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https://github.com/ZuneDev/ZuneShell.dll.git
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42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.ReferenceAnimation
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Library;
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namespace Microsoft.Iris.Animations
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{
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internal abstract class ReferenceAnimation : IAnimationProvider
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{
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private IAnimationProvider _sourceAnimation;
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public IAnimationProvider Source
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{
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get => _sourceAnimation;
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set
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{
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if (_sourceAnimation == value)
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return;
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_sourceAnimation = value;
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OnSourceChanged();
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}
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}
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protected virtual void OnSourceChanged()
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{
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}
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public AnimationEventType Type => _sourceAnimation != null ? _sourceAnimation.Type : AnimationEventType.Idle;
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public AnimationTemplate Build(ref AnimationArgs args) => BuildWorker(ref args);
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protected virtual AnimationTemplate BuildWorker(ref AnimationArgs args) => _sourceAnimation.Build(ref args);
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public override string ToString() => InvariantString.Format("{0}({1})", GetType().Name, Source);
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public virtual bool CanCache => _sourceAnimation == null || _sourceAnimation.CanCache;
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}
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}
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