Files
ZuneShell.dll/ZuneDBApi/MicrosoftZuneLibrary/WlanProfile.cs
T

189 lines
2.5 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace MicrosoftZuneLibrary
{
public class WlanProfile : IDisposable
{
private string m_strSSID;
private WirelessAuthenticationTypes m_Auth;
private WirelessCiphers m_Cipher;
private bool m_fPassPhrase;
private bool m_fEncrypted;
private string m_strKey;
private byte[] m_EncryptedKey;
private uint m_uKeyIndex;
private uint m_uKeyLength;
private uint m_uSignalQuality;
private bool m_fConnected;
public bool Connected
{
[return: MarshalAs(UnmanagedType.U1)]
get
{
return m_fConnected;
}
[param: MarshalAs(UnmanagedType.U1)]
set
{
m_fConnected = value;
}
}
public uint SignalQuality
{
get
{
return m_uSignalQuality;
}
set
{
m_uSignalQuality = value;
}
}
public uint KeyIndex
{
get
{
return m_uKeyIndex;
}
set
{
m_uKeyIndex = value;
}
}
public bool Encrypted
{
[return: MarshalAs(UnmanagedType.U1)]
get
{
return m_fEncrypted;
}
}
public bool PassPhrase
{
[return: MarshalAs(UnmanagedType.U1)]
get
{
return m_fPassPhrase;
}
[param: MarshalAs(UnmanagedType.U1)]
set
{
m_fPassPhrase = value;
}
}
public byte[] EncryptedKey
{
get
{
return m_EncryptedKey;
}
set
{
m_EncryptedKey = value;
m_fEncrypted = true;
m_strKey = null;
}
}
public string Key
{
get
{
return m_strKey;
}
set
{
m_strKey = value;
m_fEncrypted = false;
m_EncryptedKey = null;
}
}
public WirelessCiphers Cipher
{
get
{
return m_Cipher;
}
set
{
m_Cipher = value;
}
}
public WirelessAuthenticationTypes Auth
{
get
{
return m_Auth;
}
set
{
m_Auth = value;
}
}
public string SSID
{
get
{
return m_strSSID;
}
set
{
m_strSSID = value;
}
}
public WlanProfile()
{
m_strSSID = null;
m_Auth = WirelessAuthenticationTypes.Open;
m_Cipher = WirelessCiphers.None;
m_strKey = null;
m_EncryptedKey = null;
m_fPassPhrase = false;
m_fEncrypted = false;
m_uKeyIndex = 0u;
m_uKeyLength = 0u;
m_uSignalQuality = 0u;
m_fConnected = false;
}
private void _007EWlanProfile()
{
}
protected virtual void Dispose([MarshalAs(UnmanagedType.U1)] bool P_0)
{
if (!P_0)
{
Finalize();
}
}
public sealed override void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}