mirror of
https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: ZuneUI.InternetConnection
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// Assembly: ZuneShell, Version=4.7.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: FC8028F3-A47B-4FB4-B35B-11D1752D8264
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// Assembly location: C:\Program Files\Zune\ZuneShell.dll
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using System;
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using System.Net.NetworkInformation;
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namespace ZuneUI
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{
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public class InternetConnection : NotifyPropertyChangedImpl
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{
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private static InternetConnection _instance;
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private bool _isConnected;
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private bool _initializationSucceeded;
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private InternetConnection() => this.Initialize();
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public static InternetConnection Instance
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{
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get
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{
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if (_instance == null)
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_instance = new InternetConnection();
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return _instance;
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}
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}
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public bool IsConnected
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{
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get
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{
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if (!this._initializationSucceeded)
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this.IsConnected = Win32InternetConnection.IsConnected;
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return this._isConnected;
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}
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private set
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{
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if (this._isConnected == value)
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return;
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this._isConnected = value;
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this.FirePropertyChanged(nameof(IsConnected));
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}
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}
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private void Initialize()
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{
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try
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{
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this._isConnected = NetworkInterface.GetIsNetworkAvailable();
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NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(this.OnNetworkAvailabilityChanged);
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this._initializationSucceeded = true;
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}
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catch (Exception ex)
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{
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this._initializationSucceeded = false;
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}
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}
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private void OnNetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e) => this.IsConnected = e.IsAvailable;
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}
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}
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