# Testing Libraries on iOS, tvOS, and MacCatalyst ## Prerequisites - XCode 11.3 or higher - a certificate and provisioning profile if using a device - a simulator with a proper device type and OS version. Go `XCode > Window > Devices and Simulators` to revise the list of the available simulators and then `"+" button on bottom left > OS Version dropdown selection > Download more simulator runtimes` in case you need to download more simulators. ## Building Libs and Tests You can build and run the library tests: - on a simulator; - on a device. Run the following command in a terminal: ``` ./build.sh mono+libs -os -arch ``` where `` is one of the following: - iossimulator - tvossimulator - maccatalyst - ios - tvos and `` is one of the following: - x64 - arm64 (for device) e.g., to build for an iOS simulator, run: ``` ./build.sh mono+libs -os iossimulator -arch x64 ``` Run tests one by one for each test suite on a simulator: ``` ./build.sh libs.tests -os iossimulator -arch x64 -test ``` ### Building for a device In order to run the tests on a device: - Set the `-os` parameter to a device-related value (see above) - Specify `DevTeamProvisioning` (see [developer.apple.com/account/#/membership](https://developer.apple.com/account/#/membership), scroll down to `Team ID`). For example: ``` ./build.sh libs.tests -os ios -arch x64 -test /p:DevTeamProvisioning=H1A2B3C4D5 ``` Other possible options are: - to sign with an adhoc key by setting `/p:DevTeamProvisioning=adhoc` - to skip signing all together by setting `/p:DevTeamProvisioning=-` . [AppleAppBuilder](https://github.com/dotnet/runtime/blob/main/src/tasks/AppleAppBuilder/AppleAppBuilder.cs) generates temp Xcode projects you can manually open and resolve provisioning issues there using native UI and deploy to your devices. ### Running individual test suites - The following shows how to run tests for a specific library: ``` ./dotnet.sh build src/libraries/System.Numerics.Vectors/tests /t:Test /p:TargetOS=ios /p:TargetArchitecture=x64 ``` Also you can run the built test app through Xcode by opening the corresponding `.xcodeproj` and setting up the right scheme, app, and even signing if using a local device. There's also an option to run a `.app` through `xcrun`, which is simulator specific. Consider the following shell script: ``` xcrun simctl shutdown xcrun simctl boot open -a Simulator xcrun simctl install xcrun simctl launch --console booted ``` where `` is a name of the simulator to start, e.g. `"iPhone 11"`, `` is a path to the iOS test app bundle, `` is a name of the iOS test app ### Running the functional tests There are [functional tests](https://github.com/dotnet/runtime/tree/main/src/tests/FunctionalTests/) which aim to test some specific features/configurations/modes on a target mobile platform. A functional test can be run the same way as any library test suite, e.g.: ``` ./dotnet.sh build /t:Test -c Release /p:TargetOS=iossimulator /p:TargetArchitecture=x64 src/tests/FunctionalTests/iOS/Simulator/PInvoke/iOS.Simulator.PInvoke.Test.csproj ``` Currently functional tests are expected to return `42` as a success code so please be careful when adding a new one. ### Running the runtime tests Currently, only the `tracing/eventpipe` subset of runtime tests is enabled on iOS platforms. The subset of runtime tests can be built by executing the following shell script: ```sh ./build.sh -arch arm64 -os ios -s mono+libs -c Release ./src/tests/build.sh os ios arm64 Release -mono tree tracing/eventpipe /p:LibrariesConfiguration=Release ``` The script generates an Apple bundle that can be executed using Xcode or XHarness. ### Viewing logs - see the logs generated by the XHarness tool - use the `Console` app on macOS: `Command + Space`, type in `Console`, search the appropriate process (System.Buffers.Tests for example). ### Testing various configurations It's possible to test various configurations by setting a combination of additional MSBuild properties such as `RunAOTCompilation`,`MonoEnableInterpreter`, and some more. 1. Interpreter Only This configuration is necessary for hot reload scenarios. To enable the interpreter, add `/p:RunAOTCompilation=true /p:MonoEnableInterpreter=true` to a build command. 2. AOT only To build for AOT only mode, add `/p:RunAOTCompilation=true /p:MonoEnableInterpreter=false` to a build command. 3. AOT-LLVM To build for AOT-LLVM mode, add `/p:RunAOTCompilation=true /p:MonoEnableInterpreter=false /p:MonoEnableLLVM=true` to a build command. 4. App Sandbox To build the test app bundle with the App Sandbox entitlement, add `/p:EnableAppSandbox=true` to a build command. ### Test App Design iOS/tvOS `*.app` (or `*.ipa`) is basically a simple [ObjC app](https://github.com/dotnet/runtime/blob/main/src/tasks/AppleAppBuilder/Templates/main-console.m) that inits the Mono Runtime. This Mono Runtime starts a simple xunit test runner called XHarness.TestRunner (see https://github.com/dotnet/xharness) which runs tests for all `*.Tests.dll` libs in the bundle. There is also XHarness.CLI tool to deploy `*.app` and `*.ipa` to a target (device or simulator) and listens for logs via network sockets. ### Existing Limitations - Simulator uses JIT mode only at the moment (to be extended with FullAOT and Interpreter) - Interpreter is not enabled yet.