Files
ZuneShell.dll/ZuneShell/ZuneUI/BurnSessionItem.cs

117 lines
3.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: ZuneUI.BurnSessionItem
// Assembly: ZuneShell, Version=4.7.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: FC8028F3-A47B-4FB4-B35B-11D1752D8264
// Assembly location: C:\Program Files\Zune\ZuneShell.dll
using Microsoft.Iris;
using System;
namespace ZuneUI
{
public class BurnSessionItem : ModelItem
{
private BurnableCD _burnCD;
private int _burnListIndex;
private int _playlistContentId;
private bool _burnComplete;
private int _errorCode;
private int _burnProgress;
private bool _downloading;
private int _downloadProgress;
private bool _burnCanceled;
private Guid _zuneMediaId;
internal BurnSessionItem(
BurnableCD burnCD,
int burnListIndex,
int playlistContentId,
Guid zuneMediaId)
{
this._burnCD = burnCD;
this._burnListIndex = burnListIndex;
this._playlistContentId = playlistContentId;
this._burnProgress = -1;
this._zuneMediaId = zuneMediaId;
}
public int PlaylistContentId => this._playlistContentId;
public Guid ZuneMediaId => this._zuneMediaId;
public int ErrorCode
{
get => this._errorCode;
internal set
{
if (this._errorCode == value)
return;
this._errorCode = value;
this.FirePropertyChanged(nameof(ErrorCode));
}
}
public int BurnProgress
{
get => this._burnProgress;
internal set
{
if (this._burnProgress == value)
return;
this._burnProgress = value;
this.FirePropertyChanged(nameof(BurnProgress));
}
}
public bool BurnComplete
{
get => this._burnComplete;
internal set
{
if (this._burnComplete == value)
return;
this._burnComplete = value;
this.FirePropertyChanged(nameof(BurnComplete));
}
}
public bool BurnCanceled
{
get => this._burnCanceled;
internal set
{
if (this._burnCanceled == value)
return;
this._burnCanceled = value;
this.FirePropertyChanged(nameof(BurnCanceled));
}
}
public bool Downloading
{
get => this._downloading;
internal set
{
if (this._downloading == value)
return;
this._downloading = value;
this.FirePropertyChanged(nameof(Downloading));
}
}
public int DownloadProgress
{
get => this._downloadProgress;
internal set
{
if (this._downloadProgress == value)
return;
this._downloadProgress = value;
this.FirePropertyChanged(nameof(DownloadProgress));
}
}
internal int BurnListIndex => this._burnListIndex;
}
}