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GS/HW: Restrict CPU Sprite abort to non-opaque draws
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@@ -6281,7 +6281,7 @@ bool GSRendererHW::CanUseSwPrimRender(bool no_rt, bool no_ds, bool draw_sprite_t
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}
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}
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if (PRIM->ABE && m_vt.m_eq.rgba == 0xffff)
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if (PRIM->ABE && m_vt.m_eq.rgba == 0xffff && !m_context->ALPHA.IsOpaque(GetAlphaMinMax().min, GetAlphaMinMax().max))
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{
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GSTextureCache::Target* rt = g_texture_cache->GetTargetWithSharedBits(m_cached_ctx.FRAME.Block(), m_cached_ctx.FRAME.PSM);
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