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Correction from Jordan Lewis: halfdelay() uses tenths of a second, not milliseconds
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@@ -367,8 +367,8 @@ It's possible to change this behavior with the method :meth:`nodelay`. After
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``nodelay(1)``, :meth:`getch` for the window becomes non-blocking and returns
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``curses.ERR`` (a value of -1) when no input is ready. There's also a
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:func:`halfdelay` function, which can be used to (in effect) set a timer on each
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:meth:`getch`; if no input becomes available within the number of milliseconds
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specified as the argument to :func:`halfdelay`, curses raises an exception.
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:meth:`getch`; if no input becomes available within a specified
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delay (measured in tenths of a second), curses raises an exception.
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The :meth:`getch` method returns an integer; if it's between 0 and 255, it
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represents the ASCII code of the key pressed. Values greater than 255 are
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