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gamedb-overlay: let SLPM-74405 inherit InstantDMAHack from bin
The mobile GameDB base predated upstream PCSX2's addition of InstantDMAHack
("Stops hang when entering Sword Select screen") to Samurai: Complete Edition
and never resynced, so the Android/iOS copies carried EETimingHack alone. The
generated overlay faithfully reproduced that stale state, which the override
loader's clear-then-replace on gameFixes would re-inflict on mobile/ARM64-Linux.
The drop was never intentional (no commit in the Android line ever touched this
entry's fixes; the fix is an arch-neutral DMA-timing hang fix). Remove the
overlay entry so the mobile tiers inherit bin's full [EETimingHack,
InstantDMAHack].
This commit is contained in:
@@ -1302,9 +1302,6 @@ SLPM-74262:
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SLPM-74288:
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clampModes:
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vu1ClampMode: 1
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SLPM-74405:
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gameFixes:
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- EETimingHack
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SLPS-20015:
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clampModes:
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eeClampMode: 3
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