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https://github.com/ZuneDev/ZuneShell.dll.git
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51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.BaseVector2Keyframe
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Render;
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namespace Microsoft.Iris.Animations
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{
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internal abstract class BaseVector2Keyframe : BaseKeyframe
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{
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private Vector2 _valueVector;
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protected override void PopulateAnimationWorker(
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IAnimatable targetObject,
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AnimationProxy animation,
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ref AnimationArgs args)
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{
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Vector2 effectiveValue = this.GetEffectiveValue(targetObject, this._valueVector, ref args);
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animation.AddVector2Keyframe((BaseKeyframe)this, effectiveValue);
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}
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public Vector2 Value
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{
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get => this._valueVector;
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set => this._valueVector = value;
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}
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public override object ObjectValue => (object)this.Value;
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public virtual Vector2 GetEffectiveValue(
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IAnimatable targetObject,
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Vector2 baseValueVector,
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ref AnimationArgs args)
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{
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return baseValueVector;
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}
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public override void Apply(IAnimatableOwner animationTarget, ref AnimationArgs args)
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{
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Vector2 effectiveValue = this.GetEffectiveValue(animationTarget.AnimationTarget, this._valueVector, ref args);
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this.Apply(animationTarget, effectiveValue);
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}
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public abstract void Apply(IAnimatableOwner animationTarget, Vector2 valueVector);
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public override void MagnifyValue(float magnifyValue) => this.Value *= magnifyValue;
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}
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}
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