Many fixes

Fixed multiple GPU bugs: poly seam, wrong rect colors, transparent overlap
Implemented Namco GunCon support
Implemented support from 4MB/8MB RAM
This commit is contained in:
allkern
2024-06-11 16:05:22 -03:00
parent fe9be079e1
commit b043b94344
15 changed files with 371 additions and 70 deletions
+1
View File
@@ -39,6 +39,7 @@ Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 2) (Ninja Hayate) *9
Tokimeki Memorial 2 (Japan) *1
Tomb Raider (USA) *8
Tony Hawk's Pro Skater (USA) *10
Vib-Ribbon (Japan) *8
WipeOut (USA) *7
Yu-Gi-Oh! Forbidden Memories (USA) *1
+4
View File
@@ -1,5 +1,6 @@
#include "../psx/psx.h"
#include "../psx/input/sda.h"
#include "../psx/input/guncon.h"
#include "../psx/disc/cue.h"
#include "screen.h"
@@ -75,6 +76,9 @@ int main(int argc, const char* argv[]) {
psx_input_t* input = psx_input_create();
psx_input_init(input);
// psxi_guncon_t* controller = psxi_guncon_create();
// psxi_guncon_init(controller);
// psxi_guncon_init_input(controller, input);
psxi_sda_t* controller = psxi_sda_create();
psxi_sda_init(controller, SDA_MODEL_DIGITAL);
psxi_sda_init_input(controller, input);
+41
View File
@@ -1,6 +1,7 @@
#include "screen.h"
#include "input/sda.h"
#include "input/guncon.h"
uint32_t screen_get_button(SDL_Keycode k) {
if (k == SDLK_x ) return PSXI_SW_SDA_CROSS;
@@ -356,6 +357,46 @@ void psxe_screen_update(psxe_screen_t* screen) {
}
} break;
// To-do: GunCon
// case SDL_MOUSEMOTION: {
// psx_pad_analog_change(screen->pad, 0, PSXI_AX_GUNCON_SX, psx_get_dmode_width(screen->psx));
// psx_pad_analog_change(screen->pad, 0, PSXI_AX_GUNCON_SY, psx_get_dmode_height(screen->psx));
// psx_pad_analog_change(screen->pad, 0, PSXI_AX_GUNCON_X, event.motion.x * (1.0f / (float)screen->scale));
// psx_pad_analog_change(screen->pad, 0, PSXI_AX_GUNCON_Y, event.motion.y * (1.0f / (float)screen->scale));
// } break;
// case SDL_MOUSEBUTTONDOWN: {
// switch (event.button.button) {
// case SDL_BUTTON_LEFT: {
// psx_pad_button_press(screen->pad, 0, PSXI_SW_GUNCON_A);
// } break;
// case SDL_BUTTON_RIGHT: {
// psx_pad_button_press(screen->pad, 0, PSXI_SW_GUNCON_B);
// } break;
// case SDL_BUTTON_MIDDLE: {
// psx_pad_button_press(screen->pad, 0, PSXI_SW_GUNCON_TRIGGER);
// } break;
// }
// } break;
// case SDL_MOUSEBUTTONUP: {
// switch (event.button.button) {
// case SDL_BUTTON_LEFT: {
// psx_pad_button_release(screen->pad, 0, PSXI_SW_GUNCON_A);
// } break;
// case SDL_BUTTON_RIGHT: {
// psx_pad_button_release(screen->pad, 0, PSXI_SW_GUNCON_B);
// } break;
// case SDL_BUTTON_MIDDLE: {
// psx_pad_button_release(screen->pad, 0, PSXI_SW_GUNCON_TRIGGER);
// } break;
// }
// } break;
case SDL_TEXTINPUT: {
psx_exp2_atcons_put(screen->psx->exp2, event.text.text[0]);
} break;
+6
View File
@@ -104,6 +104,12 @@ uint16_t psx_bus_read16(psx_bus_t* bus, uint32_t addr) {
if (addr == 0x1f801054)
return 0x05;
if (addr == 0x1f400004)
return 0xc0;
if (addr == 0x1f400006)
return 0x1fe0;
printf("Unhandled 16-bit read from %08x:%08x\n", vaddr, addr);
// exit(1);
+21 -11
View File
@@ -73,23 +73,24 @@ void cdrom_fetch_video_sector(psx_cdrom_t* cdrom) {
msf_add_f(&cdrom->seek_msf, 1);
return;
// Check RT and Video/Data bit
// if (cdrom->dfifo[0x12] & 4)
// continue;
// If we get here it means this is a real-time video sector.
// If the XA filter is disabled, we're done
if (!(cdrom->mode & MODE_XA_FILTER))
return;
// if (!(cdrom->mode & MODE_XA_FILTER))
// return;
// Else check XA file/channel
int file_eq = cdrom->dfifo[0x10] == cdrom->xa_file;
int channel_eq = cdrom->dfifo[0x11] == cdrom->xa_channel;
// // Else check XA file/channel
// int file_eq = cdrom->dfifo[0x10] == cdrom->xa_file;
// int channel_eq = cdrom->dfifo[0x11] == cdrom->xa_channel;
// If they are equal to our filter values, we're done
// else keep searching
if (file_eq && channel_eq)
return;
// // If they are equal to our filter values, we're done
// // else keep searching
// if (file_eq && channel_eq)
// return;
}
}
@@ -921,7 +922,7 @@ void cdrom_cmd_getlocp(psx_cdrom_t* cdrom) {
} break;
case CD_STATE_SEND_RESP1: {
msf_t absolute = cdrom->xa_playing ? cdrom->xa_msf : cdrom->seek_msf;
msf_t absolute = cdrom->seek_msf;
msf_t relative = absolute;
msf_t track_msf = cdrom_get_track_addr(cdrom, absolute);
@@ -963,7 +964,7 @@ void cdrom_cmd_getlocp(psx_cdrom_t* cdrom) {
RESP_PUSH(relative.s);
RESP_PUSH(relative.m);
RESP_PUSH(0x01);
RESP_PUSH(0x01);
RESP_PUSH(0x15);
if (cdrom->ongoing_read_command) {
printf("getlocp command=%02x\n", cdrom->ongoing_read_command);
@@ -1804,6 +1805,15 @@ void psx_cdrom_init(psx_cdrom_t* cdrom, psx_ic_t* ic) {
memset(cdrom->xa_right_resample_buf, 0, (XA_STEREO_RESAMPLE_SIZE * 2) * sizeof(int16_t));
memset(cdrom->xa_mono_resample_buf, 0, (XA_MONO_RESAMPLE_SIZE * 2) * sizeof(int16_t));
cdrom->vol[0] = 0x80;
cdrom->vol[1] = 0x00;
cdrom->vol[2] = 0x80;
cdrom->vol[3] = 0x00;
cdrom->vapp[0] = 0x80;
cdrom->vapp[1] = 0x00;
cdrom->vapp[2] = 0x80;
cdrom->vapp[3] = 0x00;
cdrom->seek_msf.m = 0;
cdrom->seek_msf.s = 2;
cdrom->seek_msf.f = 0;
+69 -43
View File
@@ -6,6 +6,8 @@
#include "gpu.h"
#include "../log.h"
#define SE10(v) ((int16_t)((v) << 5) >> 5)
int g_psx_gpu_dither_kernel[] = {
-4, +0, -3, +1,
+2, -2, +3, -1,
@@ -176,6 +178,9 @@ uint16_t gpu_fetch_texel(psx_gpu_t* gpu, uint16_t tx, uint16_t ty, uint32_t tpx,
}
}
#define TL(z, a, b) \
((z < 0) || ((z == 0) && ((b.y > a.y) || ((b.y == a.y) && (b.x < a.x)))))
void gpu_render_triangle(psx_gpu_t* gpu, vertex_t v0, vertex_t v1, vertex_t v2, poly_data_t data, int edge) {
vertex_t a, b, c, p;
@@ -216,7 +221,7 @@ void gpu_render_triangle(psx_gpu_t* gpu, vertex_t v0, vertex_t v1, vertex_t v2,
int xmax = max3(a.x, b.x, c.x);
int ymax = max3(a.y, b.y, c.y);
if (((xmax - xmin) > 2048) || ((ymax - ymin) > 1024))
if (((xmax - xmin) > 2048) || ((ymax - ymin) > 1024))
return;
float area = EDGE(a, b, c);
@@ -233,24 +238,27 @@ void gpu_render_triangle(psx_gpu_t* gpu, vertex_t v0, vertex_t v1, vertex_t v2,
p.y = y;
float z0 = EDGE(b, c, p);
if (TL(z0, b, c))
continue;
float z1 = EDGE(c, a, p);
if (TL(z1, c, a))
continue;
float z2 = EDGE(a, b, p);
int e = ((z0 < 0) || (z1 < 0) || (z2 < 0));
if (transp && edge)
e = ((z0 < 0) || (z1 <= 0) || (z2 < 0));
if (e)
if (TL(z2, a, b))
continue;
uint16_t color = 0;
uint32_t mod = 0;
if (data.attrib & PA_SHADED) {
int cr = (z0 * ((a.c >> 0) & 0xff) + z1 * ((b.c >> 0) & 0xff) + z2 * ((c.c >> 0) & 0xff)) / area;
int cg = (z0 * ((a.c >> 8) & 0xff) + z1 * ((b.c >> 8) & 0xff) + z2 * ((c.c >> 8) & 0xff)) / area;
int cb = (z0 * ((a.c >> 16) & 0xff) + z1 * ((b.c >> 16) & 0xff) + z2 * ((c.c >> 16) & 0xff)) / area;
float cr = (z0 * ((a.c >> 0) & 0xff) + z1 * ((b.c >> 0) & 0xff) + z2 * ((c.c >> 0) & 0xff)) / area;
float cg = (z0 * ((a.c >> 8) & 0xff) + z1 * ((b.c >> 8) & 0xff) + z2 * ((c.c >> 8) & 0xff)) / area;
float cb = (z0 * ((a.c >> 16) & 0xff) + z1 * ((b.c >> 16) & 0xff) + z2 * ((c.c >> 16) & 0xff)) / area;
int dy = (y - ymin) & 3;
int dx = (x - xmin) & 3;
@@ -262,11 +270,15 @@ void gpu_render_triangle(psx_gpu_t* gpu, vertex_t v0, vertex_t v1, vertex_t v2,
cb += dither;
// Saturate (clamp) to 00-ff
cr = (cr >= 0xff) ? 0xff : ((cr <= 0) ? 0 : cr);
cg = (cg >= 0xff) ? 0xff : ((cg <= 0) ? 0 : cg);
cb = (cb >= 0xff) ? 0xff : ((cb <= 0) ? 0 : cb);
cr = (cr >= 255.0f) ? 255.0f : ((cr <= 0.0f) ? 0.0f : cr);
cg = (cg >= 255.0f) ? 255.0f : ((cg <= 0.0f) ? 0.0f : cg);
cb = (cb >= 255.0f) ? 255.0f : ((cb <= 0.0f) ? 0.0f : cb);
uint32_t rgb = (cb << 16) | (cg << 8) | cr;
unsigned int ucr = roundf(cr);
unsigned int ucg = roundf(cg);
unsigned int ucb = roundf(cb);
uint32_t rgb = (ucb << 16) | (ucg << 8) | ucr;
mod = rgb;
} else {
@@ -274,15 +286,15 @@ void gpu_render_triangle(psx_gpu_t* gpu, vertex_t v0, vertex_t v1, vertex_t v2,
}
if (data.attrib & PA_TEXTURED) {
uint32_t tx = ((z0 * a.tx) + (z1 * b.tx) + (z2 * c.tx)) / area;
uint32_t ty = ((z0 * a.ty) + (z1 * b.ty) + (z2 * c.ty)) / area;
uint32_t tx = roundf(((z0 * a.tx) + (z1 * b.tx) + (z2 * c.tx)) / area);
uint32_t ty = roundf(((z0 * a.ty) + (z1 * b.ty) + (z2 * c.ty)) / area);
uint16_t texel = gpu_fetch_texel(gpu, tx, ty, tpx, tpy, clutx, cluty, depth);
if (!texel)
continue;
if (transp)
if ((data.attrib & PA_TRANSP) != 0)
transp = (texel & 0x8000) != 0;
if (data.attrib & PA_RAW) {
@@ -304,9 +316,9 @@ void gpu_render_triangle(psx_gpu_t* gpu, vertex_t v0, vertex_t v1, vertex_t v2,
cg = (cg >= 255.0f) ? 255.0f : ((cg <= 0.0f) ? 0.0f : cg);
cb = (cb >= 255.0f) ? 255.0f : ((cb <= 0.0f) ? 0.0f : cb);
unsigned int ucr = cr;
unsigned int ucg = cg;
unsigned int ucb = cb;
unsigned int ucr = roundf(cr);
unsigned int ucg = roundf(cg);
unsigned int ucb = roundf(cb);
uint32_t rgb = ucr | (ucg << 8) | (ucb << 16);
@@ -355,9 +367,9 @@ void gpu_render_triangle(psx_gpu_t* gpu, vertex_t v0, vertex_t v1, vertex_t v2,
cg = (cg >= 255.0f) ? 255.0f : ((cg <= 0.0f) ? 0.0f : cg);
cb = (cb >= 255.0f) ? 255.0f : ((cb <= 0.0f) ? 0.0f : cb);
unsigned int ucr = cr;
unsigned int ucg = cg;
unsigned int ucb = cb;
unsigned int ucr = roundf(cr);
unsigned int ucg = roundf(cg);
unsigned int ucb = roundf(cb);
uint32_t rgb = ucr | (ucg << 8) | (ucb << 16);
@@ -431,7 +443,7 @@ void gpu_render_rect(psx_gpu_t* gpu, rect_data_t data) {
if (!texel)
goto skip;
if (transp)
if ((data.attrib & RA_TRANSP) != 0)
transp = (texel & 0x8000) != 0;
float tr = ((texel >> 0 ) & 0x1f) << 3;
@@ -446,9 +458,13 @@ void gpu_render_rect(psx_gpu_t* gpu, rect_data_t data) {
float cg = (tg * mg) / 128.0f;
float cb = (tb * mb) / 128.0f;
unsigned int ucr = cr;
unsigned int ucg = cg;
unsigned int ucb = cb;
cr = (cr >= 255.0f) ? 255.0f : ((cr <= 0.0f) ? 0.0f : cr);
cg = (cg >= 255.0f) ? 255.0f : ((cg <= 0.0f) ? 0.0f : cg);
cb = (cb >= 255.0f) ? 255.0f : ((cb <= 0.0f) ? 0.0f : cb);
unsigned int ucr = roundf(cr);
unsigned int ucg = roundf(cg);
unsigned int ucb = roundf(cb);
uint32_t rgb = ucr | (ucg << 8) | (ucb << 16);
@@ -495,9 +511,9 @@ void gpu_render_rect(psx_gpu_t* gpu, rect_data_t data) {
cg = (cg >= 255.0f) ? 255.0f : ((cg <= 0.0f) ? 0.0f : cg);
cb = (cb >= 255.0f) ? 255.0f : ((cb <= 0.0f) ? 0.0f : cb);
unsigned int ucr = cr;
unsigned int ucg = cg;
unsigned int ucb = cb;
unsigned int ucr = roundf(cr);
unsigned int ucg = roundf(cg);
unsigned int ucb = roundf(cb);
uint32_t rgb = ucr | (ucg << 8) | (ucb << 16);
@@ -851,8 +867,8 @@ void gpu_rect(psx_gpu_t* gpu) {
int size_offset = 2 + textured;
rect.v0.c = gpu->buf[0] & 0xffffff;
rect.v0.x = gpu->buf[1] & 0xffff;
rect.v0.y = gpu->buf[1] >> 16;
rect.v0.x = SE10(gpu->buf[1] & 0xffff);
rect.v0.y = SE10(gpu->buf[1] >> 16);
rect.v0.tx = (gpu->buf[2] >> 0) & 0xff;
rect.v0.ty = (gpu->buf[2] >> 8) & 0xff;
rect.clut = gpu->buf[2] >> 16;
@@ -903,18 +919,28 @@ void gpu_poly(psx_gpu_t* gpu) {
poly.clut = gpu->buf[2] >> 16;
poly.texp = gpu->buf[texp_offset] >> 16;
// Undocumented behavior?
// Fixes Mortal Kombat II, Bubble Bobble, Driver 1 & 2
if (textured) {
gpu->texp_x = (poly.texp & 0xf) << 6;
gpu->texp_y = (poly.texp & 0x10) << 4;
gpu->texp_d = (poly.texp >> 7) & 0x3;
gpu->gpustat &= 0xfffffe00;
gpu->gpustat |= poly.texp & 0x1ff;
}
poly.v[0].c = gpu->buf[0+0*color_offset] & 0xffffff;
poly.v[1].c = gpu->buf[0+1*color_offset] & 0xffffff;
poly.v[2].c = gpu->buf[0+2*color_offset] & 0xffffff;
poly.v[3].c = gpu->buf[0+3*color_offset] & 0xffffff;
poly.v[0].x = gpu->buf[1+0*vert_offset] & 0xffff;
poly.v[1].x = gpu->buf[1+1*vert_offset] & 0xffff;
poly.v[2].x = gpu->buf[1+2*vert_offset] & 0xffff;
poly.v[3].x = gpu->buf[1+3*vert_offset] & 0xffff;
poly.v[0].y = gpu->buf[1+0*vert_offset] >> 16;
poly.v[1].y = gpu->buf[1+1*vert_offset] >> 16;
poly.v[2].y = gpu->buf[1+2*vert_offset] >> 16;
poly.v[3].y = gpu->buf[1+3*vert_offset] >> 16;
poly.v[0].x = SE10(gpu->buf[1+0*vert_offset] & 0xffff);
poly.v[1].x = SE10(gpu->buf[1+1*vert_offset] & 0xffff);
poly.v[2].x = SE10(gpu->buf[1+2*vert_offset] & 0xffff);
poly.v[3].x = SE10(gpu->buf[1+3*vert_offset] & 0xffff);
poly.v[0].y = SE10(gpu->buf[1+0*vert_offset] >> 16);
poly.v[1].y = SE10(gpu->buf[1+1*vert_offset] >> 16);
poly.v[2].y = SE10(gpu->buf[1+2*vert_offset] >> 16);
poly.v[3].y = SE10(gpu->buf[1+3*vert_offset] >> 16);
poly.v[0].tx = gpu->buf[2+0*texc_offset] & 0xff;
poly.v[1].tx = gpu->buf[2+1*texc_offset] & 0xff;
poly.v[2].tx = gpu->buf[2+2*texc_offset] & 0xff;
@@ -925,7 +951,7 @@ void gpu_poly(psx_gpu_t* gpu) {
poly.v[3].ty = (gpu->buf[2+3*texc_offset] >> 8) & 0xff;
if (poly.attrib & PA_QUAD) {
gpu_render_triangle(gpu, poly.v[0], poly.v[1], poly.v[2], poly, 0);
gpu_render_triangle(gpu, poly.v[0], poly.v[1], poly.v[2], poly, 1);
gpu_render_triangle(gpu, poly.v[1], poly.v[2], poly.v[3], poly, 1);
} else {
gpu_render_triangle(gpu, poly.v[0], poly.v[1], poly.v[2], poly, 0);
@@ -1647,8 +1673,8 @@ void psx_gpu_update_cmd(psx_gpu_t* gpu) {
gpu->draw_y2 = (gpu->buf[0] >> 10) & 0x1ff;
} break;
case 0xe5: {
gpu->off_x = ((int32_t)((gpu->buf[0] >> 0 ) & 0x7ff) << 21) >> 21;
gpu->off_y = ((int32_t)((gpu->buf[0] >> 11) & 0x7ff) << 21) >> 21;
gpu->off_x = ((int32_t)(((gpu->buf[0] >> 0 ) & 0x7ff) << 21)) >> 21;
gpu->off_y = ((int32_t)(((gpu->buf[0] >> 11) & 0x7ff) << 21)) >> 21;
} break;
case 0xe6: {
/* To-do: Implement mask bit thing */
+1 -1
View File
@@ -11,7 +11,7 @@ typedef void (*psx_input_write_t)(void*, uint16_t);
typedef uint32_t (*psx_input_read_t)(void*);
typedef void (*psx_input_on_button_press_t)(void*, uint32_t);
typedef void (*psx_input_on_button_release_t)(void*, uint32_t);
typedef void (*psx_input_on_analog_change_t)(void*, uint32_t, uint8_t);
typedef void (*psx_input_on_analog_change_t)(void*, uint32_t, uint16_t);
typedef int (*psx_input_query_fifo_t)(void*);
struct psx_input_t {
+1 -1
View File
@@ -262,7 +262,7 @@ void psx_pad_button_release(psx_pad_t* pad, int slot, uint32_t data) {
selected_slot->on_button_release_func(selected_slot->udata, data);
}
void psx_pad_analog_change(psx_pad_t* pad, int slot, uint32_t stick, uint8_t data) {
void psx_pad_analog_change(psx_pad_t* pad, int slot, uint32_t stick, uint16_t data) {
psx_input_t* selected_slot = pad->joy_slot[slot];
if (selected_slot)
+1 -1
View File
@@ -131,7 +131,7 @@ void psx_pad_write8(psx_pad_t*, uint32_t, uint8_t);
void psx_pad_destroy(psx_pad_t*);
void psx_pad_button_press(psx_pad_t*, int, uint32_t);
void psx_pad_button_release(psx_pad_t*, int, uint32_t);
void psx_pad_analog_change(psx_pad_t*, int, uint32_t, uint8_t);
void psx_pad_analog_change(psx_pad_t*, int, uint32_t, uint16_t);
void psx_pad_attach_joy(psx_pad_t*, int, psx_input_t*);
void psx_pad_detach_joy(psx_pad_t*, int);
void psx_pad_attach_mcd(psx_pad_t*, int, const char*);
+12 -9
View File
@@ -9,50 +9,53 @@ psx_ram_t* psx_ram_create(void) {
return (psx_ram_t*)malloc(sizeof(psx_ram_t));
}
void psx_ram_init(psx_ram_t* ram, psx_mc2_t* mc2) {
void psx_ram_init(psx_ram_t* ram, psx_mc2_t* mc2, int size) {
memset(ram, 0, sizeof(psx_ram_t));
ram->io_base = PSX_RAM_BEGIN;
ram->io_size = PSX_RAM_SIZE;
ram->mc2 = mc2;
ram->buf = (uint8_t*)malloc(PSX_RAM_SIZE);
ram->buf = (uint8_t*)malloc(RAM_SIZE);
memset(ram->buf, 0xee, PSX_RAM_SIZE);
if (size & 0x1ffff)
size = RAM_SIZE_2MB;
memset(ram->buf, RAM_INIT_FILL, size);
}
uint32_t psx_ram_read32(psx_ram_t* ram, uint32_t offset) {
offset &= 0x1fffff;
offset &= RAM_SIZE - 1;
return *((uint32_t*)(ram->buf + offset));
}
uint16_t psx_ram_read16(psx_ram_t* ram, uint32_t offset) {
offset &= 0x1fffff;
offset &= RAM_SIZE - 1;
return *((uint16_t*)(ram->buf + offset));
}
uint8_t psx_ram_read8(psx_ram_t* ram, uint32_t offset) {
offset &= 0x1fffff;
offset &= RAM_SIZE - 1;
return ram->buf[offset];
}
void psx_ram_write32(psx_ram_t* ram, uint32_t offset, uint32_t value) {
offset &= 0x1fffff;
offset &= RAM_SIZE - 1;
*((uint32_t*)(ram->buf + offset)) = value;
}
void psx_ram_write16(psx_ram_t* ram, uint32_t offset, uint16_t value) {
offset &= 0x1fffff;
offset &= RAM_SIZE - 1;
*((uint16_t*)(ram->buf + offset)) = value;
}
void psx_ram_write8(psx_ram_t* ram, uint32_t offset, uint8_t value) {
offset &= 0x1fffff;
offset &= RAM_SIZE - 1;
ram->buf[offset] = value;
}
+7 -2
View File
@@ -6,11 +6,16 @@
#include "../log.h"
#include "mc2.h"
//#define PSX_RAM_SIZE 0x200000
#define RAM_SIZE 0x200000
#define PSX_RAM_SIZE 0x1f000000
#define PSX_RAM_BEGIN 0x00000000
//#define PSX_RAM_END 0x001fffff
#define PSX_RAM_END 0x1effffff
#define RAM_INIT_FILL 0
#define RAM_SIZE_2MB 0x200000
#define RAM_SIZE_4MB 0x400000
#define RAM_SIZE_8MB 0x800000
typedef struct {
uint32_t bus_delay;
@@ -22,7 +27,7 @@ typedef struct {
} psx_ram_t;
psx_ram_t* psx_ram_create(void);
void psx_ram_init(psx_ram_t*, psx_mc2_t*);
void psx_ram_init(psx_ram_t*, psx_mc2_t*, int size);
uint32_t psx_ram_read32(psx_ram_t*, uint32_t);
uint16_t psx_ram_read16(psx_ram_t*, uint32_t);
uint8_t psx_ram_read8(psx_ram_t*, uint32_t);
+138
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@@ -0,0 +1,138 @@
/*
This file is part of the PSXE Emulator Project
Sony PlayStation Standard Digital/Analog Controller Emulator
*/
#include "guncon.h"
#include "../log.h"
#include <stdlib.h>
#include <string.h>
const char* states[] = {
"HIZ",
"IDL",
"IDH",
"SWL",
"SWH",
"XPL",
"XPH",
"YPL",
"YPH"
};
psxi_guncon_t* psxi_guncon_create(void) {
return (psxi_guncon_t*)malloc(sizeof(psxi_guncon_t));
}
void psxi_guncon_init(psxi_guncon_t* guncon) {
memset(guncon, 0, sizeof(psxi_guncon_t));
guncon->tx_data = 0xff;
guncon->tx_data_ready = 1;
guncon->state = GUNCON_STATE_TX_HIZ;
guncon->sw = 0xffff;
guncon->x = 0x4d;
guncon->y = 0x19;
guncon->sx = 384;
guncon->sy = 240;
}
uint32_t psxi_guncon_read(void* udata) {
psxi_guncon_t* guncon = (psxi_guncon_t*)udata;
switch (guncon->state) {
case GUNCON_STATE_TX_HIZ: guncon->tx_data = 0xff; break;
case GUNCON_STATE_TX_IDL: guncon->tx_data = GUNCON_IDL; break;
case GUNCON_STATE_TX_IDH: guncon->tx_data = GUNCON_IDH; break;
case GUNCON_STATE_TX_SWL: guncon->tx_data = guncon->sw & 0xff; break;
case GUNCON_STATE_TX_SWH: guncon->tx_data = guncon->sw >> 8; break;
case GUNCON_STATE_TX_XPL: guncon->tx_data = guncon->x & 0xff; break;
case GUNCON_STATE_TX_XPH: guncon->tx_data = guncon->x >> 8; break;
case GUNCON_STATE_TX_YPL: guncon->tx_data = guncon->y & 0xff; break;
case GUNCON_STATE_TX_YPH: {
// printf("guncon: read state %u (%s) -> %02x\n", guncon->state, states[guncon->state], guncon->y >> 8);
guncon->tx_data_ready = 0;
guncon->state = GUNCON_STATE_TX_HIZ;
return guncon->y >> 8;
} break;
}
// printf("guncon: read state %u (%s) -> %02x\n", guncon->state, states[guncon->state], guncon->tx_data);
guncon->tx_data_ready = 1;
guncon->state++;
return guncon->tx_data;
}
void psxi_guncon_write(void* udata, uint16_t data) {
psxi_guncon_t* guncon = (psxi_guncon_t*)udata;
// printf("guncon: write %02x\n", data);
(void)guncon;
}
void psxi_guncon_on_button_press(void* udata, uint32_t data) {
psxi_guncon_t* guncon = (psxi_guncon_t*)udata;
guncon->sw &= ~data;
}
void psxi_guncon_on_button_release(void* udata, uint32_t data) {
psxi_guncon_t* guncon = (psxi_guncon_t*)udata;
guncon->sw |= data;
}
void psxi_guncon_on_analog_change(void* udata, uint32_t axis, uint16_t data) {
psxi_guncon_t* guncon = (psxi_guncon_t*)udata;
switch (axis) {
case PSXI_AX_GUNCON_X: {
data *= (461.0f - 77.0f) / (float)guncon->sx;
data += 77;
guncon->x = data;
} break;
case PSXI_AX_GUNCON_Y: {
data *= (248.0f - 25.0f) / (float)guncon->sy;
data += 25;
guncon->y = data;
} break;
case PSXI_AX_GUNCON_SX: {
guncon->sx = data;
} break;
case PSXI_AX_GUNCON_SY: {
guncon->sy = data;
} break;
}
}
int psxi_guncon_query_fifo(void* udata) {
psxi_guncon_t* guncon = (psxi_guncon_t*)udata;
return guncon->tx_data_ready;
}
void psxi_guncon_init_input(psxi_guncon_t* guncon, psx_input_t* input) {
input->udata = guncon;
input->write_func = psxi_guncon_write;
input->read_func = psxi_guncon_read;
input->on_button_press_func = psxi_guncon_on_button_press;
input->on_button_release_func = psxi_guncon_on_button_release;
input->on_analog_change_func = psxi_guncon_on_analog_change;
input->query_fifo_func = psxi_guncon_query_fifo;
}
void psxi_guncon_destroy(psxi_guncon_t* guncon) {
free(guncon);
}
+67
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@@ -0,0 +1,67 @@
/*
This file is part of the PSXE Emulator Project
Namco GunCon emulation
*/
#ifndef GUNCON_H
#define GUNCON_H
#include "../dev/input.h"
/*
__Halfword 0 (Controller Info)___________________
0-15 Controller Info (5A63h=Namco Lightgun; GunCon/Cinch Type)
__Halfword 1 (Buttons)___________________________
0-2 Not used (All bits always 1)
3 Button A (Left Side) (0=Pressed, 1=Released) ;aka Joypad Start
4-12 Not used (All bits always 1)
13 Trigger Button (0=Pressed, 1=Released) ;aka Joypad O-Button
14 Button B (Right Side) (0=Pressed, 1=Released) ;aka Joypad X-Button
15 Not used (All bits always 1)
__Halfword 2 (X)_________________________________
0-15 8MHz clks since HSYNC (01h=Error, or 04Dh..1CDh)
__Halfword 3 (Y)_________________________________
0-15 Scanlines since VSYNC (05h/0Ah=Error, PAL=20h..127h, NTSC=19h..F8h)
*/
#define GUNCON_IDL 0x63
#define GUNCON_IDH 0x5a
#define PSXI_SW_GUNCON_A 0x00000008
#define PSXI_SW_GUNCON_TRIGGER 0x00002000
#define PSXI_SW_GUNCON_B 0x00004000
#define PSXI_AX_GUNCON_X 0x00010000
#define PSXI_AX_GUNCON_Y 0x00020000
#define PSXI_AX_GUNCON_SX 0x00030000
#define PSXI_AX_GUNCON_SY 0x00040000
enum {
GUNCON_STATE_TX_HIZ = 0,
GUNCON_STATE_TX_IDL,
GUNCON_STATE_TX_IDH,
GUNCON_STATE_TX_SWL,
GUNCON_STATE_TX_SWH,
GUNCON_STATE_TX_XPL,
GUNCON_STATE_TX_XPH,
GUNCON_STATE_TX_YPL,
GUNCON_STATE_TX_YPH
};
typedef struct {
int state;
uint16_t sw;
uint8_t tx_data;
int tx_data_ready;
uint16_t x;
uint16_t y;
uint16_t sx;
uint16_t sy;
} psxi_guncon_t;
psxi_guncon_t* psxi_guncon_create(void);
void psxi_guncon_init(psxi_guncon_t*);
void psxi_guncon_init_input(psxi_guncon_t*, psx_input_t*);
void psxi_guncon_destroy(psxi_guncon_t*);
#endif
+1 -1
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@@ -122,7 +122,7 @@ void psxi_sda_on_button_release(void* udata, uint32_t data) {
}
// To-do: Implement analog mode
void psxi_sda_on_analog_change(void* udata, uint32_t axis, uint8_t data) {
void psxi_sda_on_analog_change(void* udata, uint32_t axis, uint16_t data) {
// Suppress warning until we implement analog mode
psxi_sda_t* sda = (psxi_sda_t*)udata;
+1 -1
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@@ -167,7 +167,7 @@ void psx_init(psx_t* psx, const char* bios_path, const char* exp_path) {
psx_mc1_init(psx->mc1);
psx_mc2_init(psx->mc2);
psx_mc3_init(psx->mc3);
psx_ram_init(psx->ram, psx->mc2);
psx_ram_init(psx->ram, psx->mc2, RAM_SIZE_2MB);
psx_dma_init(psx->dma, psx->bus, psx->ic);
psx_exp1_init(psx->exp1, psx->mc1, exp_path);
psx_exp2_init(psx->exp2, atcons_tx, NULL);