Files
ZuneShell.dll/UIX/Microsoft/Iris/Animations/BaseVector2Keyframe.cs
T

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1.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.BaseVector2Keyframe
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Render;
namespace Microsoft.Iris.Animations
{
internal abstract class BaseVector2Keyframe : BaseKeyframe
{
private Vector2 _valueVector;
protected override void PopulateAnimationWorker(
IAnimatable targetObject,
AnimationProxy animation,
ref AnimationArgs args)
{
Vector2 effectiveValue = this.GetEffectiveValue(targetObject, this._valueVector, ref args);
animation.AddVector2Keyframe((BaseKeyframe)this, effectiveValue);
}
public Vector2 Value
{
get => this._valueVector;
set => this._valueVector = value;
}
public override object ObjectValue => (object)this.Value;
public virtual Vector2 GetEffectiveValue(
IAnimatable targetObject,
Vector2 baseValueVector,
ref AnimationArgs args)
{
return baseValueVector;
}
public override void Apply(IAnimatableOwner animationTarget, ref AnimationArgs args)
{
Vector2 effectiveValue = this.GetEffectiveValue(animationTarget.AnimationTarget, this._valueVector, ref args);
this.Apply(animationTarget, effectiveValue);
}
public abstract void Apply(IAnimatableOwner animationTarget, Vector2 valueVector);
public override void MagnifyValue(float magnifyValue) => this.Value *= magnifyValue;
}
}