mirror of
https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: Microsoft.Iris.Markup.ScriptRunScheduler
|
|
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
|
|
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
|
|
// Assembly location: C:\Program Files\Zune\UIX.dll
|
|
|
|
using System.Collections;
|
|
|
|
namespace Microsoft.Iris.Markup
|
|
{
|
|
internal struct ScriptRunScheduler
|
|
{
|
|
private Vector<ScriptRunScheduler.PendingScript> _pendingList;
|
|
private static ScriptRunScheduler.RunListCache s_listCache = new ScriptRunScheduler.RunListCache();
|
|
|
|
public bool Pending => _pendingList != null;
|
|
|
|
public void ScheduleRun(uint scriptId, bool ignoreErrors)
|
|
{
|
|
if (_pendingList == null)
|
|
_pendingList = s_listCache.Acquire();
|
|
int index;
|
|
for (index = 0; index < _pendingList.Count; ++index)
|
|
{
|
|
uint scriptId1 = _pendingList[index].ScriptId;
|
|
if ((int)scriptId == (int)scriptId1)
|
|
return;
|
|
if (scriptId < scriptId1)
|
|
break;
|
|
}
|
|
_pendingList.Insert(index, new ScriptRunScheduler.PendingScript(scriptId, ignoreErrors));
|
|
}
|
|
|
|
public void Execute(IMarkupTypeBase markupTypeBase)
|
|
{
|
|
if (_pendingList == null)
|
|
return;
|
|
Vector<ScriptRunScheduler.PendingScript> pendingList = _pendingList;
|
|
_pendingList = null;
|
|
for (int index = 0; index < pendingList.Count; ++index)
|
|
{
|
|
ScriptRunScheduler.PendingScript pendingScript = pendingList[index];
|
|
markupTypeBase.RunScript(pendingScript.ScriptId, pendingScript.IgnoreErrors, new ParameterContext());
|
|
}
|
|
s_listCache.Release(pendingList);
|
|
}
|
|
|
|
internal struct PendingScript
|
|
{
|
|
public uint ScriptId;
|
|
public bool IgnoreErrors;
|
|
|
|
public PendingScript(uint scriptId, bool ignoreErrors)
|
|
{
|
|
ScriptId = scriptId;
|
|
IgnoreErrors = ignoreErrors;
|
|
}
|
|
}
|
|
|
|
private class RunListCache
|
|
{
|
|
private const int c_MaxNumLists = 128;
|
|
private const int c_MaxListSize = 32;
|
|
private Stack _lists = new Stack(128);
|
|
|
|
public Vector<ScriptRunScheduler.PendingScript> Acquire() => _lists.Count <= 0 ? new Vector<ScriptRunScheduler.PendingScript>() : (Vector<ScriptRunScheduler.PendingScript>)_lists.Pop();
|
|
|
|
public void Release(Vector<ScriptRunScheduler.PendingScript> list)
|
|
{
|
|
if (_lists.Count >= 128 || list.Capacity > 32)
|
|
return;
|
|
list.Clear();
|
|
_lists.Push(list);
|
|
}
|
|
}
|
|
}
|
|
}
|