// Decompiled with JetBrains decompiler // Type: Microsoft.Iris.Markup.ScriptRunScheduler // Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217 // MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11 // Assembly location: C:\Program Files\Zune\UIX.dll using System.Collections; namespace Microsoft.Iris.Markup { internal struct ScriptRunScheduler { private Vector _pendingList; private static ScriptRunScheduler.RunListCache s_listCache = new ScriptRunScheduler.RunListCache(); public bool Pending => this._pendingList != null; public void ScheduleRun(uint scriptId, bool ignoreErrors) { if (this._pendingList == null) this._pendingList = ScriptRunScheduler.s_listCache.Acquire(); int index; for (index = 0; index < this._pendingList.Count; ++index) { uint scriptId1 = this._pendingList[index].ScriptId; if ((int)scriptId == (int)scriptId1) return; if (scriptId < scriptId1) break; } this._pendingList.Insert(index, new ScriptRunScheduler.PendingScript(scriptId, ignoreErrors)); } public void Execute(IMarkupTypeBase markupTypeBase) { if (this._pendingList == null) return; Vector pendingList = this._pendingList; this._pendingList = null; for (int index = 0; index < pendingList.Count; ++index) { ScriptRunScheduler.PendingScript pendingScript = pendingList[index]; markupTypeBase.RunScript(pendingScript.ScriptId, pendingScript.IgnoreErrors, new ParameterContext()); } ScriptRunScheduler.s_listCache.Release(pendingList); } internal struct PendingScript { public uint ScriptId; public bool IgnoreErrors; public PendingScript(uint scriptId, bool ignoreErrors) { this.ScriptId = scriptId; this.IgnoreErrors = ignoreErrors; } } private class RunListCache { private const int c_MaxNumLists = 128; private const int c_MaxListSize = 32; private Stack _lists = new Stack(128); public Vector Acquire() => this._lists.Count <= 0 ? new Vector() : (Vector)this._lists.Pop(); public void Release(Vector list) { if (this._lists.Count >= 128 || list.Capacity > 32) return; list.Clear(); this._lists.Push(list); } } } }