mirror of
https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
310 lines
10 KiB
C#
310 lines
10 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.ActiveSequence
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Library;
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using Microsoft.Iris.Render;
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using Microsoft.Iris.Session;
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using System;
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using System.Text;
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namespace Microsoft.Iris.Animations
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{
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internal class ActiveSequence : DisposableObject
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{
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private UISession _session;
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private IAnimatable _animatableTarget;
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private Vector<AnimationProxy> _ready;
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private Vector<AnimationProxy> _playing;
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private float _lastProgress;
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private AnimationTemplate _template;
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private int _playingCount;
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internal ActiveSequence(
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AnimationTemplate template_,
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IAnimatable animatableTarget,
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UISession session)
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{
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_animatableTarget = animatableTarget;
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_session = session;
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_template = template_;
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_ready = new Vector<AnimationProxy>();
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}
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protected override void OnDispose()
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{
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base.OnDispose();
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Vector<AnimationProxy> animationCollection = GetAnimationCollection();
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if (animationCollection != null)
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{
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foreach (DisposableObject disposableObject in animationCollection)
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disposableObject.Dispose(this);
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FireComplete(false);
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}
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_session = null;
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_animatableTarget = null;
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_template = null;
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_ready = null;
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}
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public UISession Session => _session;
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internal IAnimatable Target => _animatableTarget;
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public AnimationTemplate Template => _template;
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public bool Playing => _playing != null;
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internal Vector<AnimationProxy> PendingProxies => _ready;
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public void Play()
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{
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Vector<AnimationProxy> ready = _ready;
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_ready = null;
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if (ready.Count > 0)
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{
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foreach (AnimationProxy animationProxy in ready)
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animationProxy.Play();
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_playing = ready;
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FireStart();
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}
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else
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{
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FireStart();
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FireComplete(true);
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}
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}
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public void Stop() => Stop(null);
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public void Stop(StopCommandSet stopSetCommand)
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{
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if (UIDispatcher.IsUIThread)
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{
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StopWorker(stopSetCommand);
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}
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else
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{
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try
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{
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if (!Session.IsValid)
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return;
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DeferredCall.Post(DispatchPriority.High, new DeferredHandler(DeferredStop), stopSetCommand);
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}
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catch (InvalidOperationException ex)
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{
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}
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}
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}
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private void StopWorker(StopCommandSet stopSetCommand)
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{
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if (_playing == null)
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return;
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foreach (AnimationProxy animationProxy in _playing)
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{
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if (stopSetCommand != null)
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animationProxy.Stop(stopSetCommand[animationProxy.Type]);
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else
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animationProxy.Stop();
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}
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}
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private void DeferredStop(object args) => StopWorker((StopCommandSet)args);
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public bool ValidatePlayable()
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{
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foreach (AnimationProxy animationProxy in _ready)
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{
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if (!animationProxy.ValidatePlayable())
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return false;
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}
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return true;
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}
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internal void OnAttachChildAnimation(AnimationProxy child)
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{
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child.DeclareOwner(this);
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_ready.Add(child);
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}
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private Vector<AnimationProxy> GetAnimationCollection() => _ready ?? _playing;
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internal void OnDetachChildAnimation(AnimationProxy child, float progress)
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{
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Vector<AnimationProxy> animationCollection = GetAnimationCollection();
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if (animationCollection == null)
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return;
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animationCollection.Remove(child);
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child.Dispose(this);
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if (_lastProgress < (double)progress)
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_lastProgress = progress;
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if (animationCollection != _playing || animationCollection.Count != 0)
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return;
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FireComplete(true);
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}
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private void FireStart() => OnStart();
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private void FireComplete(bool notify)
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{
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if (_playing != null)
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_playing = null;
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OnStop(_lastProgress, notify);
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}
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public StopCommandSet GetStopCommandSet()
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{
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StopCommandSet stopCommandSet = null;
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foreach (AnimationProxy animation in GetAnimationCollection())
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{
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if (animation.HasDynamicKeyframes)
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{
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if (stopCommandSet == null)
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stopCommandSet = new StopCommandSet(StopCommand.MoveToEnd);
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stopCommandSet[animation.Type] = StopCommand.LeaveCurrent;
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}
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}
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return stopCommandSet;
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}
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public ActiveTransitions GetActiveTransitions()
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{
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Vector<AnimationProxy> animationCollection = GetAnimationCollection();
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ActiveTransitions activeTransitions = ActiveTransitions.None;
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foreach (AnimationProxy animationProxy in animationCollection)
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{
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ActiveTransitions activeTransition = ConvertToActiveTransition(animationProxy.Type);
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activeTransitions |= activeTransition;
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}
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return activeTransitions;
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}
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public static ActiveTransitions ConvertToActiveTransition(AnimationType type)
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{
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switch (type)
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{
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case AnimationType.Position:
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return ActiveTransitions.Move;
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case AnimationType.Size:
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return ActiveTransitions.Size;
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case AnimationType.Alpha:
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return ActiveTransitions.Alpha;
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case AnimationType.Scale:
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return ActiveTransitions.Scale;
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case AnimationType.Rotate:
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return ActiveTransitions.Rotate;
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case AnimationType.Orientation:
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return ActiveTransitions.Orientation;
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case AnimationType.PositionX:
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return ActiveTransitions.PositionX;
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case AnimationType.PositionY:
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return ActiveTransitions.PositionY;
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case AnimationType.SizeX:
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return ActiveTransitions.SizeX;
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case AnimationType.SizeY:
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return ActiveTransitions.SizeY;
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case AnimationType.ScaleX:
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return ActiveTransitions.ScaleX;
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case AnimationType.ScaleY:
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return ActiveTransitions.ScaleY;
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case AnimationType.Float:
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case AnimationType.Vector2:
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case AnimationType.Vector3:
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return ActiveTransitions.Effect;
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case AnimationType.CameraEye:
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return ActiveTransitions.CameraEye;
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case AnimationType.CameraAt:
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return ActiveTransitions.CameraAt;
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case AnimationType.CameraUp:
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return ActiveTransitions.CameraUp;
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case AnimationType.CameraZn:
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return ActiveTransitions.CameraZn;
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default:
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return ActiveTransitions.None;
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}
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}
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public static ActiveTransitions ConvertToActiveTransition(
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AnimationEventType type)
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{
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switch (type)
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{
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case AnimationEventType.Move:
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return ActiveTransitions.Move;
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case AnimationEventType.Size:
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return ActiveTransitions.Size;
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case AnimationEventType.Scale:
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return ActiveTransitions.Scale;
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case AnimationEventType.Rotate:
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return ActiveTransitions.Rotate | ActiveTransitions.Orientation;
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case AnimationEventType.Alpha:
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return ActiveTransitions.Alpha;
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default:
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return ActiveTransitions.None;
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}
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}
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public override string ToString()
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{
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append("{ActiveSequence Template=\"");
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if (_template.DebugID != null)
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{
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stringBuilder.Append(_template.DebugID);
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}
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else
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{
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Animation template = _template as Animation;
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if (template != null)
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stringBuilder.Append(template.Type);
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else
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stringBuilder.Append("<Unknown>");
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}
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stringBuilder.Append("\", Target=");
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stringBuilder.Append(_animatableTarget.GetType().Name);
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if (_animatableTarget is IVisual)
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{
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stringBuilder.Append(", IVisual=");
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stringBuilder.Append(((IVisual)_animatableTarget).DebugID);
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}
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stringBuilder.Append("}");
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return stringBuilder.ToString();
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}
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public event EventHandler AnimationStarted;
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public event EventHandler AnimationCompleted;
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public event EventHandler AfterAnimationCompleted;
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internal void OnStart()
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{
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++_playingCount;
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if (_playingCount != 1 || AnimationStarted == null)
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return;
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AnimationStarted(this, EventArgs.Empty);
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}
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internal void OnStop(float progress, bool notify)
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{
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--_playingCount;
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if (notify && _playingCount == 0)
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{
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EventArgs e = new AnimationCompleteArgs(progress);
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if (AnimationCompleted != null)
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AnimationCompleted(this, e);
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if (AfterAnimationCompleted == null)
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return;
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AfterAnimationCompleted(this, e);
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}
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else
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{
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int playingCount = _playingCount;
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}
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}
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}
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}
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