Files
ZuneShell.dll/ZuneShell/ZuneUI/WizardHelper.cs
T

66 lines
2.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: ZuneUI.WizardHelper
// Assembly: ZuneShell, Version=4.7.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: FC8028F3-A47B-4FB4-B35B-11D1752D8264
// Assembly location: C:\Program Files\Zune\ZuneShell.dll
using Microsoft.Iris;
using System;
using UIXControls;
namespace ZuneUI
{
public class WizardHelper : DialogHelper, IWizardNavigation
{
private Wizard _wizard;
private Command _backCommand;
private Command _nextCommand;
private Command _finishCommand;
public WizardHelper()
: this(null)
{
}
public WizardHelper(EventHandler cancelCommandHandler)
{
this._backCommand = new Command(this);
this._backCommand.Description = Shell.LoadString(StringId.IDS_BACK_BUTTON);
this._nextCommand = new Command(this);
this._nextCommand.Description = Shell.LoadString(StringId.IDS_NEXT_BUTTON);
this._finishCommand = new Command(this);
this._finishCommand.Description = Shell.LoadString(StringId.IDS_FINISH_BUTTON);
if (cancelCommandHandler == null)
return;
this.Cancel.Invoked += cancelCommandHandler;
}
public Wizard Wizard
{
get => this._wizard;
set
{
if (this._wizard == value)
return;
if (this._wizard != null && this._wizard.CancelCommandHandler != null)
this.Cancel.Invoked -= this._wizard.CancelCommandHandler;
this._wizard = value;
this.FirePropertyChanged(nameof(Wizard));
if (this._wizard.CancelCommandHandler == null)
return;
this.Cancel.Invoked += this._wizard.CancelCommandHandler;
}
}
public static void Show(EventHandler cancelCommandHandler) => new WizardHelper(cancelCommandHandler).Show();
public Command Back => this._backCommand;
public Command Next => this._nextCommand;
public Command Finish => this._finishCommand;
Command IWizardNavigation.Cancel => this.Cancel;
}
}