Files
ZuneShell.dll/UIX/Microsoft/Iris/Animations/AnimationHandle.cs
T

48 lines
1.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.AnimationHandle
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Library;
using Microsoft.Iris.Markup;
using System;
namespace Microsoft.Iris.Animations
{
internal class AnimationHandle : NotifyObjectBase
{
private int _playing;
public event EventHandler Completed;
public bool Playing => this._playing > 0;
internal void AssociateWithAnimationInstance(ActiveSequence anim)
{
anim.AnimationCompleted += new EventHandler(this.OnAnimationCompleted);
++this._playing;
if (this._playing != 1)
return;
this.FireNotification(NotificationID.Playing);
}
internal void FireCompleted()
{
if (this.Completed != null)
this.Completed((object)this, EventArgs.Empty);
this.FireNotification(NotificationID.Completed);
}
private void OnAnimationCompleted(object sender, EventArgs args)
{
((ActiveSequence)sender).AnimationCompleted -= new EventHandler(this.OnAnimationCompleted);
--this._playing;
if (this._playing != 0)
return;
this.FireNotification(NotificationID.Playing);
this.FireCompleted();
}
}
}