Files
ZuneShell.dll/UIX/Microsoft/Iris/Animations/RotateKeyframe.cs
T

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1.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.RotateKeyframe
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Drawing;
using Microsoft.Iris.Render;
using Microsoft.Iris.Session;
using Microsoft.Iris.UI;
namespace Microsoft.Iris.Animations
{
internal class RotateKeyframe : BaseRotationKeyframe
{
public override AnimationType Type => AnimationType.Rotate;
public override Rotation GetEffectiveValue(
IAnimatable targetObject,
Rotation baseValueRotation,
ref AnimationArgs args)
{
if (this.RelativeTo == RelativeTo.Final)
baseValueRotation.AngleRadians += args.NewRotation.AngleRadians;
if (UISession.Default.IsRtl && baseValueRotation.Axis.Y <= 0.0 && baseValueRotation.Axis.X <= 0.0)
baseValueRotation.AngleRadians = -baseValueRotation.AngleRadians;
return baseValueRotation;
}
public override void Apply(IAnimatableOwner animationTarget, Rotation valueRotation) => ((ViewItem)animationTarget).VisualRotation = valueRotation;
public override void MagnifyValue(float magnifyValue) => this.Value = new Rotation(this.Value.AngleRadians * magnifyValue, this.Value.Axis);
}
}