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3rdparty: Update ImGui to v1.92.8
This commit is contained in:
committed by
lightningterror
parent
3aa0685786
commit
a7356d3765
Vendored
+191
@@ -39,6 +39,197 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.92.8 (Released 2026-05-12)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.8
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Breaking Changes:
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- DrawList: swapped the last two arguments of `AddRect()`, `AddPolyline()`, `PathStroke()`.
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- Before: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);`
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- After: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);`
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- Before: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);`
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- After: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);`
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- Before: `void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);`
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- After: `void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);`
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Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
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Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
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Effectively the typical call site is changing from:
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- Before: `window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);`
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- After: `window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);`
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Notes:
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- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
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- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
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If you are a binding maintainer consider doing something to facilitate transition or error detection.
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- This is perhaps the worst breaking change in our history :( but it makes ImDrawList function signatures consistent.
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As we are aiming to add flags and features to variety of ImDrawList functions, that consistency becomes more important.
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The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
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- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
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- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
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- DrawList: obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
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which is part of our new standard draw callbacks. (#9378)
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Redirecting the earlier value into the later one when set, so both old and new code should work.
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- Backends:
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- Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (#914)
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This change allows us to facilitate changing samplers, in line with other backends. [@yaz0r, @ocornut]
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- When creating your own descriptor pool (instead of letting backend creates its own):
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- Before: need at least `IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER`.
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- After: need at least `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
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+ `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
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- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
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- Before: `ImGui_ImplVulkan_AddTexture(VkSampler, VkImageView, VkImageLayout)`
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- After: `ImGui_ImplVulkan_AddTexture(VkImageView, VkImageLayout)`
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- Kept inline redirection function that ignores the sampler (will obsolete).
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- DirectX10, DirectX11, SDLGPU3, Vulkan: removed samplers from `ImGui_ImplXXXX_RenderState`.
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Prefer to use backend-agnostic DrawCallback_SetSamplerLinear which works everywhere! (#9378)
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If there is a legit need/request for them or any render state we can always add them back.
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Other Changes:
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- DrawList:
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- Added room in `ImGuiPlatformIO` for standard backend-agnostic draw callbacks. Those callbacks
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are setup/provided by the backend and available in most of our standard backends.
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They allow backend-agnostic code from e.g. switching to a Nearest/Point sampler without
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messing with custom Renderer-specific callbacks.
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platform_io.DrawCallback_ResetRenderState; // Request to reset the graphics/render state.
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platform_io.DrawCallback_SetSamplerLinear; // Request to set current texture sampling to Linear
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platform_io.DrawCallback_SetSamplerNearest; // Request to set current texture sampling to Nearest/Point
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Note that some backends might not support all callbacks.
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(#9378, #9371, #3590, #8926, #2973, #7485, #7468, #6969, #5118, #7616, #9173, #8322, #7230,
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#5999, #6452, #5156, #7342, #7592, #7511)
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- Made `AddCallback()` user data default to Null for convenience.
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- Added `AddLineH()`, `AddLineV()` helpers to draw horizontal and vertical lines. [@memononen]
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- InputText:
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- InputTextMultiline: fixed an issue processing deactivation logic when an active
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multi-line edit is clipped due to being out of view.
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- Fixed a crash when toggling ReadOnly while active. (#9354)
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- `CharFilter` callback event sets CursorPos/SelectionStart/SelectionEnd. (#816)
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- Tables:
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- Fixed issues reporting ideal size to parent window/container: (#9352, #7651)
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- When both scrollbars are visible but only one of ScrollX/ScrollY was explicitly requested.
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- When vertical scrollbar was not at the top, the computation was often incorrect.
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- Windows:
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- Fixed a single-axis auto-resizing feedback loop issue with nested containers
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and varying scrollbar visibility. (#9352)
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- Detect and report error when calling End() instead of EndPopup() on a popup. (#9351)
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- Child windows with only `ImGuiChildFlags_AutoResizeY` flag keep using the proportional
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default `ItemWidth`. (#9355)
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- Using mouse wheel to scroll takes and keeps ownership of the corresponding keys
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(e.g. `ImGuiKey_MouseWheelY`) while a wheeling window is locked. (#2604, #3795)
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- InputInt, InputFloat, InputScalar:
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- Reinstated `ImGuiInputTextFlags_EnterReturnsTrue` support which was removed in 1.91.4.
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(#8665, #9299, #8065, #3946, #6284, #9117)
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- Fixed the fact that it didn't return true when validating same value.
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- Fixed losing value when tabbing out or losing focus.
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- Made it that pressing +/- step buttons also return true, which is in line
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with 1.91.4 behavior.
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- In a majority of cases you should use `IsItemDeactivatedAfterEdit()` instead,
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but it still has a few edge cases flaws (to be addressed soon).
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- Allow passing a format string that does not display the scalar value.
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Parsing input with default format for the type. (#9385) [@FireFox2000000]
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- Multi-Select:
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- Fixed an issue using Multi-Select within a Table causing column width measurement to
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be invalid when trailing column contents is not submitted in the last row. (#9341, #8250)
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- Fixed an issue using Multi-Select within a Table with the right-most column visible,
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which could lead to an extra vertical offset in the Header row. (#8250)
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- Multi-Select + Box-Select:
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- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect1d` mode while scrolling.
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Notably, using mouse wheel while holding a box-selection could lead items close to windows
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edges from not being correctly unselected. (#7994, #8250, #7821, #7850, #7970)
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- Improved dirty/unclip rectangle logic for `ImGuiMultiSelectFlags_BoxSelect2d`.
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- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode, where
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items out of view wouldn't be properly selected while scrolling while mouse cursor
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is hovering outside of selection scope. (#7994, #1861, #6518)
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- Fixed an issue where items out of horizontal view would sometimes lead
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to incorrect merging of sequential selection requests while also scrolling fast
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enough to overlap multiple rows during a frame. (#7994, #1861, #6518)
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- Fixed an issue using `ImGuiMultiSelectFlags_BoxSelect2d` mode in a Table
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while relying on the `TableNextColumn()` return value to perform coarse clipping. (#7994)
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- Disabled merging consecutive selection requests as we have no reliable
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way of detecting if user has submitted all consecutive items without clipping gaps,
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and `ImGuiSelectionUserData` is technically opaque storage. (#7994, #1861)
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(we will probably bring this back as a minor optimization if we have a way to for
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user to tell us `ImGuiSelectionUserData` are indices)
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- Fixes for using across nested child windows. (#8364)
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- Box-Select + Clipper: fixed an issue selecting items while scrolling while a clipper
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active. (#7994, #8250, #7821, #7850, #7970)
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- Box-Select + Tables: fixed an issue using box-selection in a tables with
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items straying out of columns boundaries. (#7994, #2221)
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- Box-Select + Tables: fixed an issue when calling `BeginMultiSelect()` in a table
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before layout has been locked (first row or headers row submitted). (#8250)
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- Menus:
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- BeginMenu()/MenuItem(): fixed accidental triggering of child menu items when
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opening a menu inside a small host window forcing the child menu window to be
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repositioned under the mouse cursor. (#8233, #9394)
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Done by reworking `BeginMenu()`/`MenuItem()`: they previously avoiding taking
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ActiveID + key/click ownership (in order to allow releasing button on another item).
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Now they take them and release them once the mouse is moved outside item boundaries.
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- Inputs:
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- SetItemKeyOwner(): return true if ownership has been requested, which typically
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needs to to checked for gating further tests. This is important as the function
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may fail. (#456, #2637, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
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- SetItemKeyOwner(): does not set ownership is key is already taken. Effectively
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this makes using `SetItemKeyOwner(ImGuiKey_MouseWheelY)` over an item work as
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expected while not having item react if a scroll wheel is actively in progress.
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May be subject to further redesign, e.g. conditional flags. Feedback welcome!
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- Style:
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- Checkbox: added `ImGuiCol_CheckboxSelectedBg` to change or accentuate the
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background color of checked/mixed checkboxes. (#9392)
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- Added `ImGuiStyleVar_DragDropTargetRounding`. (#9056)
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- Fixed vertical scrollbar top coordinates when using thick borders on windows
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with no title bar and no menu bar. (#9366)
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- Fonts:
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- imgui_freetype: add FreeType headers & compiled version in 'About Dear ImGui' details.
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- Assert when using MergeMode with an explicit size over a target font with an implicit
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size, as scale factor are likely erroneous. (#9361)
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- Clipper:
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- Improved error reporting when misusing the clipper inside a table (prioritize
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reporting the common clipper error over a table sanity check assert). (#9350)
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- Tweaked assert triggering when first item height measurement fails, and made it
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a better recoverable error. (#9350)
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- Misc:
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- Minor optimization: reduce redundant label scanning in common widgets.
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- Added missing Test Engine hooks for `PlotLines()`, `PlotHistogram()`, `VSliderXXX()`
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and `TableHeader()` functions.
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- Demo:
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- Added simple demo for a scrollable/zoomable image viewer with a grid.
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Available in `Examples->Image Viewer` and `Widgets->Images`.
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- Backends:
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- Added support for new standardized draw callbacks in most backends: (#9378)
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- Allegro5: Reset n/a n/a
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- DX9: Reset SetSamplerLinear SetSamplerNearest
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- DX10: Reset SetSamplerLinear SetSamplerNearest
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- DX11: Reset SetSamplerLinear SetSamplerNearest
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- DX12: Reset SetSamplerLinear SetSamplerNearest
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- Metal: Reset SetSamplerLinear SetSamplerNearest
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- OpenGL2: Reset SetSamplerLinear SetSamplerNearest
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- OpenGL3+: Reset SetSamplerLinear SetSamplerNearest
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- SDLGPU3: Reset SetSamplerLinear SetSamplerNearest
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- SDLRenderer2: Reset n/a n/a
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- SDLRenderer3: Reset SetSamplerLinear SetSamplerNearest
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- Vulkan: Reset SetSamplerLinear SetSamplerNearest
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- WebGPU: Reset SetSamplerLinear SetSamplerNearest
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(Vulkan backend by @yaz0r, Metal by @ssh4net, others by @ocornut)
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- GLFW: added a Win32-specific implementation of `ImGui_ImplGlfw_GetContentScaleXXXX`
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functions for legacy GLFW 3.2. (#9003)
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- Metal: avoid redundant vertex buffer bind in `SetupRenderState()`, which leads
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to validation issue. (#9343) [@Hunam6]
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- Metal: use a dedicated `bufferCacheLock` to avoid crashing when `bufferCache` is
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replaced by a new object while being used for `@synchronize()`. (#9367) [@andygrundman]
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- SDL2: made `ImGui_ImplSDL2_GetContentScaleForWindow()`/`ImGui_ImplSDL2_GetContentScaleForDisplay()`
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helpers return a minimum of 1.0f, as some Linux setup seems to report <1.0f value
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and this breaks scaling border size. (#9369)
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- WebGPU: rework choice/detection of using WGSL/SPIR-V shader on WGVK. (#9316, #9246, #9257, #9387)
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- Examples:
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- Update VS toolset in all .vcxproj from VS2015 (v140) to VS2017 (v141). The later is the
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first that supports vcpkg. Onward we will likely stop testing building the library with VS2015.
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- GLFW+Vulkan, SDL2+Vulkan, SDL3+Vulkan, Win32+Vulkan: reworked to create a descriptor pool with:
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- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`.
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- `IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE` descriptors of type `VK_DESCRIPTOR_TYPE_SAMPLER`.
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-----------------------------------------------------------------------
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VERSION 1.92.7 (Released 2026-04-02)
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-----------------------------------------------------------------------
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Vendored
+47
-30
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.7
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// dear imgui, v1.92.8
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// (headers)
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// Help:
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@@ -29,8 +29,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.7"
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#define IMGUI_VERSION_NUM 19270
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#define IMGUI_VERSION "1.92.8"
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#define IMGUI_VERSION_NUM 19280
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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@@ -1092,10 +1092,11 @@ namespace ImGui
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// Inputs Utilities: Key/Input Ownership [BETA]
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// - One common use case would be to allow your items to disable standard inputs behaviors such
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// as Tab or Alt key handling, Mouse Wheel scrolling, etc.
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// e.g. Button(...); SetItemKeyOwner(ImGuiKey_MouseWheelY); to make hovering/activating a button disable wheel for scrolling.
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// e.g. `Button(...); if (SetItemKeyOwner(ImGuiKey_MouseWheelY)) { ... }` to make hovering/activating a button disable wheel for scrolling.
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// - Reminder ImGuiKey enum include access to mouse buttons and gamepad, so key ownership can apply to them.
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// - The return value of SetItemKeyOwner() says if ownership has been requested for the item, which is a shortcut to calling yet non-public TestKeyOwner() function.
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// - Many related features are still in imgui_internal.h. For instance, most IsKeyXXX()/IsMouseXXX() functions have an owner-id-aware version.
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IMGUI_API void SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
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IMGUI_API bool SetItemKeyOwner(ImGuiKey key); // Set key owner to last item ID if it is hovered or active. Return true when ownership has been set. Roughly equivalent to 'if (TestKeyOwner(key, GetItemID()) && (IsItemHovered() || IsItemActive())) { SetKeyOwner(key, GetItemID());'.
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// Inputs Utilities: Mouse
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// - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
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@@ -1401,7 +1402,7 @@ enum ImGuiTabBarFlags_
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ImGuiTabBarFlags_DrawSelectedOverline = 1 << 6, // Draw selected overline markers over selected tab
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// Fitting/Resize policy
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ImGuiTabBarFlags_FittingPolicyMixed = 1 << 7, // Shrink down tabs when they don't fit, until width is style.TabMinWidthShrink, then enable scrolling buttons.
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ImGuiTabBarFlags_FittingPolicyMixed = 1 << 7, // Shrink down tabs when they don't fit, until width is style.TabMinWidthShrink, then enable scrolling. Setting TabMinWidthShrink to FLT_MAX makes this behave like ImGuiTabBarFlags_FittingPolicyScroll.
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ImGuiTabBarFlags_FittingPolicyShrink = 1 << 8, // Shrink down tabs when they don't fit
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ImGuiTabBarFlags_FittingPolicyScroll = 1 << 9, // Enable scrolling buttons when tabs don't fit
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ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyMixed | ImGuiTabBarFlags_FittingPolicyShrink | ImGuiTabBarFlags_FittingPolicyScroll,
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@@ -1755,6 +1756,7 @@ enum ImGuiCol_
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ImGuiCol_ScrollbarGrabHovered,
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ImGuiCol_ScrollbarGrabActive,
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ImGuiCol_CheckMark, // Checkbox tick and RadioButton circle
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ImGuiCol_CheckboxSelectedBg, // Checkbox background when Selected, otherwise use FrameBg
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ImGuiCol_SliderGrab,
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ImGuiCol_SliderGrabActive,
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ImGuiCol_Button,
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@@ -1852,6 +1854,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_TableAngledHeadersTextAlign,// ImVec2 TableAngledHeadersTextAlign
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ImGuiStyleVar_TreeLinesSize, // float TreeLinesSize
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ImGuiStyleVar_TreeLinesRounding, // float TreeLinesRounding
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ImGuiStyleVar_DragDropTargetRounding, // float DragDropTargetRounding
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
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ImGuiStyleVar_SeparatorSize, // float SeparatorSize
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@@ -2319,7 +2322,7 @@ struct ImGuiStyle
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float TabBorderSize; // Thickness of border around tabs.
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float TabMinWidthBase; // Minimum tab width, to make tabs larger than their contents. TabBar buttons are not affected.
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float TabMinWidthShrink; // Minimum tab width after shrinking, when using ImGuiTabBarFlags_FittingPolicyMixed policy.
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float TabCloseButtonMinWidthSelected; // -1: always visible. 0.0f: visible when hovered. >0.0f: visible when hovered if minimum width.
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float TabCloseButtonMinWidthSelected; // -1: always visible. 0.0f: visible when hovered. >0.0f: visible when hovered if minimum width. FLT_MAX: never shrink, will behave like ImGuiTabBarFlags_FittingPolicyScroll.
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float TabCloseButtonMinWidthUnselected; // -1: always visible. 0.0f: visible when hovered. >0.0f: visible when hovered if minimum width. FLT_MAX: never show close button when unselected.
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float TabBarBorderSize; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
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float TabBarOverlineSize; // Thickness of tab-bar overline, which highlights the selected tab-bar.
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@@ -2328,14 +2331,14 @@ struct ImGuiStyle
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ImGuiTreeNodeFlags TreeLinesFlags; // Default way to draw lines connecting TreeNode hierarchy. ImGuiTreeNodeFlags_DrawLinesNone or ImGuiTreeNodeFlags_DrawLinesFull or ImGuiTreeNodeFlags_DrawLinesToNodes.
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float TreeLinesSize; // Thickness of outlines when using ImGuiTreeNodeFlags_DrawLines.
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float TreeLinesRounding; // Radius of lines connecting child nodes to the vertical line.
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float DragDropTargetRounding; // Radius of the drag and drop target frame.
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float DragDropTargetRounding; // Radius of the drag and drop target frame. When <0.0f: use FrameRounding.
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float DragDropTargetBorderSize; // Thickness of the drag and drop target border.
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float DragDropTargetPadding; // Size to expand the drag and drop target from actual target item size.
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float ColorMarkerSize; // Size of R/G/B/A color markers for ColorEdit4() and for Drags/Sliders when using ImGuiSliderFlags_ColorMarkers.
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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float SeparatorSize; // Thickness of border in Separator()
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float SeparatorSize; // Thickness of border in Separator(). Must be >= 1.0f.
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float SeparatorTextBorderSize; // Thickness of border in SeparatorText()
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ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
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ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
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@@ -2365,7 +2368,7 @@ struct ImGuiStyle
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||||
// Functions
|
||||
IMGUI_API ImGuiStyle();
|
||||
IMGUI_API void ScaleAllSizes(float scale_factor); // Scale all spacing/padding/thickness values. Do not scale fonts.
|
||||
IMGUI_API void ScaleAllSizes(float scale_factor); // Scale all spacing/padding/thickness values. Do not scale fonts. See comments in definition. Consider not calling this if your initial scale factor if <1.0.
|
||||
|
||||
// Obsolete names
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
@@ -2642,7 +2645,7 @@ struct ImGuiInputTextCallbackData
|
||||
ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only
|
||||
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
|
||||
void* UserData; // What user passed to InputText() // Read-only
|
||||
ImGuiID ID; // Widget ID // Read-only
|
||||
ImGuiID ID; // Widget ID // Read-only
|
||||
|
||||
// Arguments for the different callback events
|
||||
// - During Resize callback, Buf will be same as your input buffer.
|
||||
@@ -2656,9 +2659,9 @@ struct ImGuiInputTextCallbackData
|
||||
char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
|
||||
int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length()
|
||||
int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land: == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
|
||||
int CursorPos; // // Read-write // [Completion,History,Always]
|
||||
int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection
|
||||
int SelectionEnd; // // Read-write // [Completion,History,Always]
|
||||
int CursorPos; // // Read-write // [Completion,History,Always,CharFilter]
|
||||
int SelectionStart; // // Read-write // [Completion,History,Always,CharFilter] == to SelectionEnd when no selection
|
||||
int SelectionEnd; // // Read-write // [Completion,History,Always,CharFilter]
|
||||
|
||||
// Helper functions for text manipulation.
|
||||
// Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
|
||||
@@ -3166,12 +3169,6 @@ typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibilit
|
||||
typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd);
|
||||
#endif
|
||||
|
||||
// Special Draw callback value to request renderer backend to reset the graphics/render state.
|
||||
// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address.
|
||||
// This is useful, for example, if you submitted callbacks which you know have altered the render state and you want it to be restored.
|
||||
// Render state is not reset by default because they are many perfectly useful way of altering render state (e.g. changing shader/blending settings before an Image call).
|
||||
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8)
|
||||
|
||||
// Typically, 1 command = 1 GPU draw call (unless command is a callback)
|
||||
// - VtxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled,
|
||||
// this fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices.
|
||||
@@ -3245,16 +3242,15 @@ struct ImDrawListSplitter
|
||||
};
|
||||
|
||||
// Flags for ImDrawList functions
|
||||
// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused)
|
||||
enum ImDrawFlags_
|
||||
{
|
||||
ImDrawFlags_None = 0,
|
||||
ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
|
||||
ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01.
|
||||
ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02.
|
||||
ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04.
|
||||
ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08.
|
||||
ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag!
|
||||
ImDrawFlags_Closed = 1 << 9, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
|
||||
ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight,
|
||||
ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
|
||||
ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft,
|
||||
@@ -3262,6 +3258,7 @@ enum ImDrawFlags_
|
||||
ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
|
||||
ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified.
|
||||
ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone,
|
||||
ImDrawFlags_InvalidMask_ = (ImDrawFlags)0x8000000F,
|
||||
};
|
||||
|
||||
// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly.
|
||||
@@ -3327,7 +3324,9 @@ struct ImDrawList
|
||||
// In future versions we will use textures to provide cheaper and higher-quality circles.
|
||||
// Use AddNgon() and AddNgonFilled() functions if you need to guarantee a specific number of sides.
|
||||
IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
||||
IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f);
|
||||
@@ -3348,7 +3347,7 @@ struct ImDrawList
|
||||
// General polygon
|
||||
// - Only simple polygons are supported by filling functions (no self-intersections, no holes).
|
||||
// - Concave polygon fill is more expensive than convex one: it has O(N^2) complexity. Provided as a convenience for the user but not used by the main library.
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);
|
||||
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
||||
IMGUI_API void AddConcavePolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
||||
|
||||
@@ -3368,7 +3367,7 @@ struct ImDrawList
|
||||
inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
|
||||
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
||||
inline void PathFillConcave(ImU32 col) { AddConcavePolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; }
|
||||
inline void PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0) { AddPolyline(_Path.Data, _Path.Size, col, thickness, flags); _Path.Size = 0; }
|
||||
IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments = 0); // Ellipse
|
||||
@@ -3378,14 +3377,15 @@ struct ImDrawList
|
||||
|
||||
// Advanced: Draw Callbacks
|
||||
// - May be used to alter render state (change sampler, blending, current shader). May be used to emit custom rendering commands (difficult to do correctly, but possible).
|
||||
// - Use special ImDrawCallback_ResetRenderState callback to instruct backend to reset its render state to the default.
|
||||
// - Use special GetPlatformIO().DrawCallback_ResetRenderState callback to instruct backend to reset its render state to the default.
|
||||
// - See other standard callbacks in GetPlatformIO(), which may or not be supported by your backend.
|
||||
// - Your rendering loop must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. All standard backends are honoring this.
|
||||
// - For some backends, the callback may access selected render-states exposed by the backend in a ImGui_ImplXXXX_RenderState structure pointed to by platform_io.Renderer_RenderState.
|
||||
// - IMPORTANT: please be mindful of the different level of indirection between using size==0 (copying argument) and using size>0 (copying pointed data into a buffer).
|
||||
// - If userdata_size == 0: we copy/store the 'userdata' argument as-is. It will be available unmodified in ImDrawCmd::UserCallbackData during render.
|
||||
// - If userdata_size > 0, we copy/store 'userdata_size' bytes pointed to by 'userdata'. We store them in a buffer stored inside the drawlist. ImDrawCmd::UserCallbackData will point inside that buffer so you have to retrieve data from there. Your callback may need to use ImDrawCmd::UserCallbackDataSize if you expect dynamically-sized data.
|
||||
// - Support for userdata_size > 0 was added in v1.91.4, October 2024. So earlier code always only allowed to copy/store a simple void*.
|
||||
IMGUI_API void AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size = 0);
|
||||
IMGUI_API void AddCallback(ImDrawCallback callback, void* userdata = NULL, size_t userdata_size = 0);
|
||||
|
||||
// Advanced: Miscellaneous
|
||||
IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
|
||||
@@ -3415,8 +3415,15 @@ struct ImDrawList
|
||||
|
||||
// Obsolete names
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) { AddRect(p_min, p_max, col, rounding, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) { AddPolyline(points, num_points, col, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags, float thickness) { PathStroke(col, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void PushTextureID(ImTextureRef tex_ref) { PushTexture(tex_ref); } // RENAMED in 1.92.0
|
||||
inline void PopTextureID() { PopTexture(); } // RENAMED in 1.92.0
|
||||
#else
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding /*= 0.0f*/, ImDrawFlags flags /*= 0*/, float thickness /*= 1.0f*/) = delete;
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) = delete;
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags /*= 0*/, float thickness /*= 1.0f*/) = delete;
|
||||
#endif
|
||||
//inline void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2(radius_x, radius_y), col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
|
||||
//inline void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2(radius_x, radius_y), col, rot, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
|
||||
@@ -3528,6 +3535,7 @@ struct ImTextureData
|
||||
bool WantDestroyNextFrame; // rw - // [Internal] Queued to set ImTextureStatus_WantDestroy next frame. May still be used in the current frame.
|
||||
|
||||
// Functions
|
||||
// - If GetPixels() functions asserts while being called by your render loop, it could be caused by calling ImFontAtlas::Clear() instead of ClearFonts()?
|
||||
ImTextureData() { memset((void*)this, 0, sizeof(*this)); Status = ImTextureStatus_Destroyed; TexID = ImTextureID_Invalid; }
|
||||
~ImTextureData() { DestroyPixels(); }
|
||||
IMGUI_API void Create(ImTextureFormat format, int w, int h);
|
||||
@@ -3684,13 +3692,13 @@ struct ImFontAtlas
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels = 0.0f, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
|
||||
IMGUI_API void RemoveFont(ImFont* font);
|
||||
|
||||
IMGUI_API void Clear(); // Clear everything (input fonts, output glyphs/textures).
|
||||
IMGUI_API void Clear(); // Clear everything (fonts + textures). Don't call mid-frame!
|
||||
IMGUI_API void ClearFonts(); // Clear input+output font data/glyphs. You can call this mid-frame if you load new fonts afterwards!
|
||||
IMGUI_API void CompactCache(); // Compact cached glyphs and texture.
|
||||
IMGUI_API void SetFontLoader(const ImFontLoader* font_loader); // Change font loader at runtime.
|
||||
|
||||
// As we are transitioning toward a new font system, we expect to obsolete those soon:
|
||||
IMGUI_API void ClearInputData(); // [OBSOLETE] Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
|
||||
IMGUI_API void ClearFonts(); // [OBSOLETE] Clear input+output font data (same as ClearInputData() + glyphs storage, UV coordinates).
|
||||
IMGUI_API void ClearTexData(); // [OBSOLETE] Clear CPU-side copy of the texture data. Saves RAM once the texture has been copied to graphics memory.
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
@@ -3862,6 +3870,7 @@ enum ImFontFlags_
|
||||
ImFontFlags_NoLoadError = 1 << 1, // Disable throwing an error/assert when calling AddFontXXX() with missing file/data. Calling code is expected to check AddFontXXX() return value.
|
||||
ImFontFlags_NoLoadGlyphs = 1 << 2, // [Internal] Disable loading new glyphs.
|
||||
ImFontFlags_LockBakedSizes = 1 << 3, // [Internal] Disable loading new baked sizes, disable garbage collecting current ones. e.g. if you want to lock a font to a single size. Important: if you use this to preload given sizes, consider the possibility of multiple font density used on Retina display.
|
||||
ImFontFlags_ImplicitRefSize = 1 << 4, // [Internal] Reference size was not set explicitly.
|
||||
};
|
||||
|
||||
// Font runtime data and rendering
|
||||
@@ -3876,7 +3885,7 @@ struct ImFont
|
||||
ImFontAtlas* OwnerAtlas; // 4-8 // What we have been loaded into.
|
||||
ImFontFlags Flags; // 4 // Font flags.
|
||||
float CurrentRasterizerDensity; // Current rasterizer density. This is a varying state of the font.
|
||||
float LineHeight; // 4 // Line Height
|
||||
float LineHeight; // 4 // Line Height
|
||||
|
||||
// [Internal] Members: Cold ~24-52 bytes
|
||||
// Conceptually Sources[] is the list of font sources merged to create this font.
|
||||
@@ -4023,6 +4032,12 @@ struct ImGuiPlatformIO
|
||||
// Written by some backends during ImGui_ImplXXXX_RenderDrawData() call to point backend_specific ImGui_ImplXXXX_RenderState* structure.
|
||||
void* Renderer_RenderState;
|
||||
|
||||
// Standard draw callbacks provided by renderer backend.
|
||||
ImDrawCallback DrawCallback_ResetRenderState; // Request to reset the graphics/render state.
|
||||
ImDrawCallback DrawCallback_SetSamplerLinear; // Request backend to set texture sampling to Linear.
|
||||
ImDrawCallback DrawCallback_SetSamplerNearest; // Request backend to set texture sampling to Nearest/Point.
|
||||
//ImDrawCallback DrawCallback_SetSamplerCustom; // Request backend to set texture sampling using Backend Specific data.
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Output
|
||||
//------------------------------------------------------------------
|
||||
@@ -4151,6 +4166,8 @@ namespace ImGui
|
||||
//static inline void SetScrollPosHere() { SetScrollHere(); } // OBSOLETED in 1.42
|
||||
}
|
||||
|
||||
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8) // OBSOLETED in 1.92.8: Use ImGui::GetPlatformIO().DrawCallback_ResetRenderState
|
||||
|
||||
//-- OBSOLETED in 1.92.0: ImFontAtlasCustomRect becomes ImTextureRect
|
||||
// - ImFontAtlasCustomRect::X,Y --> ImTextureRect::x,y
|
||||
// - ImFontAtlasCustomRect::Width,Height --> ImTextureRect::w,h
|
||||
|
||||
+22
-6
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.8
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@@ -252,6 +252,9 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IMGUI_DEBUG_LOG_FONT(...) do { ImGuiContext* g2 = GImGui; if (g2 && g2->DebugLogFlags & ImGuiDebugLogFlags_EventFont) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) // Called from ImFontAtlas function which may operate without a context.
|
||||
#define IMGUI_DEBUG_LOG_INPUTROUTING(...) do{if (g.DebugLogFlags & ImGuiDebugLogFlags_EventInputRouting)IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
|
||||
|
||||
// Debug options (also see ones on top of imgui.cpp)
|
||||
//#define IMGUI_DEBUG_BOXSELECT
|
||||
|
||||
// Static Asserts
|
||||
#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
|
||||
|
||||
@@ -506,7 +509,8 @@ inline double ImRsqrt(double x) { return 1.0 / sqrt(x); }
|
||||
template<typename T> T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
|
||||
template<typename T> T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
|
||||
template<typename T> T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
|
||||
template<typename T> T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
|
||||
template<typename T> T ImLerp(double a, double b, float t) { return (T)(a + (b - a) * (double)t); }
|
||||
template<typename T> T ImLerp(T a, T b, float t) { return (T)((float)a + (float)(b - a) * t); }
|
||||
template<typename T> void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
|
||||
template<typename T> T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
|
||||
template<typename T> T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
|
||||
@@ -603,6 +607,8 @@ struct IMGUI_API ImRect
|
||||
bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
|
||||
void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
|
||||
void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
|
||||
void AddX(float x) { if (Min.x > x) Min.x = x; if (Max.x < x) Max.x = x; }
|
||||
void AddY(float y) { if (Min.y > y) Min.y = y; if (Max.y < y) Max.y = y; }
|
||||
void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
|
||||
void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
|
||||
void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
|
||||
@@ -999,6 +1005,7 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
|
||||
ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
|
||||
//ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Removed IN 1.90.1 (Dec 2023). The trigger is part of g.NavActivateId. See commit 54c1bdeceb.
|
||||
ImGuiItemStatusFlags_EditedInternal = 1 << 11, // Similar to ImGuiItemStatusFlags_Edited but bypassing ImGuiItemFlags_NoMarkEdited.
|
||||
|
||||
// Additional status + semantic for ImGuiTestEngine
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
@@ -1204,6 +1211,7 @@ struct IMGUI_API ImGuiMenuColumns
|
||||
};
|
||||
|
||||
// Internal temporary state for deactivating InputText() instances.
|
||||
// Store as part of ImGuiDeactivatedItemData?
|
||||
struct IMGUI_API ImGuiInputTextDeactivatedState
|
||||
{
|
||||
ImGuiID ID; // widget id owning the text state (which just got deactivated)
|
||||
@@ -1449,6 +1457,7 @@ struct ImGuiPtrOrIndex
|
||||
};
|
||||
|
||||
// Data used by IsItemDeactivated()/IsItemDeactivatedAfterEdit() functions
|
||||
// Also see ImGuiInputTextDeactivatedState which is an extension for this for InputText()
|
||||
struct ImGuiDeactivatedItemData
|
||||
{
|
||||
ImGuiID ID;
|
||||
@@ -1890,6 +1899,7 @@ struct ImGuiBoxSelectState
|
||||
// Temporary/Transient data
|
||||
bool UnclipMode; // (Temp/Transient, here in hot area). Set/cleared by the BeginMultiSelect()/EndMultiSelect() owning active box-select.
|
||||
ImRect UnclipRect; // Rectangle where ItemAdd() clipping may be temporarily disabled. Need support by multi-select supporting widgets.
|
||||
ImRect UnclipRects[2]; // Per-axis versions.
|
||||
ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
|
||||
ImRect BoxSelectRectCurr;
|
||||
|
||||
@@ -1912,7 +1922,8 @@ struct IMGUI_API ImGuiMultiSelectTempData
|
||||
ImGuiMultiSelectFlags Flags;
|
||||
ImVec2 ScopeRectMin;
|
||||
ImVec2 BackupCursorMaxPos;
|
||||
ImGuiSelectionUserData LastSubmittedItem; // Copy of last submitted item data, used to merge output ranges.
|
||||
//ImGuiSelectionUserData CurrSubmittedItem; // Copy of last submitted item data, used to merge output ranges.
|
||||
//ImGuiSelectionUserData PrevSubmittedItem; // Copy of previous submitted item data, used to merge output ranges.
|
||||
ImGuiID BoxSelectId;
|
||||
ImGuiKeyChord KeyMods;
|
||||
ImS8 LoopRequestSetAll; // -1: no operation, 0: clear all, 1: select all.
|
||||
@@ -2213,6 +2224,7 @@ struct ImGuiContext
|
||||
float CurrentDpiScale; // Current window/viewport DpiScale == CurrentViewport->DpiScale
|
||||
ImDrawListSharedData DrawListSharedData;
|
||||
ImGuiID WithinEndChildID; // Set within EndChild()
|
||||
ImGuiID WithinEndPopupID; // Set within EndPopup()
|
||||
void* TestEngine; // Test engine user data
|
||||
|
||||
// Inputs
|
||||
@@ -3205,7 +3217,7 @@ namespace ImGui
|
||||
IMGUI_API void SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags);
|
||||
|
||||
// Fonts, drawing
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL: DO NOT USE YET.
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture. EXPERIMENTAL.
|
||||
IMGUI_API void UnregisterUserTexture(ImTextureData* tex);
|
||||
IMGUI_API void RegisterFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void UnregisterFontAtlas(ImFontAtlas* atlas);
|
||||
@@ -3320,6 +3332,7 @@ namespace ImGui
|
||||
|
||||
// Childs
|
||||
IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags);
|
||||
IMGUI_API ImGuiWindow* FindFrontMostVisibleChildWindow(ImGuiWindow* window);
|
||||
|
||||
// Popups, Modals
|
||||
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_window_flags);
|
||||
@@ -3425,7 +3438,7 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID GetKeyOwner(ImGuiKey key);
|
||||
IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API void SetKeyOwnersForKeyChord(ImGuiKeyChord key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
|
||||
IMGUI_API bool SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags);
|
||||
IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
|
||||
inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }
|
||||
|
||||
@@ -3473,6 +3486,7 @@ namespace ImGui
|
||||
// We don't use the ID Stack for this as it is common to want them separate.
|
||||
IMGUI_API void PushFocusScope(ImGuiID id);
|
||||
IMGUI_API void PopFocusScope();
|
||||
IMGUI_API bool IsInNavFocusRoute(ImGuiID focus_scope_id);
|
||||
inline ImGuiID GetCurrentFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentFocusScopeId; } // Focus scope we are outputting into, set by PushFocusScope()
|
||||
|
||||
// Drag and Drop
|
||||
@@ -3482,7 +3496,7 @@ namespace ImGui
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
IMGUI_API void RenderDragDropTargetRectForItem(const ImRect& bb);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb);
|
||||
IMGUI_API void RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb, float rounding);
|
||||
|
||||
// Typing-Select API
|
||||
// (provide Windows Explorer style "select items by typing partial name" + "cycle through items by typing same letter" feature)
|
||||
@@ -3539,6 +3553,7 @@ namespace ImGui
|
||||
IMGUI_API void TableUpdateLayout(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table);
|
||||
IMGUI_API void TableApplyExternalUnclipRect(ImGuiTable* table, ImRect& rect);
|
||||
IMGUI_API void TableDrawBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display);
|
||||
IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
|
||||
@@ -3964,6 +3979,7 @@ IMGUI_API void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex,
|
||||
IMGUI_API void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h);
|
||||
|
||||
IMGUI_API void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h);
|
||||
IMGUI_API int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format);
|
||||
IMGUI_API const char* ImTextureDataGetStatusName(ImTextureStatus status);
|
||||
IMGUI_API const char* ImTextureDataGetFormatName(ImTextureFormat format);
|
||||
|
||||
Vendored
+171
-80
File diff suppressed because it is too large
Load Diff
Vendored
+154
-46
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.8
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
@@ -73,6 +73,7 @@ Index of this file:
|
||||
// [SECTION] Demo Window / ShowDemoWindow()
|
||||
// [SECTION] DemoWindowMenuBar()
|
||||
// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor & Multi-Select demos)
|
||||
// [SECTION] Helpers: ExampleImageViewer
|
||||
// [SECTION] DemoWindowWidgetsBasic()
|
||||
// [SECTION] DemoWindowWidgetsBullets()
|
||||
// [SECTION] DemoWindowWidgetsCollapsingHeaders()
|
||||
@@ -108,6 +109,7 @@ Index of this file:
|
||||
// [SECTION] User Guide / ShowUserGuide()
|
||||
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
|
||||
// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
|
||||
// [SECTION] Example App: Image Viewer / ShowExampleAppImageViewer()
|
||||
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
|
||||
// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
|
||||
// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
|
||||
@@ -238,6 +240,7 @@ static void ShowExampleAppAssetsBrowser(bool* p_open);
|
||||
static void ShowExampleAppConsole(bool* p_open);
|
||||
static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleAppDocuments(bool* p_open);
|
||||
static void ShowExampleAppImageViewer(bool* p_open);
|
||||
static void ShowExampleAppLog(bool* p_open);
|
||||
static void ShowExampleAppLayout(bool* p_open);
|
||||
static void ShowExampleAppPropertyEditor(bool* p_open, ImGuiDemoWindowData* demo_data);
|
||||
@@ -308,6 +311,7 @@ struct ImGuiDemoWindowData
|
||||
bool ShowAppConsole = false;
|
||||
bool ShowAppCustomRendering = false;
|
||||
bool ShowAppDocuments = false;
|
||||
bool ShowAppImageViewer = false;
|
||||
bool ShowAppLog = false;
|
||||
bool ShowAppLayout = false;
|
||||
bool ShowAppPropertyEditor = false;
|
||||
@@ -353,6 +357,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (demo_data.ShowAppAssetsBrowser) { ShowExampleAppAssetsBrowser(&demo_data.ShowAppAssetsBrowser); }
|
||||
if (demo_data.ShowAppConsole) { ShowExampleAppConsole(&demo_data.ShowAppConsole); }
|
||||
if (demo_data.ShowAppCustomRendering) { ShowExampleAppCustomRendering(&demo_data.ShowAppCustomRendering); }
|
||||
if (demo_data.ShowAppImageViewer) { ShowExampleAppImageViewer(&demo_data.ShowAppImageViewer); }
|
||||
if (demo_data.ShowAppLog) { ShowExampleAppLog(&demo_data.ShowAppLog); }
|
||||
if (demo_data.ShowAppLayout) { ShowExampleAppLayout(&demo_data.ShowAppLayout); }
|
||||
if (demo_data.ShowAppPropertyEditor) { ShowExampleAppPropertyEditor(&demo_data.ShowAppPropertyEditor, &demo_data); }
|
||||
@@ -677,6 +682,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::MenuItem("Console", NULL, &demo_data->ShowAppConsole);
|
||||
ImGui::MenuItem("Custom rendering", NULL, &demo_data->ShowAppCustomRendering);
|
||||
ImGui::MenuItem("Documents", NULL, &demo_data->ShowAppDocuments);
|
||||
ImGui::MenuItem("Image Viewer", NULL, &demo_data->ShowAppImageViewer);
|
||||
ImGui::MenuItem("Log", NULL, &demo_data->ShowAppLog);
|
||||
ImGui::MenuItem("Property editor", NULL, &demo_data->ShowAppPropertyEditor);
|
||||
ImGui::MenuItem("Simple layout", NULL, &demo_data->ShowAppLayout);
|
||||
@@ -708,7 +714,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::Checkbox("Highlight ID Conflicts", &io.ConfigDebugHighlightIdConflicts);
|
||||
ImGui::EndDisabled();
|
||||
ImGui::Checkbox("Assert on error recovery", &io.ConfigErrorRecoveryEnableAssert);
|
||||
ImGui::TextDisabled("(see Demo->Configuration for details & more)");
|
||||
ImGui::TextDisabled("(see Demo->Configuration for more)");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::MenuItem("Debug Log", NULL, &demo_data->ShowDebugLog, has_debug_tools);
|
||||
@@ -825,6 +831,87 @@ static ExampleTreeNode* ExampleTree_CreateDemoTree()
|
||||
return node_L0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Helpers: ExampleImageViewer
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ExampleImageViewerData
|
||||
{
|
||||
ImU32 ImageBgColor = IM_COL32(100, 100, 100, 255);
|
||||
ImU32 GridColor = IM_COL32(255, 255, 255, 100);
|
||||
bool GridEnabled = true;
|
||||
bool ViewReset = true;
|
||||
ImVec2 ViewOffset; // in image space
|
||||
float Zoom = 10.0f;
|
||||
float ZoomMin = 1.0f;
|
||||
float ZoomMax = 10000.0f;
|
||||
};
|
||||
|
||||
static void ExampleImageViewer_DrawOptions(ExampleImageViewerData* data)
|
||||
{
|
||||
ImGui::SetNextItemShortcut(ImGuiKey_G, ImGuiInputFlags_Tooltip); // | ImGuiInputFlags_RouteGlobal
|
||||
ImGui::Checkbox("Grid", &data->GridEnabled);
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 10.0f);
|
||||
float zoom_100 = data->Zoom * 100.0f;
|
||||
if (ImGui::DragFloat("##Zoom", &zoom_100, 5.0f, data->ZoomMin * 100.0f, data->ZoomMax * 100.0f, "%.0f%%", ImGuiSliderFlags_AlwaysClamp))
|
||||
data->Zoom = zoom_100 / 100.0f;
|
||||
}
|
||||
|
||||
static void ExampleImageViewer_DrawCanvas(ExampleImageViewerData* data, ImVec2 canvas_size, ImTextureRef image_tex_ref, int image_w, int image_h)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
IM_ASSERT(canvas_size.x >= 0.0f && canvas_size.y >= 0.0f);
|
||||
|
||||
// Layout canvas
|
||||
ImGui::InvisibleButton("##Canvas", canvas_size);
|
||||
ImVec2 canvas_min = ImGui::GetItemRectMin();
|
||||
ImVec2 canvas_max = ImGui::GetItemRectMax();
|
||||
|
||||
if (data->ViewReset)
|
||||
data->ViewOffset = ImVec2((canvas_size.x * 0.5f / data->Zoom) - 0.5f, (canvas_size.y * 0.5f / data->Zoom) - 0.5f); // Add half a pixel padding
|
||||
data->ViewReset = false;
|
||||
|
||||
// Handle inputs
|
||||
if (ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY))
|
||||
if (io.MouseWheel != 0.0f)
|
||||
data->Zoom = IM_CLAMP(data->Zoom * (1.0f + io.MouseWheel * 0.10f), data->ZoomMin, data->ZoomMax);
|
||||
float zoom = data->Zoom; // (float)(int)ViewZoom;
|
||||
if (ImGui::IsItemActive() && ImGui::IsMouseDragging(0))
|
||||
{
|
||||
data->ViewOffset.x -= io.MouseDelta.x / zoom;
|
||||
data->ViewOffset.y -= io.MouseDelta.y / zoom;
|
||||
}
|
||||
|
||||
// Display image
|
||||
ImVec2 image_min, image_max;
|
||||
image_min.x = (float)(int)((canvas_min.x - (data->ViewOffset.x * zoom)) + (canvas_size.x * 0.5f));
|
||||
image_min.y = (float)(int)((canvas_min.y - (data->ViewOffset.y * zoom)) + (canvas_size.y * 0.5f));
|
||||
image_max.x = (float)(int)(image_min.x + image_w * zoom);
|
||||
image_max.y = (float)(int)(image_min.y + image_h * zoom);
|
||||
draw_list->AddRect(ImVec2(canvas_min.x - 1.0f, canvas_min.y - 1.0f), ImVec2(canvas_max.x + 1.0f, canvas_max.y + 1.0f), IM_COL32(255, 255, 255, 255));
|
||||
draw_list->PushClipRect(canvas_min, canvas_max, true);
|
||||
draw_list->AddRectFilled(image_min, image_max, data->ImageBgColor);
|
||||
if (platform_io.DrawCallback_SetSamplerNearest != NULL)
|
||||
draw_list->AddCallback(platform_io.DrawCallback_SetSamplerNearest);
|
||||
draw_list->AddImage(image_tex_ref, image_min, image_max);
|
||||
if (platform_io.DrawCallback_SetSamplerLinear != NULL)
|
||||
draw_list->AddCallback(ImGui::GetPlatformIO().DrawCallback_SetSamplerLinear);
|
||||
|
||||
// Display grid lines for visible pixels
|
||||
if (data->GridEnabled && zoom > 6.0f)
|
||||
{
|
||||
const float step = (float)zoom;
|
||||
for (int px = (int)((canvas_min.x - image_min.x) / step); px <= (int)((canvas_max.x - image_min.x) / step); px++)
|
||||
draw_list->AddLineV(image_min.x + px * step, canvas_min.y, canvas_max.y, data->GridColor, 1.0f);
|
||||
for (int py = (int)((canvas_min.y - image_min.y) / step); py <= (int)((canvas_max.y - image_min.y) / step); py++)
|
||||
draw_list->AddLineH(canvas_min.x, canvas_max.x, image_min.y + py * step, data->GridColor, 1.0f);
|
||||
}
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DemoWindowWidgetsBasic()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1802,40 +1889,29 @@ static void DemoWindowWidgetsImages()
|
||||
// - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
|
||||
|
||||
// Grab the current texture identifier used by the font atlas.
|
||||
ImTextureRef my_tex_id = io.Fonts->TexRef;
|
||||
ImFontAtlas* atlas = io.Fonts;
|
||||
ImTextureRef my_tex_id = atlas->TexRef;
|
||||
float my_tex_w = (float)atlas->TexData->Width; // Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
|
||||
float my_tex_h = (float)atlas->TexData->Height;
|
||||
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
|
||||
|
||||
// Regular user code should never have to care about TexData-> fields, but since we want to display the entire texture here, we pull Width/Height from it.
|
||||
float my_tex_w = (float)io.Fonts->TexData->Width;
|
||||
float my_tex_h = (float)io.Fonts->TexData->Height;
|
||||
// Basic drawing
|
||||
ImGui::SeparatorText("Image()/ImageWithBg() function");
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
{
|
||||
ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h);
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left
|
||||
ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, IM_MAX(1.0f, ImGui::GetStyle().ImageBorderSize));
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
if (ImGui::BeginItemTooltip())
|
||||
{
|
||||
float region_sz = 32.0f;
|
||||
float region_x = io.MousePos.x - pos.x - region_sz * 0.5f;
|
||||
float region_y = io.MousePos.y - pos.y - region_sz * 0.5f;
|
||||
float zoom = 4.0f;
|
||||
if (region_x < 0.0f) { region_x = 0.0f; }
|
||||
else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; }
|
||||
if (region_y < 0.0f) { region_y = 0.0f; }
|
||||
else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; }
|
||||
ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y);
|
||||
ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz);
|
||||
ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h);
|
||||
ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h);
|
||||
ImGui::ImageWithBg(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
// Fancy widget
|
||||
ImGui::SeparatorText("Interactive Image Viewer");
|
||||
static ExampleImageViewerData image_viewer;
|
||||
ImVec2 canvas_size(ImGui::GetContentRegionAvail().x, my_tex_h * 2.0f);
|
||||
ExampleImageViewer_DrawOptions(&image_viewer);
|
||||
ExampleImageViewer_DrawCanvas(&image_viewer, canvas_size, my_tex_id, (int)my_tex_w, (int)my_tex_h);
|
||||
|
||||
IMGUI_DEMO_MARKER("Widgets/Images/Textured buttons");
|
||||
ImGui::SeparatorText("Textured Buttons");
|
||||
ImGui::TextWrapped("And now some textured buttons..");
|
||||
static int pressed_count = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
@@ -8827,7 +8903,7 @@ static void ShowExampleMenuFile()
|
||||
IMGUI_DEMO_MARKER("Examples/Menu/Options");
|
||||
static bool enabled = true;
|
||||
ImGui::MenuItem("Enabled", "", &enabled);
|
||||
ImGui::BeginChild("child", ImVec2(0, 60), ImGuiChildFlags_Borders);
|
||||
ImGui::BeginChild("child", ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 5.0f), ImGuiChildFlags_Borders);
|
||||
for (int i = 0; i < 10; i++)
|
||||
ImGui::Text("Scrolling Text %d", i);
|
||||
ImGui::EndChild();
|
||||
@@ -9239,6 +9315,28 @@ static void ShowExampleAppConsole(bool* p_open)
|
||||
console.Draw("Example: Console", p_open);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Image Viewer / ShowExampleAppImageViewer()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void ShowExampleAppImageViewer(bool* p_open)
|
||||
{
|
||||
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
|
||||
ImTextureRef tex_ref = atlas->TexRef; // We don't have access to other textures in this demo!
|
||||
int tex_w = atlas->TexData->Width;
|
||||
int tex_h = atlas->TexData->Height;
|
||||
if (ImGui::Begin("Example: Image Viewer", p_open))
|
||||
{
|
||||
static ExampleImageViewerData image_viewer;
|
||||
ExampleImageViewer_DrawOptions(&image_viewer);
|
||||
ImVec2 canvas_size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 canvas_min_size = ImGui::IsWindowAppearing() ? ImVec2(3.0f * tex_w, 4.0f * tex_h) : ImVec2(1.0f, 1.0f);
|
||||
canvas_size = ImVec2(IM_MAX(canvas_size.x, canvas_min_size.x), IM_MAX(canvas_size.y, canvas_min_size.y));
|
||||
ExampleImageViewer_DrawCanvas(&image_viewer, canvas_size, tex_ref, tex_w, tex_h);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Debug Log / ShowExampleAppLog()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -10131,20 +10229,20 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
|
||||
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th, corners_tl_br); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
|
||||
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
|
||||
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape
|
||||
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, th, ImDrawFlags_Closed); x += sz + spacing; // Concave Shape
|
||||
//draw_list->AddPolyline(concave_shape, IM_COUNTOF(concave_shape), col, ImDrawFlags_Closed, th);
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLineH(x, x + sz, y, col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLineV(x, y, y + sz, col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line
|
||||
|
||||
// Path
|
||||
draw_list->PathArcTo(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, 3.141592f, 3.141592f * -0.5f);
|
||||
draw_list->PathStroke(col, ImDrawFlags_None, th);
|
||||
draw_list->PathStroke(col, th);
|
||||
x += sz + spacing;
|
||||
|
||||
// Quadratic Bezier Curve (3 control points)
|
||||
@@ -10278,9 +10376,9 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
{
|
||||
const float GRID_STEP = 64.0f;
|
||||
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40));
|
||||
draw_list->AddLineV(canvas_p0.x + x, canvas_p0.y, canvas_p1.y, IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
|
||||
draw_list->AddLineH(canvas_p0.x, canvas_p1.x, canvas_p0.y + y, IM_COL32(200, 200, 200, 40));
|
||||
}
|
||||
for (int n = 0; n < points.Size; n += 2)
|
||||
draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
|
||||
@@ -10724,10 +10822,11 @@ struct ExampleAssetsBrowser
|
||||
bool AllowBoxSelect = true; // Will set ImGuiMultiSelectFlags_BoxSelect2d
|
||||
bool AllowBoxSelectInsideSelection = false; // Will set ImGuiMultiSelectFlags_SelectOnClickAlways
|
||||
bool AllowDragUnselected = false; // Will set ImGuiMultiSelectFlags_SelectOnClickRelease
|
||||
float IconSize = 32.0f;
|
||||
float IconSize = 0;
|
||||
int IconSpacing = 10;
|
||||
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
|
||||
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
|
||||
bool StretchSpacing = true;
|
||||
bool UseScrollX = false; // Debug: submit twice the number of items per line (overflow horizontally to exercise ScrollX + box-select)
|
||||
|
||||
// State
|
||||
ImVector<ExampleAsset> Items; // Our items
|
||||
@@ -10778,12 +10877,15 @@ struct ExampleAssetsBrowser
|
||||
// Layout: calculate number of icon per line and number of lines
|
||||
LayoutItemSize = ImVec2(floorf(IconSize), floorf(IconSize));
|
||||
LayoutColumnCount = IM_MAX((int)(avail_width / (LayoutItemSize.x + LayoutItemSpacing)), 1);
|
||||
LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
|
||||
|
||||
// Layout: when stretching: allocate remaining space to more spacing. Round before division, so item_spacing may be non-integer.
|
||||
if (StretchSpacing && LayoutColumnCount > 1)
|
||||
LayoutItemSpacing = floorf(avail_width - LayoutItemSize.x * LayoutColumnCount) / LayoutColumnCount;
|
||||
|
||||
if (UseScrollX)
|
||||
LayoutColumnCount *= 2;
|
||||
LayoutLineCount = (Items.Size + LayoutColumnCount - 1) / LayoutColumnCount;
|
||||
|
||||
LayoutItemStep = ImVec2(LayoutItemSize.x + LayoutItemSpacing, LayoutItemSize.y + LayoutItemSpacing);
|
||||
LayoutSelectableSpacing = IM_MAX(floorf(LayoutItemSpacing) - IconHitSpacing, 0.0f);
|
||||
LayoutOuterPadding = floorf(LayoutItemSpacing * 0.5f);
|
||||
@@ -10791,6 +10893,9 @@ struct ExampleAssetsBrowser
|
||||
|
||||
void Draw(const char* title, bool* p_open)
|
||||
{
|
||||
if (IconSize <= 0.0f)
|
||||
IconSize = ImGui::CalcTextSize("99999").x;
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(IconSize * 25, IconSize * 15), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin(title, p_open, ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
@@ -10840,6 +10945,7 @@ struct ExampleAssetsBrowser
|
||||
ImGui::SliderInt("Icon Spacing", &IconSpacing, 0, 32);
|
||||
ImGui::SliderInt("Icon Hit Spacing", &IconHitSpacing, 0, 32);
|
||||
ImGui::Checkbox("Stretch Spacing", &StretchSpacing);
|
||||
ImGui::Checkbox("Use ScrollX", &UseScrollX);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@@ -10869,7 +10975,7 @@ struct ExampleAssetsBrowser
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui::SetNextWindowContentSize(ImVec2(0.0f, LayoutOuterPadding + LayoutLineCount * (LayoutItemSize.y + LayoutItemSpacing)));
|
||||
if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove))
|
||||
if (ImGui::BeginChild("Assets", ImVec2(0.0f, -ImGui::GetTextLineHeightWithSpacing()), ImGuiChildFlags_Borders, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_HorizontalScrollbar))
|
||||
{
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
@@ -11013,6 +11119,8 @@ struct ExampleAssetsBrowser
|
||||
}
|
||||
}
|
||||
clipper.End();
|
||||
if (Items.Size == 0)
|
||||
ImGui::Dummy(ImVec2(0, 0));
|
||||
ImGui::PopStyleVar(); // ImGuiStyleVar_ItemSpacing
|
||||
|
||||
// Context menu
|
||||
|
||||
Vendored
+106
-71
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.8
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@@ -208,6 +208,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgHovered], 0.65f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@@ -275,6 +276,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgActive], 0.65f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
|
||||
@@ -343,6 +345,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_CheckboxSelectedBg] = ImVec4(0.95f, 0.97f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@@ -528,9 +531,14 @@ void ImDrawList::_PopUnusedDrawCmd()
|
||||
|
||||
void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
|
||||
{
|
||||
IM_ASSERT(callback != NULL);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
if (callback == ImDrawCallback_ResetRenderState && _Data->Context != NULL && _Data->Context->PlatformIO.DrawCallback_ResetRenderState != NULL)
|
||||
callback = _Data->Context->PlatformIO.DrawCallback_ResetRenderState; // == ImGui::GetPlatformIO().DrawCallback_ResetRenderState
|
||||
#endif
|
||||
|
||||
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||||
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||||
IM_ASSERT(callback != NULL);
|
||||
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
||||
if (curr_cmd->ElemCount != 0)
|
||||
{
|
||||
@@ -662,7 +670,7 @@ void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool i
|
||||
if (intersect_with_current_clip_rect)
|
||||
{
|
||||
ImVec4 current = _CmdHeader.ClipRect;
|
||||
if (cr.x < current.x) cr.x = current.x;
|
||||
if (cr.x < current.x) cr.x = current.x; // = ClipWith(). Note that passing inverted range wouldn't be fixed here.
|
||||
if (cr.y < current.y) cr.y = current.y;
|
||||
if (cr.z > current.z) cr.z = current.z;
|
||||
if (cr.w > current.w) cr.w = current.w;
|
||||
@@ -806,7 +814,7 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
|
||||
|
||||
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
||||
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, ImDrawFlags flags)
|
||||
{
|
||||
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
@@ -815,6 +823,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
||||
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
||||
const bool thick_line = (thickness > _FringeScale);
|
||||
IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?");
|
||||
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
{
|
||||
@@ -1432,35 +1441,13 @@ void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3,
|
||||
}
|
||||
}
|
||||
|
||||
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
|
||||
{
|
||||
/*
|
||||
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
|
||||
// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
|
||||
if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
|
||||
// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
|
||||
if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
|
||||
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
|
||||
#endif
|
||||
*/
|
||||
// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
|
||||
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
|
||||
// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
|
||||
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
|
||||
{
|
||||
if (rounding >= 0.5f)
|
||||
{
|
||||
flags = FixRectCornerFlags(flags);
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
|
||||
rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
|
||||
}
|
||||
@@ -1490,20 +1477,48 @@ void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float th
|
||||
return;
|
||||
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
|
||||
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
PathLineTo(ImVec2(min_x + 0.5f, y + 0.5f)); // Same as AddLine() above.
|
||||
PathLineTo(ImVec2(max_x + 0.5f, y + 0.5f));
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
PathLineTo(ImVec2(x + 0.5f, min_y + 0.5f)); // Same as AddLine() above.
|
||||
PathLineTo(ImVec2(x + 0.5f, max_y + 0.5f));
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// p_min = upper-left, p_max = lower-right
|
||||
// Note we don't render 1 pixels sized rectangles properly.
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, float thickness, ImDrawFlags flags)
|
||||
{
|
||||
// If this assert triggers on legacy code:
|
||||
// - 1.92.8 (2025/04): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
|
||||
// - 1.82.0 (2021/03): changed ImDrawCornerFlags to ImDrawFlags_RoundCornersXXX values.
|
||||
// If you used hard-coded 1 to 15 or ~0 in flags to configure corner rounding use the new flags!
|
||||
// - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
|
||||
// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
|
||||
// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'.
|
||||
// See "API BREAKING CHANGES" section for 1.82 and 1.90.
|
||||
IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
|
||||
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
|
||||
else
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
|
||||
@@ -1547,7 +1562,7 @@ void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, c
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathLineTo(p4);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
|
||||
@@ -1570,7 +1585,7 @@ void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p
|
||||
PathLineTo(p1);
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
|
||||
@@ -1605,7 +1620,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
}
|
||||
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
||||
@@ -1641,7 +1656,7 @@ void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
// Guaranteed to honor 'num_segments'
|
||||
@@ -1668,7 +1683,7 @@ void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 co
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, true, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
|
||||
@@ -1693,7 +1708,7 @@ void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// Quadratic Bezier takes 3 controls points
|
||||
@@ -1704,7 +1719,7 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierQuadraticCurveTo(p2, p3, num_segments);
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
@@ -1776,7 +1791,10 @@ void ImDrawList::AddImageRounded(ImTextureRef tex_ref, const ImVec2& p_min, cons
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
|
||||
flags = FixRectCornerFlags(flags);
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); // If this assert triggers on legacy code: see comments in ImDrawList::PathRect().
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
||||
{
|
||||
AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col);
|
||||
@@ -2502,10 +2520,11 @@ void ImTextureData::DestroyPixels()
|
||||
// - Default texture data encoded in ASCII
|
||||
// - ImFontAtlas()
|
||||
// - ImFontAtlas::Clear()
|
||||
// - ImFontAtlas::CompactCache()
|
||||
// - ImFontAtlas::ClearFonts()
|
||||
// - ImFontAtlas::ClearInputData()
|
||||
// - ImFontAtlas::ClearTexData()
|
||||
// - ImFontAtlas::ClearFonts()
|
||||
// - ImFontAtlas::CompactCache()
|
||||
// - ImFontAtlas::SetFontLoader()
|
||||
//-----------------------------------------------------------------------------
|
||||
// - ImFontAtlasUpdateNewFrame()
|
||||
// - ImFontAtlasTextureBlockConvert()
|
||||
@@ -2666,7 +2685,9 @@ ImFontAtlas::~ImFontAtlas()
|
||||
TexData = NULL;
|
||||
}
|
||||
|
||||
// If you call this mid-frame, you would need to add new font and bind them!
|
||||
// You probably should not call this directly. It is not well specified.
|
||||
// If you want to replace all your fonts mid-frame, most likely you should instead call ClearFonts() then load the new fonts.
|
||||
// Calling this mid-frame will discard the CPU-side copy of the texture data which is generally unreliable as you may have textures queued for creation or updates.
|
||||
void ImFontAtlas::Clear()
|
||||
{
|
||||
bool backup_renderer_has_textures = RendererHasTextures;
|
||||
@@ -2676,20 +2697,27 @@ void ImFontAtlas::Clear()
|
||||
RendererHasTextures = backup_renderer_has_textures;
|
||||
}
|
||||
|
||||
void ImFontAtlas::CompactCache()
|
||||
void ImFontAtlas::ClearFonts()
|
||||
{
|
||||
ImFontAtlasTextureCompact(this);
|
||||
}
|
||||
|
||||
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
|
||||
{
|
||||
ImFontAtlasBuildSetupFontLoader(this, font_loader);
|
||||
// FIXME-NEWATLAS: Illegal to remove currently bound font.
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasBuildNotifySetFont(this, font, NULL);
|
||||
ImFontAtlasBuildDestroy(this);
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexIsBuilt = false;
|
||||
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
|
||||
if (shared_data->FontAtlas == this)
|
||||
{
|
||||
shared_data->Font = NULL;
|
||||
shared_data->FontScale = shared_data->FontSize = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearInputData()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasFontDestroyOutput(this, font);
|
||||
for (ImFontConfig& font_cfg : Sources)
|
||||
@@ -2713,22 +2741,14 @@ void ImFontAtlas::ClearTexData()
|
||||
//Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearFonts()
|
||||
void ImFontAtlas::CompactCache()
|
||||
{
|
||||
// FIXME-NEWATLAS: Illegal to remove currently bound font.
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
|
||||
for (ImFont* font : Fonts)
|
||||
ImFontAtlasBuildNotifySetFont(this, font, NULL);
|
||||
ImFontAtlasBuildDestroy(this);
|
||||
ClearInputData();
|
||||
Fonts.clear_delete();
|
||||
TexIsBuilt = false;
|
||||
for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
|
||||
if (shared_data->FontAtlas == this)
|
||||
{
|
||||
shared_data->Font = NULL;
|
||||
shared_data->FontScale = shared_data->FontSize = 0.0f;
|
||||
}
|
||||
ImFontAtlasTextureCompact(this);
|
||||
}
|
||||
|
||||
void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
|
||||
{
|
||||
ImFontAtlasBuildSetupFontLoader(this, font_loader);
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
|
||||
@@ -2962,12 +2982,17 @@ void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, I
|
||||
memcpy(dst_tex->GetPixelsAt(dst_x, dst_y + y), src_tex->GetPixelsAt(src_x, src_y + y), w * dst_tex->BytesPerPixel);
|
||||
}
|
||||
|
||||
// Queue texture block update for renderer backend
|
||||
void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
|
||||
{
|
||||
ImTextureDataQueueUpload(tex, x, y, w, h);
|
||||
atlas->TexIsBuilt = false;
|
||||
}
|
||||
|
||||
// Queue texture block update for renderer backend
|
||||
void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h)
|
||||
{
|
||||
IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
|
||||
IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
|
||||
IM_UNUSED(atlas);
|
||||
|
||||
ImTextureRect req = { (unsigned short)x, (unsigned short)y, (unsigned short)w, (unsigned short)h };
|
||||
int new_x1 = ImMax(tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, req.x + req.w);
|
||||
@@ -2980,7 +3005,6 @@ void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex,
|
||||
tex->UsedRect.y = ImMin(tex->UsedRect.y, req.y);
|
||||
tex->UsedRect.w = (unsigned short)(ImMax(tex->UsedRect.x + tex->UsedRect.w, req.x + req.w) - tex->UsedRect.x);
|
||||
tex->UsedRect.h = (unsigned short)(ImMax(tex->UsedRect.y + tex->UsedRect.h, req.y + req.h) - tex->UsedRect.y);
|
||||
atlas->TexIsBuilt = false;
|
||||
|
||||
// No need to queue if status is == ImTextureStatus_WantCreate
|
||||
if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
|
||||
@@ -3052,7 +3076,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
|
||||
}
|
||||
else
|
||||
{
|
||||
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before.
|
||||
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font!"); // When using MergeMode make sure that a font has already been added before.
|
||||
font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back();
|
||||
ImFontAtlasFontDiscardBakes(this, font, 0); // Need to discard bakes if the font was already used, because baked->FontLoaderDatas[] will change size. (#9162)
|
||||
}
|
||||
@@ -3080,6 +3104,11 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
|
||||
IM_ASSERT(font_cfg->FontLoader->FontBakedLoadGlyph != NULL);
|
||||
IM_ASSERT(font_cfg->FontLoader->LoaderInit == NULL && font_cfg->FontLoader->LoaderShutdown == NULL); // FIXME-NEWATLAS: Unsupported yet.
|
||||
}
|
||||
// | Target w/ Implicit RefSize | Target w/ Explicit RefSize |
|
||||
// Adding w/ Implicit RefSize: | OK (same scale) | OK (same scale) |
|
||||
// Adding w/ Explicit RefSize: | KO | OK (custom scale) |
|
||||
if (font_cfg_in->MergeMode && font_cfg_in->SizePixels > 0)
|
||||
IM_ASSERT((font->Flags & ImFontFlags_ImplicitRefSize) == 0 && "Cannot use MergeMode with an explicit reference size when the destination font used an implicit reference size!");
|
||||
IM_ASSERT(font_cfg->FontLoaderData == NULL);
|
||||
|
||||
if (!ImFontAtlasFontSourceInit(this, font_cfg))
|
||||
@@ -3147,7 +3176,10 @@ ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template)
|
||||
if (!font_cfg_template)
|
||||
font_cfg.PixelSnapH = true; // Prevents sub-integer scaling factors at lower-level layers.
|
||||
if (font_cfg.SizePixels <= 0.0f)
|
||||
{
|
||||
font_cfg.SizePixels = 13.0f; // This only serves (1) as a reference for GlyphOffset.y setting and (2) as a default for pre-1.92 backend.
|
||||
font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
|
||||
}
|
||||
if (font_cfg.Name[0] == '\0')
|
||||
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyClean.ttf");
|
||||
font_cfg.EllipsisChar = (ImWchar)0x0085;
|
||||
@@ -3172,7 +3204,10 @@ ImFont* ImFontAtlas::AddFontDefaultVector(const ImFontConfig* font_cfg_template)
|
||||
if (!font_cfg_template)
|
||||
font_cfg.PixelSnapH = true; // Precisely match ProggyClean, but prevents sub-integer scaling factors at lower-level layers.
|
||||
if (font_cfg.SizePixels <= 0.0f)
|
||||
{
|
||||
font_cfg.SizePixels = 13.0f;
|
||||
font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
|
||||
}
|
||||
if (font_cfg.Name[0] == '\0')
|
||||
ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyForever.ttf");
|
||||
font_cfg.ExtraSizeScale *= 1.015f; // Match ProggyClean
|
||||
@@ -6016,7 +6051,7 @@ void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float
|
||||
draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
||||
draw_list->PathLineTo(ImVec2(bx, by));
|
||||
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
||||
draw_list->PathStroke(col, 0, thickness);
|
||||
draw_list->PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
||||
|
||||
+24
-13
@@ -95,6 +95,10 @@ static void* (*GImGuiFreeTypeAllocFunc)(size_t size, void* user_data) = ImGuiFre
|
||||
static void (*GImGuiFreeTypeFreeFunc)(void* ptr, void* user_data) = ImGuiFreeTypeDefaultFreeFunc;
|
||||
static void* GImGuiFreeTypeAllocatorUserData = nullptr;
|
||||
|
||||
// Load struct
|
||||
static ImFontLoader GImGuiFreeTypeLoader;
|
||||
static char GImGuiFreeTypeLoaderName[48] = "FreeType";
|
||||
|
||||
// Lunasvg support
|
||||
#ifdef IMGUI_ENABLE_FREETYPE_LUNASVG
|
||||
static FT_Error ImGuiLunasvgPortInit(FT_Pointer* state);
|
||||
@@ -146,6 +150,7 @@ struct ImGui_ImplFreeType_Data
|
||||
{
|
||||
FT_Library Library;
|
||||
FT_MemoryRec_ MemoryManager;
|
||||
char BackendName[48];
|
||||
ImGui_ImplFreeType_Data() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
@@ -359,6 +364,11 @@ static bool ImGui_ImplFreeType_LoaderInit(ImFontAtlas* atlas)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update ImFontLoader::Name field with linked version
|
||||
FT_Int ver_linked_major, ver_linked_minor, ver_linked_patch;
|
||||
FT_Library_Version(bd->Library, &ver_linked_major, &ver_linked_minor, &ver_linked_patch);
|
||||
snprintf(GImGuiFreeTypeLoaderName, sizeof(GImGuiFreeTypeLoaderName), "FreeType (%d.%d.%d; %d.%d.%d)", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH, ver_linked_major, ver_linked_minor, ver_linked_patch);
|
||||
|
||||
// If you don't call FT_Add_Default_Modules() the rest of code may work, but FreeType won't use our custom allocator.
|
||||
FT_Add_Default_Modules(bd->Library);
|
||||
|
||||
@@ -418,8 +428,9 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
|
||||
{
|
||||
IM_UNUSED(atlas);
|
||||
float size = baked->Size;
|
||||
const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
|
||||
if (src->MergeMode && src->SizePixels != 0.0f)
|
||||
size *= (src->SizePixels / baked->OwnerFont->Sources[0]->SizePixels);
|
||||
size *= (src->SizePixels / ref_size);
|
||||
size *= src->ExtraSizeScale;
|
||||
|
||||
ImGui_ImplFreeType_FontSrcData* bd_font_data = (ImGui_ImplFreeType_FontSrcData*)src->FontLoaderData;
|
||||
@@ -569,18 +580,18 @@ static bool ImGui_ImplFreetype_FontSrcContainsGlyph(ImFontAtlas* atlas, ImFontCo
|
||||
|
||||
const ImFontLoader* ImGuiFreeType::GetFontLoader()
|
||||
{
|
||||
static ImFontLoader loader;
|
||||
loader.Name = "FreeType";
|
||||
loader.LoaderInit = ImGui_ImplFreeType_LoaderInit;
|
||||
loader.LoaderShutdown = ImGui_ImplFreeType_LoaderShutdown;
|
||||
loader.FontSrcInit = ImGui_ImplFreeType_FontSrcInit;
|
||||
loader.FontSrcDestroy = ImGui_ImplFreeType_FontSrcDestroy;
|
||||
loader.FontSrcContainsGlyph = ImGui_ImplFreetype_FontSrcContainsGlyph;
|
||||
loader.FontBakedInit = ImGui_ImplFreeType_FontBakedInit;
|
||||
loader.FontBakedDestroy = ImGui_ImplFreeType_FontBakedDestroy;
|
||||
loader.FontBakedLoadGlyph = ImGui_ImplFreeType_FontBakedLoadGlyph;
|
||||
loader.FontBakedSrcLoaderDataSize = sizeof(ImGui_ImplFreeType_FontSrcBakedData);
|
||||
return &loader;
|
||||
ImFontLoader* loader = &GImGuiFreeTypeLoader;
|
||||
loader->Name = GImGuiFreeTypeLoaderName; // Initially "FreeType" then updated during the call to ImGui_ImplFreeType_LoaderInit()
|
||||
loader->LoaderInit = ImGui_ImplFreeType_LoaderInit;
|
||||
loader->LoaderShutdown = ImGui_ImplFreeType_LoaderShutdown;
|
||||
loader->FontSrcInit = ImGui_ImplFreeType_FontSrcInit;
|
||||
loader->FontSrcDestroy = ImGui_ImplFreeType_FontSrcDestroy;
|
||||
loader->FontSrcContainsGlyph = ImGui_ImplFreetype_FontSrcContainsGlyph;
|
||||
loader->FontBakedInit = ImGui_ImplFreeType_FontBakedInit;
|
||||
loader->FontBakedDestroy = ImGui_ImplFreeType_FontBakedDestroy;
|
||||
loader->FontBakedLoadGlyph = ImGui_ImplFreeType_FontBakedLoadGlyph;
|
||||
loader->FontBakedSrcLoaderDataSize = sizeof(ImGui_ImplFreeType_FontSrcBakedData);
|
||||
return loader;
|
||||
}
|
||||
|
||||
void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data)
|
||||
|
||||
Vendored
+50
-27
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.7
|
||||
// dear imgui, v1.92.8
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@@ -240,6 +240,7 @@ Index of this file:
|
||||
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
|
||||
#pragma GCC diagnostic ignored "-Wstrict-overflow"
|
||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may change value
|
||||
#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
|
||||
#endif
|
||||
|
||||
@@ -1315,14 +1316,32 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
table->InnerWindow->DecoInnerSizeY1 = table_instance->LastFrozenHeight;
|
||||
table_instance->LastFrozenHeight = 0.0f;
|
||||
|
||||
// Initial state
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
ImGuiBoxSelectState* bs = &g.BoxSelectState;
|
||||
if (bs->Window == inner_window && bs->UnclipMode)
|
||||
TableApplyExternalUnclipRect(table, bs->UnclipRect);
|
||||
|
||||
// Initial state
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
else
|
||||
inner_window->DrawList->PushClipRect(inner_window->InnerClipRect.Min, inner_window->InnerClipRect.Max, false); // FIXME: use table->InnerClipRect?
|
||||
}
|
||||
|
||||
// When starting a BeginMultiSelect() after table has been layout we update IsRequestOutput fields.
|
||||
void ImGui::TableApplyExternalUnclipRect(ImGuiTable* table, ImRect& rect)
|
||||
{
|
||||
if (rect.IsInverted())
|
||||
return;
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (!column->IsRequestOutput)
|
||||
if (rect.Overlaps(ImRect(column->MinX, table->WorkRect.Min.y, column->MaxX, FLT_MAX)))
|
||||
column->IsRequestOutput = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
|
||||
// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
|
||||
void ImGui::TableUpdateBorders(ImGuiTable* table)
|
||||
@@ -1436,12 +1455,12 @@ void ImGui::EndTable()
|
||||
if (table->Flags & ImGuiTableFlags_ScrollX)
|
||||
{
|
||||
const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
|
||||
float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x;
|
||||
float max_pos_x = inner_window->DC.CursorMaxPos.x;
|
||||
if (table->RightMostEnabledColumn != -1)
|
||||
max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
|
||||
if (table->ResizedColumn != -1)
|
||||
max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2);
|
||||
table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
|
||||
inner_window->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
|
||||
}
|
||||
|
||||
// Pop clipping rect
|
||||
@@ -1550,7 +1569,7 @@ void ImGui::EndTable()
|
||||
}
|
||||
else
|
||||
{
|
||||
table->InnerWindow->DC.TreeDepth--;
|
||||
inner_window->DC.TreeDepth--;
|
||||
ItemSize(table->OuterRect.GetSize());
|
||||
ItemAdd(table->OuterRect, 0);
|
||||
}
|
||||
@@ -1565,13 +1584,12 @@ void ImGui::EndTable()
|
||||
}
|
||||
else if (temp_data->UserOuterSize.x <= 0.0f)
|
||||
{
|
||||
// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block
|
||||
// - Checking for ImGuiTableFlags_ScrollX/ScrollY flag makes us a frame ahead when disabling those flags.
|
||||
// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback.
|
||||
const float inner_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth; // Slightly misleading name but used for code symmetry with inner_content_max_y
|
||||
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.x : 0.0f);
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, inner_content_max_x + decoration_size - temp_data->UserOuterSize.x);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, inner_content_max_x + decoration_size));
|
||||
// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block, #9352
|
||||
// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback? See broken test in 'table_reported_size_outer'
|
||||
const float outer_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth;
|
||||
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((inner_window != outer_window) ? inner_window->ScrollbarSizes.x : 0.0f);
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, outer_content_max_x + decoration_size - temp_data->UserOuterSize.x);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, outer_content_max_x + decoration_size));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1579,9 +1597,12 @@ void ImGui::EndTable()
|
||||
}
|
||||
if (temp_data->UserOuterSize.y <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.y : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
|
||||
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y + decoration_size));
|
||||
// (same comment as above)
|
||||
const float outer_content_size_y = (inner_window == outer_window) ? (inner_content_max_y - table->InnerRect.Min.y) : (inner_content_max_y - inner_window->DC.CursorStartPos.y);
|
||||
const float outer_content_max_y = table->OuterRect.Min.y + outer_content_size_y;
|
||||
const float decoration_size = (inner_window != outer_window ? inner_window->ScrollbarSizes.y : 0.0f);
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, outer_content_max_y + decoration_size - temp_data->UserOuterSize.y);
|
||||
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, outer_content_max_y + decoration_size));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1641,7 +1662,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT_USER_ERROR_RET(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
IM_ASSERT_USER_ERROR_RET(table->DeclColumnsCount < table->ColumnsCount, "TableSetupColumn(): called too many times!");
|
||||
IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!");
|
||||
IM_ASSERT_USER_ERROR_RET(table->IsLayoutLocked == false, "TableSetupColumn(): need to call before first row!"); // Table layout is locked when submitting a row or when calling BeginMultiSelect() with box-select.
|
||||
IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
|
||||
|
||||
ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
|
||||
@@ -2053,11 +2074,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
|
||||
// Draw top border
|
||||
if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), top_border_col, border_size);
|
||||
window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y1, top_border_col, border_size);
|
||||
|
||||
// Draw bottom border at the row unfreezing mark (always strong)
|
||||
if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size);
|
||||
window->DrawList->AddLineH(table->BorderX1, table->BorderX2, bg_y2, table->BorderColorStrong, border_size);
|
||||
}
|
||||
|
||||
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
|
||||
@@ -2834,7 +2855,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
else if ((table->Flags & (ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_NoBordersInBody)) == 0)
|
||||
draw_y2 = draw_y2_body;
|
||||
if (draw_y2 > draw_y1)
|
||||
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), TableGetColumnBorderCol(table, order_n, column_n), border_size);
|
||||
inner_drawlist->AddLineV(column->MaxX, draw_y1, draw_y2, TableGetColumnBorderCol(table, order_n, column_n), border_size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2851,17 +2872,17 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const ImU32 outer_col = table->BorderColorStrong;
|
||||
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
|
||||
{
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
|
||||
{
|
||||
inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
|
||||
inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
|
||||
inner_drawlist->AddLineV(outer_border.Min.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
|
||||
inner_drawlist->AddLineV(outer_border.Max.x, outer_border.Min.y, outer_border.Max.y, outer_col, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterH)
|
||||
{
|
||||
inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size);
|
||||
inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size);
|
||||
inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Min.y, outer_col, border_size);
|
||||
inner_drawlist->AddLineH(outer_border.Min.x, outer_border.Max.x, outer_border.Max.y, outer_col, border_size);
|
||||
}
|
||||
}
|
||||
if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
|
||||
@@ -2869,7 +2890,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
// Draw bottom-most row border between it is above outer border.
|
||||
const float border_y = table->RowPosY2;
|
||||
if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
|
||||
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
|
||||
inner_drawlist->AddLineH(table->BorderX1, table->BorderX2, border_y, table->BorderColorLight, border_size);
|
||||
}
|
||||
|
||||
inner_drawlist->PopClipRect();
|
||||
@@ -3174,7 +3195,7 @@ void ImGui::TableHeader(const char* label)
|
||||
if (label == NULL)
|
||||
label = "";
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, true);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
ImVec2 label_pos = window->DC.CursorPos;
|
||||
|
||||
// If we already got a row height, there's use that.
|
||||
@@ -3293,6 +3314,8 @@ void ImGui::TableHeader(const char* label)
|
||||
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
|
||||
if (IsPopupOpenRequestForItem(ImGuiPopupFlags_None, id))
|
||||
TableOpenContextMenu(column_n);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||
}
|
||||
|
||||
// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
|
||||
@@ -4595,7 +4618,7 @@ void ImGui::EndColumns()
|
||||
// Draw column
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
||||
const float xi = IM_TRUNC(x);
|
||||
window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
|
||||
window->DrawList->AddLineV(xi, y1 + 1.0f, y2, col);
|
||||
}
|
||||
|
||||
// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
|
||||
|
||||
Vendored
+256
-104
File diff suppressed because it is too large
Load Diff
@@ -3248,7 +3248,7 @@ void ImGuiFullscreen::DrawNotifications(ImVec2& position, float spacing)
|
||||
ImVec2(box_max.x + shadow_size, box_max.y + shadow_size),
|
||||
IM_COL32(20, 20, 20, (180 * opacity) / 255u), rounding, ImDrawFlags_RoundCornersAll);
|
||||
dl->AddRectFilled(box_min, box_max, background_color, rounding, ImDrawFlags_RoundCornersAll);
|
||||
dl->AddRect(box_min, box_max, border_color, rounding, ImDrawFlags_RoundCornersAll, ImGuiFullscreen::LayoutScale(1.0f));
|
||||
dl->AddRect(box_min, box_max, border_color, rounding, ImGuiFullscreen::LayoutScale(1.0f), ImDrawFlags_RoundCornersAll);
|
||||
|
||||
const ImVec2 badge_min(box_min.x + horizontal_padding, box_min.y + vertical_padding);
|
||||
const ImVec2 badge_max(badge_min.x + badge_size, badge_min.y + badge_size);
|
||||
|
||||
Reference in New Issue
Block a user