>From the RK3588 Technical Reference Manual, Part1,
section 6.19 PCIe3PHY_GRF Register Description:
"rxX_cmn_refclk_mode"
RX common reference clock mode for lane X. This mode should be enabled
only when the far-end and near-end devices are running with a common
reference clock.
The hardware reset value for this field is 0x1 (enabled).
Note that this register field is only available on RK3588, not on RK3568.
The link training either fails or is highly unstable (link state will jump
continuously between L0 and recovery) when this mode is enabled while
using an endpoint running in Separate Reference Clock with No SSC (SRNS)
mode or Separate Reference Clock with SSC (SRIS) mode.
(Which is usually the case when using a real SoC as endpoint, e.g. the
RK3588 PCIe controller can run in both Root Complex and Endpoint mode.)
Add support for the device tree property rockchip,rx-common-refclk-mode,
such that the PCIe PHY can be used in configurations where the Root
Complex and Endpoint are not using a common reference clock.
Signed-off-by: Niklas Cassel <cassel@kernel.org>
Link: https://lore.kernel.org/r/20240412125818.17052-3-cassel@kernel.org
Signed-off-by: Vinod Koul <vkoul@kernel.org>
Signed-off-by: Alban Browaeys <alban.browaeys@gmail.com>
CLK_GPU is the main clock for the GPU on RK3588, it's typical source
pll can be one of gpll, cpll, aupll, npll or spll. For higher clock
rates it is also possible to use the gpu pvtpll as pll source.
The logic to switch between a normal pll and the pvtpll depending on
rate is handled in TF-A firmware, and exposed to Linux as a scmi clock.
TF-A will typically change to use normal pll for rates up to 200 MHz and
use pvtpll for 300 MHz or more.
Change to use the SCMI_CLK_GPU as the main GPU clock and add the normal
CLK_GPU as a bus clk to model this in a similar way as on RK356x.
Prior to this change the GPU clk rate was max 850 MHz:
$ glmark2-es2-gbm -b terrain
[...]
GL_VENDOR: Mesa
GL_RENDERER: Mali-G610 (Panfrost)
GL_VERSION: OpenGL ES 3.1 Mesa 25.0.4
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 fullscreen
[...]
[terrain] <default>: FPS: 139 FrameTime: 7.231 ms
After this the GPU clk rate can use the 1 GHz rate with PVTPLL:
[terrain] <default>: FPS: 152 FrameTime: 6.579 ms
Signed-off-by: Jonas Karlman <jonas@kwiboo.se>
On RK3588 the GPU clk is exposed using a normal CLK_GPU and also as
SCMI_CLK_GPU. The main clock for the GPU is the SCMI_CLK_GPU, however,
the normal CLK_GPU also need to be enabled independently.
Add support for a bus clk to handle these two different clocks, similar
to panfrost.
Signed-off-by: Jonas Karlman <jonas@kwiboo.se>
Currently the job free work item will lock sched->job_list_lock first time
to see if there are any jobs, free a single job, and then lock again to
decide whether to re-queue itself if there are more finished jobs.
Since drm_sched_get_finished_job() already looks at the second job in the
queue we can simply add the signaled check and have it return the presence
of more jobs to be freed to the caller. That way the work item does not
have to lock the list again and repeat the signaled check.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Cc: Christian König <christian.koenig@amd.com>
Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Maíra Canal <mcanal@igalia.com>
Cc: Matthew Brost <matthew.brost@intel.com>
Cc: Philipp Stanner <phasta@kernel.org>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://lore.kernel.org/r/20250716085117.56864-1-tvrtko.ursulin@igalia.com
When application A submits jobs and application B submits a job with a
dependency on A's fence, the normal flow wakes up the scheduler after
processing each job. However, the optimization in
drm_sched_entity_add_dependency_cb() uses a callback that only clears
dependencies without waking up the scheduler.
When application A is killed before its jobs can run, the callback gets
triggered but only clears the dependency without waking up the scheduler,
causing the scheduler to enter sleep state and application B to hang.
Remove the optimization by deleting drm_sched_entity_clear_dep() and its
usage, ensuring the scheduler is always woken up when dependencies are
cleared.
Fixes: 777dbd458c ("drm/amdgpu: drop a dummy wakeup scheduler")
Cc: stable@vger.kernel.org # v4.6+
Signed-off-by: Lin.Cao <lincao12@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Philipp Stanner <phasta@kernel.org>
Link: https://lore.kernel.org/r/20250717084453.921097-1-lincao12@amd.com
When the DRM scheduler times out, it's possible that the GPU isn't hung;
instead, a job just took unusually long (longer than the timeout) but is
still running, and there is, thus, no reason to reset the hardware. This
can occur in two scenarios:
1. The job is taking longer than the timeout, but the driver determined
through a GPU-specific mechanism that the hardware is still making
progress. Hence, the driver would like the scheduler to skip the
timeout and treat the job as still pending from then onward. This
happens in v3d, Etnaviv, and Xe.
2. Timeout has fired before the free-job worker. Consequently, the
scheduler calls `sched->ops->timedout_job()` for a job that isn't
timed out.
These two scenarios are problematic because the job was removed from the
`sched->pending_list` before calling `sched->ops->timedout_job()`, which
means that when the job finishes, it won't be freed by the scheduler
though `sched->ops->free_job()` - leading to a memory leak.
To solve these problems, create a new `drm_gpu_sched_stat`, called
DRM_GPU_SCHED_STAT_NO_HANG, which allows a driver to skip the reset. The
new status will indicate that the job must be reinserted into
`sched->pending_list`, and the hardware / driver will still complete that
job.
Reviewed-by: Philipp Stanner <phasta@kernel.org>
Link: https://lore.kernel.org/r/20250714-sched-skip-reset-v6-2-5c5ba4f55039@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Among the scheduler's statuses, the only one that indicates an error is
DRM_GPU_SCHED_STAT_ENODEV. Any status other than DRM_GPU_SCHED_STAT_ENODEV
signifies that the operation succeeded and the GPU is in a nominal state.
However, to provide more information about the GPU's status, it is needed
to convey more information than just "OK".
Therefore, rename DRM_GPU_SCHED_STAT_NOMINAL to
DRM_GPU_SCHED_STAT_RESET, which better communicates the meaning of this
status. The status DRM_GPU_SCHED_STAT_RESET indicates that the GPU has
hung, but it has been successfully reset and is now in a nominal state
again.
Reviewed-by: Philipp Stanner <phasta@kernel.org>
Link: https://lore.kernel.org/r/20250714-sched-skip-reset-v6-1-5c5ba4f55039@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
The object is potentially already gone after the drm_gem_object_put().
In general the object should be fully constructed before calling
drm_gem_handle_create(), except the debugfs tracking uses a separate
lock and list and separate flag to denotate whether the object is
actually initialized.
Since I'm touching this all anyway simplify this by only adding the
object to the debugfs when it's ready for that, which allows us to
delete that separate flag. panthor_gem_debugfs_bo_rm() already checks
whether we've actually been added to the list or this is some error
path cleanup.
v2: Fix build issues for !CONFIG_DEBUGFS (Adrián)
v3: Add linebreak and remove outdated comment (Liviu)
Fixes: a3707f53eb3f ("drm/panthor: show device-wide list of DRM GEM objects over DebugFS")
Cc: Adrián Larumbe <adrian.larumbe@collabora.com>
Cc: Boris Brezillon <boris.brezillon@collabora.com>
Cc: Steven Price <steven.price@arm.com>
Cc: Liviu Dudau <liviu.dudau@arm.com>
Reviewed-by: Liviu Dudau <liviu.dudau@arm.com>
Signed-off-by: Simona Vetter <simona.vetter@intel.com>
Signed-off-by: Simona Vetter <simona.vetter@ffwll.ch>
Reviewed-by: Steven Price <steven.price@arm.com>
Signed-off-by: Steven Price <steven.price@arm.com>
Link: https://lore.kernel.org/r/20250709135220.1428931-1-simona.vetter@ffwll.ch
panthor_gpu_block_power_on() takes a register offset (rdy_reg) for the
purpose of waiting for the power transition to complete. However, a
copy/paste error converting to use the new 64 register functions
switched it to using the pwrtrans_reg register instead. Fix the function
to use the correct register.
Fixes: 4d230aa209ed ("drm/panthor: Add 64-bit and poll register accessors")
Signed-off-by: Steven Price <steven.price@arm.com>
Reviewed-by: Liviu Dudau <liviu.dudau@arm.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Link: https://lore.kernel.org/r/20250630140704.432409-1-steven.price@arm.com
Fix the compile-time warnings
drivers/gpu/drm/scheduler/sched_entity.c: warning: EXPORT_SYMBOL() is used, but #include <linux/export.h> is missing
drivers/gpu/drm/scheduler/sched_fence.c: warning: EXPORT_SYMBOL() is used, but #include <linux/export.h> is missing
drivers/gpu/drm/scheduler/sched_main.c: warning: EXPORT_SYMBOL() is used, but #include <linux/export.h> is missing
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Fixes: a934a57a42f6 ("scripts/misc-check: check missing #include <linux/export.h> when W=1")
Reviewed-by: André Almeida <andrealmeid@igalia.com>
Cc: Masahiro Yamada <masahiroy@kernel.org>
Cc: Nathan Chancellor <nathan@kernel.org>
Link: https://lore.kernel.org/r/20250612121633.229222-9-tzimmermann@suse.de
Currently, we pick the MMIO offset based on the size of the pgoff_t
type seen by the process that manipulates the FD, such that a 32-bit
process can always map the user MMIO ranges. But this approach doesn't
work well for emulators like FEX, where the emulator is a 64-bit binary
which might be executing 32-bit code. In that case, the kernel thinks
it's the 64-bit process and assumes DRM_PANTHOR_USER_MMIO_OFFSET_64BIT
is in use, but the UMD library expects DRM_PANTHOR_USER_MMIO_OFFSET_32BIT,
because it can't mmap() anything above the pgoff_t size.
In order to solve that, we need a way to explicitly set the user MMIO
offset from the UMD, such that the kernel doesn't have to guess it
from the TIF_32BIT flag set on user thread. We keep the old behavior
if DRM_PANTHOR_SET_USER_MMIO_OFFSET is never called.
Changes in v2:
- Drop the lock/immutable fields and allow SET_USER_MMIO_OFFSET
requests to race with mmap() requests
- Don't do the is_user_mmio_offset test twice in panthor_mmap()
- Improve the uAPI docs
Changes in v3:
- Bump to version 1.5 instead of 1.4 after rebasing
- Add R-bs
- Fix/rephrase comment as suggested by Liviu
Reviewed-by: Adrián Larumbe <adrian.larumbe@collabora.com>
Reviewed-by: Steven Price <steven.price@arm.com>
Reviewed-by: Liviu Dudau <liviu.dudau@arm.com>
Link: https://lore.kernel.org/r/20250606080932.4140010-3-boris.brezillon@collabora.com
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>