Ideally, we want to automagically have the GPU respond to the
instantaneous load by reclocking itself. However, reclocking occurs
relatively slowly, and to the client waiting for a result from the GPU,
too late. To compensate and reduce the client latency, we allow the
first wait from a client to boost the GPU clocks to maximum. This
overcomes the lag in autoreclocking, at the expense of forcing the GPU
clocks too high. So to offset the excessive power usage, we currently
allow a client to only boost the clocks once before we detect the GPU
is idle again. This works reasonably for say the first frame in a
benchmark, but for many more synchronous workloads (like OpenCL) we find
the GPU clocks remain too low. By noting a wait which would idle the GPU
(i.e. we just waited upon the last known request), we can give that
client the idle boost credit (for their next wait) without the 100ms
delay required for us to detect the GPU idle state. The intention is to
boost clients that are stalling in the process of feeding the GPU more
work (and who in doing so let the GPU idle), without granting boost
credits to clients that are throttling themselves (such as compositors).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: "Zou, Nanhai" <nanhai.zou@intel.com>
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-4-git-send-email-chris@chris-wilson.co.uk
Rather than persistently postponing the idle-work everytime somebody
calls i915_gem_retire_requests() (potentially ensuring that we never
reach the idle state), queue the work the first time we detect all
requests are complete. Then if in 100ms, more requests have been queued,
we will abort the idle-worker and wait again until all the new requests
have been completed.
Of course, this does depend upon the idle worker cancelling itself
gracefully from the previous patch.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-2-git-send-email-chris@chris-wilson.co.uk
The retire worker is a low frequency task that makes sure we retire
outstanding requests if userspace is being lax. We only need to start it
once as it remains active until the GPU is idle, so do a cheap test
before the more expensive queue_work(). A consequence of this is that we
need correct locking in the worker to make the hot path of request
submission cheap. To keep the symmetry and keep hangcheck strictly bound
by the GPU's wakelock, we move the cancel_sync(hangcheck) to the idle
worker before dropping the wakelock.
v2: Guard against RCU fouling the breadcrumbs bottom-half whilst we kick
the waiter.
v3: Remove the wakeref assertion squelching (now we hold a wakeref for
the hangcheck, any rpm error there is genuine).
v4: To prevent excess work when retiring requests, we split the busy
flag into two, a boolean to denote whether we hold the wakeref and a
bitmask of active engines.
v5: Reorder cancelling hangcheck upon idling to avoid a race where we
might cancel a hangcheck after being preempted by a new task
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
References: https://bugs.freedesktop.org/show_bug.cgi?id=88437
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-1-git-send-email-chris@chris-wilson.co.uk
smatch complains of:
drivers/gpu/drm/i915/intel_fbdev.c:403
intel_fb_initial_config() warn: should '1 << i' be a 64 bit type?
drivers/gpu/drm/i915/intel_fbdev.c:422 intel_fb_initial_config() warn:
should '1 << i' be a 64 bit type?
drivers/gpu/drm/i915/intel_fbdev.c:501 intel_fb_initial_config() warn:
should '1 << i' be a 64 bit type?
We are prepared to iterate over a u64 but don't limit the number of
connectors we try to configure to a maximum of 64.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-5-git-send-email-chris@chris-wilson.co.uk
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Since the tests can and do explicitly check debugfs/i915_ring_missed_irqs
for the handling of a "missed interrupt", adding it to the dmesg at INFO
is just noise. When it happens for real, we still class it as an ERROR.
Note that I have chose to remove it entirely because when we detect the
"missed interrupt" is irrelevant and the message contains no more
information than we glean from looking in debugfs.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-20-git-send-email-chris@chris-wilson.co.uk
With only a single callsite for intel_engine_cs->irq_get and ->irq_put,
we can reduce the code size by moving the common preamble into the
caller, and we can also eliminate the reference counting.
For completeness, as we are no longer doing reference counting on irq,
rename the get/put vfunctions to enable/disable respectively and are
able to review the use of posting reads. We only require the
serialisation with hardware when enabling the interrupt (i.e. so we
cannot miss an interrupt by going to sleep before the hardware truly
enables it).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-18-git-send-email-chris@chris-wilson.co.uk
If we convert the tracing over from direct use of ring->irq_get() and
over to the breadcrumb infrastructure, we only have a single user of the
ring->irq_get and so we will be able to simplify the driver routines
(eliminating the redundant validation and irq refcounting).
Process context is preferred over softirq (or even hardirq) for a couple
of reasons:
- we already utilize process context to have fast wakeup of a single
client (i.e. the client waiting for the GPU inspects the seqno for
itself following an interrupt to avoid the overhead of a context
switch before it returns to userspace)
- engine->irq_seqno() is not suitable for use from an softirq/hardirq
context as we may require long waits (100-250us) to ensure the seqno
write is posted before we read it from the CPU
A signaling framework is a requirement for enabling dma-fences.
v2: Move to a signaling framework based upon the waiter.
v3: Track the first-signal to avoid having to walk the rbtree everytime.
v4: Mark the signaler thread as RT priority to reduce latency in the
indirect wakeups.
v5: Make failure to allocate the thread fatal.
v6: Rename kthreads to i915/signal:%u
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-16-git-send-email-chris@chris-wilson.co.uk
We have testcases to ensure that seqno wraparound works fine, so we can
forgo forcing everyone to encounter seqno wraparound during early
uptime. seqno wraparound incurs a full GPU stall so not forcing it
will eliminate one jitter from the early system. Using the testcases, we
have very deterministic testing which given how difficult it would be to
debug an issue (GPU hang) stemming from a wraparound using pure
postmortem analysis I see no value in forcing a wrap during boot.
Advancing the global next_seqno after a GPU reset is equally pointless.
References? https://bugs.freedesktop.org/show_bug.cgi?id=95023
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-15-git-send-email-chris@chris-wilson.co.uk
On Ironlake, there is no command nor register to ensure that the write
from a MI_STORE command is completed (and coherent on the CPU) before the
command parser continues. This means that the ordering between the seqno
write and the subsequent user interrupt is undefined (like gen6+). So to
ensure that the seqno write is completed after the final user interrupt
we need to delay the read sufficiently to allow the write to complete.
This delay is undefined by the bspec, and empirically requires 75us even
though a register read combined with a clflush is less than 500ns. Hence,
the delay is due to an on-chip buffer rather than the latency of the write
to memory.
Note that the render ring controls this by filling the PIPE_CONTROL fifo
with stalling commands that force the earliest pipe-control with the
seqno to be completed before the command parser continues. Given that we
need a barrier operation for BSD, we may as well forgo the extra
per-batch latency by using a common per-interrupt barrier.
Studying the impact of adding the usleep shows that in both sequences of
and individual synchronous no-op batches is negligible for the media
engine (where the write now is unordered with the interrupt). Converting
the render engine over from the current glutton of pie-controls over to
the per-interrupt delays speeds up both the sequential and individual
synchronous no-ops by 20% and 60%, respectively. This speed up holds
even when looking at the throughput of small copies (4KiB->4MiB), both
serial and synchronous, by about 20%. This is because despite adding a
significant delay to the interrupt, in all likelihood we will see the
seqno write without having to apply the barrier (only in the rare corner
cases where the write is delayed on the last required is the delay
necessary).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94307
Testcase: igt/gem_sync #ilk
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-12-git-send-email-chris@chris-wilson.co.uk