendPCAPPacket(const NetPacket* pkt);
|
||||
|
||||
void SetMACBridgedRecv(NetPacket* pkt);
|
||||
void SetMACBridgedSend(NetPacket* pkt);
|
||||
|
||||
|
||||
@@ -91,11 +91,11 @@ void GSDrawingContext::UpdateScissor()
|
||||
scissor.in = rscissor + GSVector4i::cxpr(0, 0, 1, 1);
|
||||
|
||||
// Fixed-point scissor min/max, used for rejecting primitives which are entirely outside.
|
||||
scissor.cull = rscissor.sll32<4>();
|
||||
// Add half a pixel around the edges for upscaling and lines/points.
|
||||
scissor.cull = rscissor.sll32<4>() + GSVector4i(-8, -8, 8, 8);
|
||||
|
||||
// Offset applied to vertices for culling, zw is for native resolution culling
|
||||
// We want to round subpixels down, because at least one pixel gets filled per scanline.
|
||||
scissor.xyof = GSVector4i::loadl(&XYOFFSET.U64).xyxy().sub32(GSVector4i::cxpr(0, 0, 15, 15));
|
||||
// Offset applied to vertices for culling.
|
||||
scissor.xyof = GSVector4i::loadl(&XYOFFSET.U64).xyxy();
|
||||
}
|
||||
|
||||
GIFRegTEX0 GSDrawingContext::GetSizeFixedTEX0(const GSVector4& st, bool linear, bool mipmap) const
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user