Qt: run clang-format on pcsx2-qt/ sources files

This commit is contained in:
Alexei Doell
2026-02-24 11:55:09 -05:00
committed by Ty
parent b7d2b1a26c
commit bf7bff181c
5 changed files with 22 additions and 19 deletions
+2 -2
View File
@@ -295,7 +295,7 @@ void GameListWidget::initialize()
{
loadTableHeaderState();
// Enforce at least one column is visible immediately after loading.
// This handles cases where a config (perhaps from an older version) has 0 columns and
// This handles cases where a config (perhaps from an older version) has 0 columns and
// no games are visible to be changed (such as per-game config) or played as you can't click on any.
// Will automatically repair a broken header state from config (PCSX2.ini) file.
ensureMinimumOneColumnVisible();
@@ -825,7 +825,7 @@ void GameListWidget::ensureMinimumOneColumnVisible()
}
// If absolutely everything is hidden, force the Title column to be visible.
// This ensures there is always a right-click menu on the column available to restore
// This ensures there is always a right-click menu on the column available to restore
// other columns or access the "Reset All Columns" option or even re-order them with drag and drop.
// By default Qt will hide everything if it sees 0 viable columns, so just enforce atleast 1 column.
// Adding ghost columns would be hacky and ugly so let's not do that.
+17 -14
View File
@@ -2669,24 +2669,27 @@ void MainWindow::mouseLockRequested(bool state)
{
#ifdef __linux__ // Mouse locking is only supported on X11
const bool mouse_lock_supported = QGuiApplication::platformName().toLower() == "xcb";
if (!mouse_lock_supported)
return;
if (!mouse_lock_supported)
return;
#endif
Host::SetBaseBoolSettingValue("EmuCore", "EnableMouseLock", state);
Host::CommitBaseSettingChanges();
Host::SetBaseBoolSettingValue("EmuCore", "EnableMouseLock", state);
Host::CommitBaseSettingChanges();
if (state) {
setupMouseMoveHandler();
} else {
Common::DetachMousePositionCb();
}
if (state)
{
setupMouseMoveHandler();
}
else
{
Common::DetachMousePositionCb();
}
if (m_settings_window)
{
InterfaceSettingsWidget* interface_settings = m_settings_window->getInterfaceSettingsWidget();
interface_settings->updateMouseLockCheckbox(state ? Qt::Checked : Qt::Unchecked);
}
if (m_settings_window)
{
InterfaceSettingsWidget* interface_settings = m_settings_window->getInterfaceSettingsWidget();
interface_settings->updateMouseLockCheckbox(state ? Qt::Checked : Qt::Unchecked);
}
}
void MainWindow::releaseRenderWindow()
+1 -1
View File
@@ -138,7 +138,7 @@ private Q_SLOTS:
std::optional<WindowInfo> acquireRenderWindow(bool recreate_window, bool fullscreen, bool render_to_main, bool surfaceless);
void displayResizeRequested(qint32 width, qint32 height);
void mouseModeRequested(bool relative_mode, bool hide_cursor);
void mouseLockRequested(bool state);
void mouseLockRequested(bool state);
void releaseRenderWindow();
void setupMouseMoveHandler();
void onGameListRefreshComplete();
+1 -1
View File
@@ -1739,7 +1739,7 @@ void Host::SetMouseMode(bool relative_mode, bool hide_cursor)
void Host::SetMouseLock(bool state)
{
emit g_emu_thread->onMouseLockRequested(state);
emit g_emu_thread->onMouseLockRequested(state);
}
void QtHost::LockVMWithDialog()
+1 -1
View File
@@ -16,7 +16,7 @@ public:
~InterfaceSettingsWidget();
void updatePromptOnStateLoadSaveFailureCheckbox(Qt::CheckState state);
void updateMouseLockCheckbox(Qt::CheckState state);
void updateMouseLockCheckbox(Qt::CheckState state);
Q_SIGNALS:
void themeChanged();