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GameDB: Dirge of Cerberus no longer needs hardware readbacks disabled
Render-pass coalescing (Brian Degenhardt) carries the cost the readback workaround was compensating for, so drop hwDownloadMode from all six regional serials and let them run with readbacks on. coalesceRenderPasses stays.
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@@ -95,7 +95,6 @@ SCAJ-20169:
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autoFlush: 1
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coalesceRenderPasses: 1
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halfPixelOffset: 5
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hwDownloadMode: 2
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nativeScaling: 2
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recommendedBlendingLevel: 4
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SCAJ-20173:
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@@ -947,7 +946,6 @@ SLES-54185:
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autoFlush: 1
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coalesceRenderPasses: 1
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halfPixelOffset: 5
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hwDownloadMode: 2
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nativeScaling: 2
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recommendedBlendingLevel: 4
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SLES-54321:
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@@ -1228,7 +1226,6 @@ SLPM-66271:
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autoFlush: 1
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coalesceRenderPasses: 1
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halfPixelOffset: 5
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hwDownloadMode: 2
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nativeScaling: 2
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recommendedBlendingLevel: 4
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SLPM-66354:
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@@ -1274,7 +1271,6 @@ SLPM-66629:
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autoFlush: 1
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coalesceRenderPasses: 1
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halfPixelOffset: 5
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hwDownloadMode: 2
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nativeScaling: 2
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recommendedBlendingLevel: 4
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SLPM-66782:
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@@ -1299,7 +1295,6 @@ SLPM-68016:
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autoFlush: 1
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coalesceRenderPasses: 1
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halfPixelOffset: 5
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hwDownloadMode: 2
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nativeScaling: 2
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recommendedBlendingLevel: 4
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SLPM-74229:
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@@ -1617,7 +1612,6 @@ SLUS-21419:
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autoFlush: 1
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coalesceRenderPasses: 1
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halfPixelOffset: 5
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hwDownloadMode: 2
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nativeScaling: 2
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recommendedBlendingLevel: 4
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SLUS-21442:
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