mirror of
https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.UI.Environment
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Library;
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using Microsoft.Iris.Markup;
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using Microsoft.Iris.OS;
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using Microsoft.Iris.Render;
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using Microsoft.Iris.Session;
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using System;
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namespace Microsoft.Iris.UI
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{
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internal sealed class Environment : NotifyObjectBase
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{
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private bool _mouseActiveFlag;
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private bool _soundEffectsEnabledFlag;
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private ColorScheme _currentColorScheme;
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private static Environment s_instance;
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private static float s_dpiScale = Math.Max(1f, NativeApi.SpGetDpi() / 96f);
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private Environment() => this._soundEffectsEnabledFlag = true;
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public static Environment Instance
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{
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get
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{
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if (s_instance == null)
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s_instance = new Environment();
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return s_instance;
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}
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}
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public bool IsMouseActive => this._mouseActiveFlag;
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public void SetIsMouseActive(bool value)
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{
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if (this._mouseActiveFlag == value)
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return;
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this._mouseActiveFlag = value;
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}
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public bool IsRightToLeft => UISession.Default.IsRtl;
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public ColorScheme ColorScheme => this._currentColorScheme;
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public void SetColorScheme(ColorScheme value)
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{
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if (this._currentColorScheme == value)
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return;
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this._currentColorScheme = value;
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this.FireNotification(NotificationID.ColorScheme);
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}
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public bool SoundEffectsEnabled => this._soundEffectsEnabledFlag;
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public void SetSoundEffectsEnabled(bool value)
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{
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if (this._soundEffectsEnabledFlag == value)
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return;
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this._soundEffectsEnabledFlag = value;
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}
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public static float DpiScale => s_dpiScale;
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public float AnimationSpeed
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{
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get => this.AnimationSystem.SpeedAdjustment;
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set => this.AnimationSystem.SpeedAdjustment = value;
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}
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public int AnimationUpdatesPerSecond
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{
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get => this.AnimationSystem.UpdatesPerSecond;
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set => this.AnimationSystem.UpdatesPerSecond = value;
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}
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private IAnimationSystem AnimationSystem => UISession.Default.RenderSession.AnimationSystem;
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public void AnimationAdvance(int milliseconds) => this.AnimationSystem.PulseTimeAdvance(milliseconds);
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}
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}
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