A cleanup left behind an unused variable that we have to remove
in order to avoid this harmless warning:
drivers/gpu/drm/msm/adreno/a5xx_gpu.c: In function 'a5xx_zap_shader_init':
drivers/gpu/drm/msm/adreno/a5xx_gpu.c:493:19: error: unused variable 'a5xx_gpu' [-Werror=unused-variable]
Fixes: 8d6f08272b ("drm/msm: Remove uneeded platform dev members")
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>
We'll later want to re-use this for state-readback when bootloader
enables display, so that we can create an fb for the initial
plane->state->fb.
Signed-off-by: Rob Clark <robdclark@gmail.com>
The drm_framebuffer is refcnt'd these days and will unref the underlying
bo as needed. So we can simplify a little.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Accessing registers for an unclocked block is an insta-reboot on
snapdragon devices. So add a bit of logic to track the enable_count so
we can WARN_ON() unclocked register writes. This makes it much easier
to track down mistakes.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Nearly all of the buffer allocations for kernel allocate an buffer object,
virtual address and GPU iova at the same time. Make a helper function to
handle the details.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
[dropped msm_fbdev conversion to new helper, since it interferes with
display-handover work, where we want to separate allocation and mapping]
Signed-off-by: Rob Clark <robdclark@gmail.com>
Currently the GPU MMU is attached in the adreno_gpu code but as
more and more of the GPU initialization moves to the generic
GPU path we have a need to map and use GPU memory earlier and
earlier. There isn't any reason to defer attaching the MMU
until later so attach it right after the address space is
created so it can be used immediately.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The A5XX GPU has really good hardware fault detection that can
detect a abnormal hardware condition and fire an interrupt in
a matter of milliseconds which is a lot better than waiting for
the hangcheck timer.
Enable the interrupt and log information before kicking off
recovery.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Commit eeb754746b ("drm/msm/gpu: use pm-runtime") adds a pointer
for the GPU platform device to the msm_gpu struct so we can
happily remove the same pointers from the individual GPU
structs.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
MDSS represents the top level wrapper that contains MDP5, DSI, HDMI and
other sub-blocks. W.r.t device heirarchy, it's the parent of all these
devices. The power domain of this device is actually tied to the GDSC
hw. When any sub-device enables its PD, MDSS's PD is also enabled.
The suspend/resume ops enable the top level clocks that end at the MDSS
boundary. For now, we're letting them all be optional, since the child
devices anyway hold a ref to these clocks.
Until now, we'd called a runtime_get() during probe, which ensured that
the GDSC was always on. Now that we've set up runtime PM for the children
devices, we can get rid of this hack.
Note: that the MDSS device is the platform_device in msm_drv.c. The
msm_runtime_suspend/resume ops call the funcs that enable/disable
the top level MDSS clocks. This is different from MDP4, where the
platform device created in msm_drv.c represents MDP4 itself. It would
have been nicer to hide these differences by adding new kms funcs, but
runtime PM needs to be enabled before kms is set up (i.e, msm_kms_init
is called).
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Requests for assigning/freeing SMP blocks by planes are collected during
the atomic check phase, and represented by mdp5_smp_state's 'assigned'
and 'released' members.
Once the atomic state is committed, these members are reset to 0,
indicating that the existing configuration satisfies all the planes.
Future atomic commits will copy the old mdp5_smp_state, and the 'assigned'
and 'released' members would be updated only if there was a change in
the plane configurations.
When we disable and re-enable display, we lose the values we wrote to the
SMP registers, but the code doesn't program the registers because there
isn't any change in mdp5_smp_state.
Fix this by writing to the registers irrespective of whether there was
a change in SMP state or not. We do this by keeping a cache of the
register values, and write them every time we commit a state.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
We shouldn't use use mode_set/mode_set_nofb helpers when we use runtime
PM. The registers configured in these funcs lose their state when we
eventually enable the display pipeline.
Do not implement these vfuncs in the helpers, and call them in the
crtc_enable/encoder_enable paths instead.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The bus clocks are always enabled/disabled along with the power
domain, so move it to the runtime suspend/resume ops. This cleans
up the clock code a bit. Get rid of the clk_mutex mutex since it
isn't needed.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Call the pm_runtime_get/put API where we need the clocks enabled.
The main entry/exit points are 1) enabling/disabling the DSI bridge
and 2) Sending commands from the DSI host to the device.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Enable rudimentary runtime PM in the HDMI driver. We can't really do
agressive PM toggling at the moment because we need to leave the hpd
clocks enabled all the time. There isn't much benefit of creating
suspend/resume ops to toggle clocks either.
We just make sure that we configure the power domain in the HDMI bridge's
enable/disable paths, and the HDMI connector's detect() op.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
mdp5_enable/disable calls are scattered all around in the MDP5 code.
Use the pm_runtime_get/put calls here instead, and populate the
runtime PM suspend/resume ops to manage the clocks.
About the overall design: MDP5 is a child of the top level MDSS
device. MDSS is also the parent to DSI, HDMI and other interfaces. When
we enable MDP5's power domain, we end up enabling MDSS's PD too. It is
only MDSS's PD that actually controlls the GDSC HW. Therefore, calling
runtime_get/put on the MDP5 device is like just requesting a vote to
enable/disable the GDSC.
Functionally, replacing the clock enable/disable calls with the RPM API
can result in the power domain (GDSC) state being toggled if no other
child isn't powered on. This can result in the register context being lost.
We make sure (in future commits) that code paths don't end up configuring
registers and then later lose state, resulting in a bad HW state.
For now, we've replaced each mdp5_enable/disable with runtime_get/put API.
We could optimize things later by removing runtime_get/put calls which
don't really need to be there. This could prevent unnecessary toggling of
the power domain and clocks.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
In zap_shader_load_mdt(), we pass a pointer to a phys_addr_t
into dmam_alloc_coherent, which the compiler warns about:
drivers/gpu/drm/msm/adreno/a5xx_gpu.c: In function 'zap_shader_load_mdt':
drivers/gpu/drm/msm/adreno/a5xx_gpu.c:54:50: error: passing argument 3 of 'dmam_alloc_coherent' from incompatible pointer type [-Werror=incompatible-pointer-types]
The returned DMA address is later passed on to a function that
takes a phys_addr_t, so it's clearly wrong to use the DMA
mapping interface here: the memory may be uncached, or the
address may be completely wrong if there is an IOMMU connected
to the device. What the code actually wants to do is to get
the physical address from the reserved-mem node. It goes through
the dma-mapping interfaces for obscure reasons, and this
apparently only works by chance, relying on specific bugs
in the error handling of the arm64 dma-mapping implementation.
The same problem existed in the "venus" media driver, which was
now fixed by Stanimir Varbanov after long discussions.
In order to make some progress here, I have now ported his
approach over to the adreno driver. The patch is currently
untested, and should get a good review, but it is now much
simpler than the original, and it should be obvious what
goes wrong if I made a mistake in the port.
See also: a6e2d36bf6 ("media: venus: don't abuse dma_alloc for non-DMA allocations")
Cc: Stanimir Varbanov <stanimir.varbanov@linaro.org>
Fixes: 7c65817e6d ("drm/msm: gpu: Enable zap shader for A5XX")
Acked-by: Bjorn Andersson <bjorn.andersson@linaro.org>
Acked-and-Tested-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>
When compile-testing for something other than ARCH_QCOM,
we run into a link error:
drivers/gpu/drm/msm/adreno/a5xx_gpu.o: In function `a5xx_hw_init':
a5xx_gpu.c:(.text.a5xx_hw_init+0x600): undefined reference to `qcom_mdt_get_size'
a5xx_gpu.c:(.text.a5xx_hw_init+0x93c): undefined reference to `qcom_mdt_load'
There is already an #ifdef that tries to check for CONFIG_QCOM_MDT_LOADER,
but that symbol is only meaningful when building for ARCH_QCOM.
This adds a compile-time check for ARCH_QCOM, and clarifies the
Kconfig select statement so we don't even try it for other targets.
The check for CONFIG_QCOM_MDT_LOADER can then go away, which also
improves compile-time coverage and makes the code a little nicer
to read.
Fixes: 7c65817e6d ("drm/msm: gpu: Enable zap shader for A5XX")
Acked-by: Jordan Crouse <jcrouse@codeaurora.org>
Acked-by: Bjorn Andersson <bjorn.andersson@linaro.org>
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>
msm_gpu's get_timestamp() op (called by the MSM_GET_PARAM ioctl) can
result in register accesses. We need our power domain and clocks to
be active for that. Make sure they are enabled here.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
__user should be used to identify user pointers and not __u64
variables containing pointers.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Fix a typo in msm_ioctl_gem_submit - check args->flags for the
MSM_SUBMIT_NO_IMPLICIT flag instead of args->fence.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
On A5XX GPU hardware clock gating needs to be turned off before
reading certain GPU registers via AHB. Turn off HWCG before calling
adreno_show() to safely dump all the registers without a system hang.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>