Files
ZuneShell.dll/UIX/Microsoft/Iris/Command.cs
T

128 lines
3.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Command
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Library;
using Microsoft.Iris.Session;
using System;
using System.ComponentModel;
namespace Microsoft.Iris
{
public class Command : ModelItem, ICommand, INotifyPropertyChanged
{
private static readonly EventCookie s_invokedEvent = EventCookie.ReserveSlot();
private bool _availableFlag = true;
private InvokePolicy _priority = InvokePolicy.AsynchronousNormal;
public Command(IModelItemOwner owner, string description, EventHandler invokedHandler)
: base(owner, description)
{
if (invokedHandler == null)
return;
this.Invoked += invokedHandler;
}
public Command(IModelItemOwner owner, EventHandler invokedHandler)
: this(owner, null, invokedHandler)
{
}
public Command(IModelItemOwner owner)
: this(owner, null, null)
{
}
public Command()
: this(null)
{
}
public virtual bool Available
{
get
{
using (this.ThreadValidator)
return this._availableFlag;
}
set
{
using (this.ThreadValidator)
{
if (this._availableFlag == value)
return;
this._availableFlag = value;
this.FirePropertyChanged(nameof(Available));
}
}
}
public InvokePolicy Priority
{
get
{
using (this.ThreadValidator)
return this._priority;
}
set
{
using (this.ThreadValidator)
{
if (this._priority == value)
return;
this._priority = value;
this.FirePropertyChanged(nameof(Priority));
}
}
}
public void Invoke() => this.Invoke(this.Priority);
public void Invoke(InvokePolicy invokePolicy)
{
using (this.ThreadValidator)
{
if (invokePolicy != InvokePolicy.Synchronous)
{
DispatchPriority priority = DispatchPriority.AppEvent;
if (invokePolicy == InvokePolicy.AsynchronousLowPri)
priority = DispatchPriority.Idle;
DeferredCall.Post(priority, new SimpleCallback(this.InvokeWorker));
}
else
this.InvokeWorker();
}
}
private void InvokeWorker()
{
if (this.IsDisposed)
return;
this.FirePropertyChanged("Invoked");
if (this.GetEventHandler(Command.s_invokedEvent) is EventHandler eventHandler)
eventHandler(this, EventArgs.Empty);
this.OnInvoked();
}
public event EventHandler Invoked
{
add
{
using (this.ThreadValidator)
this.AddEventHandler(Command.s_invokedEvent, value);
}
remove
{
using (this.ThreadValidator)
this.RemoveEventHandler(Command.s_invokedEvent, value);
}
}
protected virtual void OnInvoked()
{
}
}
}