using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Microsoft.VisualC; namespace Microsoft.Zune.Util { [StructLayout(LayoutKind.Sequential, Size = 24)] [DebugInfoInPDB] [NativeCppClass] [MiscellaneousBits(64)] internal struct AsyncCallbackWrapper { private long _003Calignment_0020member_003E; } }