mirror of
https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
117 lines
3.8 KiB
C#
117 lines
3.8 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: ZuneUI.PropertyDescriptor
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// Assembly: ZuneShell, Version=4.7.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: FC8028F3-A47B-4FB4-B35B-11D1752D8264
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// Assembly location: C:\Program Files\Zune\ZuneShell.dll
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namespace ZuneUI
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{
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public class PropertyDescriptor
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{
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private string _name;
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private string _unknownString;
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private string _multiValueString;
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private int _maxTextLength;
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private bool _required;
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private object _defaultValue;
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public PropertyDescriptor(
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string name,
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string multiValueString,
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string unknownString,
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int maxTextLength,
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bool required,
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object defaultValue)
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{
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this._name = name;
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this._unknownString = unknownString;
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this._multiValueString = multiValueString;
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this._maxTextLength = maxTextLength;
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this._required = required;
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this._defaultValue = defaultValue;
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}
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public PropertyDescriptor(
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string name,
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string multiValueString,
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string unknownString,
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int maxTextLength,
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bool required)
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: this(name, multiValueString, unknownString, maxTextLength, required, null)
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{
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}
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public PropertyDescriptor(
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string name,
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string multiValueString,
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string unknownString,
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int maxTextLength)
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: this(name, multiValueString, unknownString, maxTextLength, false, null)
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{
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}
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public PropertyDescriptor(string name, string multiValueString, string unknownString)
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: this(name, multiValueString, unknownString, 1000, false, null)
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{
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}
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public PropertyDescriptor(
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string name,
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string multiValueString,
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string unknownString,
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bool required)
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: this(name, multiValueString, unknownString, 1000, required, null)
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{
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this._required = required;
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}
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public virtual string ConvertToString(object value, object state) => this.ConvertToString(value);
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public virtual string ConvertToString(object value) => value?.ToString();
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public virtual object ConvertFromString(string value, object state) => this.ConvertFromString(value);
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public virtual object ConvertFromString(string value) => value != null ? value.Trim() : null;
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public bool IsValid(string value, object state)
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{
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string str = value;
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if (str != null)
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str = str.Trim();
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return (!this._required || !string.IsNullOrEmpty(str) && !(str == this._unknownString)) && (str == null || str.Length <= this._maxTextLength) && this.IsValidInternal(str, state);
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}
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public virtual bool IsValidInternal(string value, object state) => this.IsValidInternal(value);
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public virtual bool IsValidInternal(string value) => true;
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public bool IsRequired(object state) => this.IsRequiredInternal(state);
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public virtual bool IsRequiredInternal(object state) => this.IsRequiredInternal();
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public virtual bool IsRequiredInternal() => this._required;
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public bool Required => this.IsRequiredInternal();
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internal virtual string GetOverlayString(object state) => string.Empty;
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internal virtual string GetLabelString(object state) => string.Empty;
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public object DefaultValue
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{
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get => this._defaultValue;
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protected set => this._defaultValue = value;
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}
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public virtual string DefaultError => (string)null;
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public string DescriptorName => this._name;
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public string UnknownString => this._unknownString;
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public string MultiValueString => this._multiValueString;
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public int MaxTextLength => this._maxTextLength;
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}
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}
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