using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Microsoft.VisualC; namespace MicrosoftZuneLibrary { [StructLayout(LayoutKind.Sequential, Size = 24)] [MiscellaneousBits(64)] [NativeCppClass] [DebugInfoInPDB] internal struct CBurnPublisherCallback { private long _003Calignment_0020member_003E; } }