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Update build instructions in README.md
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@@ -68,7 +68,12 @@ Please note that a BIOS dump from a legitimately-owned PS2 console is required t
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Prerequisites: Xcode command-line tools, CMake, Qt6, and the PCSX2 dependency bundle.
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```bash
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# 1. Configure (one-time)
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# 1. Dependencies can be built using
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bash .github/workflows/scripts/macos/build-dependencies-universal.sh "path/to/pcsx2-deps"
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```
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```bash
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# 2. Configure (one-time)
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cmake -DCMAKE_PREFIX_PATH="/path/to/pcsx2-deps" \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_OSX_ARCHITECTURES="arm64" \
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@@ -78,14 +83,14 @@ cmake -DCMAKE_PREFIX_PATH="/path/to/pcsx2-deps" \
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-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
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-B build .
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# 2. Build
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# 3. Build
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cmake --build build --target pcsx2-qt -j$(sysctl -n hw.ncpu)
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# 3. Post-process macOS bundle (required!)
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# 4. Post-process macOS bundle (required!)
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cmake --build build --target pcsx2-postprocess-bundle
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codesign --force --deep --sign - build/pcsx2-qt/PCSX2.app
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# 4. Run
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# 5. Run
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open build/pcsx2-qt/PCSX2.app
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```
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