// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Animations.BaseRotationKeyframe // Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11 // Assembly location: C:\Program Files\Zune\UIX.dll using Microsoft.Iris.Drawing; using Microsoft.Iris.Render; namespace Microsoft.Iris.Animations { internal abstract class BaseRotationKeyframe : BaseKeyframe { private Rotation _valueRotation; public BaseRotationKeyframe() => this._valueRotation = Rotation.Default; protected override void PopulateAnimationWorker( IAnimatable targetObject, AnimationProxy animation, ref AnimationArgs args) { Rotation effectiveValue = this.GetEffectiveValue(targetObject, this._valueRotation, ref args); animation.AddRotationKeyframe((BaseKeyframe)this, effectiveValue); } public Rotation Value { get => this._valueRotation; set => this._valueRotation = value; } public override object ObjectValue => (object)this.Value; public virtual Rotation GetEffectiveValue( IAnimatable targetObject, Rotation baseValueRotation, ref AnimationArgs args) { return baseValueRotation; } public override void Apply(IAnimatableOwner animationTarget, ref AnimationArgs args) { Rotation effectiveValue = this.GetEffectiveValue(animationTarget.AnimationTarget, this._valueRotation, ref args); this.Apply(animationTarget, effectiveValue); } public abstract void Apply(IAnimatableOwner animationTarget, Rotation valueRotation); } }