Use of the extern keyword for function prototypes is unnecessary, so it
can be removed.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Rather than a mix of the the sized uint32_t and signed integer, use an
unsized unsigned int to specify the format count.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
debugfs_remove() gracefully ignores NULL parameters, so the explicit
checks can be removed.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Wrap overly long lines to make checkpatch happy. While at it, also add
blank lines after declarations to eliminate additional problems flagged
by checkpatch.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Use pr_fmt() to define the "vga_switcheroo: " prefix that is prepended
to all output messages emitted by pr_*() functions. This allows making
existing strings much shorter and eliminates a bunch of warnings from
checkpatch about lines being overly long.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The header comment uses a weird combination of formatting styles. Make
it consistent.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This silences a bunch of checkpatch warnings and makes the code shorter.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Wrap overly long lines (offending lines were mostly comments, so trivial
to fix up) and a number of other coding style issues pointed out by the
checkpatch tool.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Define the pr_fmt() macro to causes all messages emitted by pr_*()
functions to be prefixed with "vgaarb: ".
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Some setups do not register a default VGA device, in which case the VGA
arbiter will still complain about the (non-existent) PCI device being a
non-VGA device.
Fix this by making the error message conditional on a default VGA device
having been set up. Note that the easy route of erroring out early isn't
going to work because otherwise priv->target won't be properly updated.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This patch fixes null pointer access incurred when
encoder driver didn't set its own mode_fixup callback.
mode_fixup callback shoudn't be called if the callback
of drm_encoder_helper_funcs is NULL.
Changelog v2:
- change it to else if
Signed-off-by: Inki Dae <inki.dae@samsung.com>
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We want to make sure that no one tries to acquire more locks and
states, and ww mutexes provide debug facilities for that. So use them.
v2: Only call acquire_done when ->atomic_check was successful to avoid
falling over an -EDEADLK (spotted by Maarten).
Cc: Rob Clark <robdclark@gmail.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
In
commit 6f75cea66c
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Wed Nov 19 18:38:07 2014 +0100
drm/atomic: Only destroy connector states with connection mutex held
I tried to fix races of atomic commits against connector
hot-unplugging. The idea is to ensure lifetimes by holding the
connection_mutex long enough. That works for synchronous commits, but
not for async ones.
For async atomic commit we really need to fix up connector lifetimes
for real. But that's a much bigger task, so just add more duct-tape:
For cleaning up connector states we currently don't need the connector
itself. So NULL it out and remove the locking check. Of course that
check was to protect the entire sequence, but the modeset itself
should be save since currently DP MST hot-removal does a dpms-off. And
that should synchronize with any outstanding async atomic commit.
Or at least that's my hope, this is all a giant mess.
Reported-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
It really doesn't protect anything which doesn't have other locks
already. It also doesn't seem to be wired up into the driver unload
code fwiw, but that's a different issue.
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
This is only called in driver load/unload paths, no need to grab any
locks at all. Also, ttm takes care of itself anyway.
Cc: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Since David Herrmann's mmap vma manager rework we don't need to grab
dev->struct_mutex any more to prevent races when looking up the mmap
offset. Drop it and instead don't forget to use the unref_unlocked
variant (since the drm core still cares).
Aside: I stumbled over the mmap handler which directly does a
dma_mmap_attrs. But totally fails to grab a reference on the
underlying object and hence looks like it happily just leaks the ptes
since there's no guarantee the mmap isn't still around when
gem_free_object is called. Which the kerneldoc of dma_mmap_attrs
explicitly forbids.
v2: Fixup compile fail 0-day spotted.
Cc: Mark Yao <mark.yao@rock-chips.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Since David Herrmann's mmap vma manager rework we don't need to grab
dev->struct_mutex any more to prevent races when looking up the mmap
offset. Drop it and instead don't forget to use the unref_unlocked
variant (since the drm core still cares).
Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Cc: Rob Clark <robdclark@gmail.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Since David Herrmann's mmap vma manager rework we don't need to grab
dev->struct_mutex any more to prevent races when looking up the mmap
offset. Drop it and instead don't forget to use the unref_unlocked
variant (since the drm core still cares).
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Looking up an obj, immediate dropping the acquired reference and then
continuing to use it isn't how this is supposed to work. Fix this by
holding a reference for the entire function.
While at it stop grabbing dev->struct_mutex, it doesn't protect
anything here.
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Since David Herrmann's mmap vma manager rework we don't need to grab
dev->struct_mutex any more to prevent races when looking up the mmap
offset. Drop it and instead don't forget to use the unref_unlocked
variant (since the drm core still cares).
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Since David Herrmann's mmap vma manager rework we don't need to grab
dev->struct_mutex any more to prevent races when looking up the mmap
offset. Drop it and instead don't forget to use the unref_unlocked
variant (since the drm core still cares).
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Since David Herrmann's mmap vma manager rework we don't need to grab
dev->struct_mutex any more to prevent races when looking up the mmap
offset. Drop it and instead don't forget to use the unref_unlocked
variant (since the drm core still cares).
Reviewed-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>