Files
ZuneShell.dll/ZuneShell/ZuneUI/PlaylistFactory.cs

54 lines
1.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: ZuneUI.PlaylistFactory
// Assembly: ZuneShell, Version=4.7.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: FC8028F3-A47B-4FB4-B35B-11D1752D8264
// Assembly location: C:\Program Files\Zune\ZuneShell.dll
using Microsoft.Zune.Playlist;
using System;
using System.ComponentModel;
namespace ZuneUI
{
public abstract class PlaylistFactory : INotifyPropertyChanged, IDisposable
{
private bool _ready;
protected readonly bool _navigateOnCreate;
public event PropertyChangedEventHandler PropertyChanged;
protected PlaylistFactory(bool navigateOnCreate) => this._navigateOnCreate = navigateOnCreate;
public virtual void Dispose()
{
}
public abstract string GetUniqueTitle();
public abstract PlaylistResult CreatePlaylist(
string title,
CreatePlaylistOption option);
public bool Ready
{
get => this._ready;
protected set
{
if (this._ready == value)
return;
this._ready = value;
this.NotifyPropertyChanged(nameof(Ready));
}
}
public bool NavigateOnCreate => this._navigateOnCreate;
protected void NotifyPropertyChanged(string propertyName)
{
if (this.PropertyChanged == null)
return;
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}