mirror of
https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
107 lines
3.4 KiB
C#
107 lines
3.4 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.Interpolation
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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namespace Microsoft.Iris.Animations
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{
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internal class Interpolation
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{
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public static readonly Interpolation Default = new Interpolation(InterpolationType.Linear);
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private InterpolationType _type;
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private float _weight = 1f;
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private float _bezierHandle1;
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private float _bezierHandle2 = 1f;
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private float _easePercent = 0.5f;
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public Interpolation()
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: this(InterpolationType.Linear)
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{
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}
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public Interpolation(InterpolationType type) => _type = type;
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public InterpolationType Type
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{
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get => _type;
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set => _type = value;
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}
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public float Weight
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{
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get => _weight;
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set => _weight = value;
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}
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public float BezierHandle1
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{
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get => _bezierHandle1;
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set => _bezierHandle1 = value;
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}
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public float BezierHandle2
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{
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get => _bezierHandle2;
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set => _bezierHandle2 = value;
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}
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public float EasePercent
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{
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get => _easePercent;
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set => _easePercent = value;
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}
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public override string ToString()
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{
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string str;
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switch (Type)
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{
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case InterpolationType.SCurve:
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str = "SCurve";
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break;
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case InterpolationType.Exp:
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str = "Exp";
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break;
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case InterpolationType.Log:
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str = "Log";
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break;
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case InterpolationType.Sine:
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str = "Sine";
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break;
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case InterpolationType.Cosine:
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str = "Cosine";
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break;
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case InterpolationType.Bezier:
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str = "Bezier, " + BezierHandle1 + ", " + BezierHandle2;
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break;
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case InterpolationType.EaseIn:
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str = "EaseIn, " + Weight + ", " + EasePercent;
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break;
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case InterpolationType.EaseOut:
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str = "EaseOut, " + Weight + ", " + EasePercent;
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break;
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default:
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str = "Linear";
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break;
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}
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if (Weight != 1.0)
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str = str + ", " + Weight;
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return str;
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}
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public override bool Equals(object obj)
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{
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bool flag = false;
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if (obj is Interpolation)
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{
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Interpolation interpolation = (Interpolation)obj;
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flag = _type == interpolation._type && _weight == (double)interpolation._weight && (_bezierHandle1 == (double)interpolation._bezierHandle1 && _bezierHandle2 == (double)interpolation._bezierHandle2) && _easePercent == (double)interpolation._easePercent;
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}
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return flag;
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}
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public override int GetHashCode() => _type.GetHashCode() ^ _weight.GetHashCode() ^ _bezierHandle1.GetHashCode() ^ _bezierHandle2.GetHashCode() ^ _easePercent.GetHashCode();
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}
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}
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