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https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
Removed unnecessary casts
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@@ -73,20 +73,20 @@ namespace Microsoft.Iris.Animations
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str = "Cosine";
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break;
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case InterpolationType.Bezier:
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str = "Bezier, " + (object)this.BezierHandle1 + ", " + (object)this.BezierHandle2;
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str = "Bezier, " + BezierHandle1 + ", " + BezierHandle2;
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break;
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case InterpolationType.EaseIn:
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str = "EaseIn, " + (object)this.Weight + ", " + (object)this.EasePercent;
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str = "EaseIn, " + Weight + ", " + EasePercent;
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break;
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case InterpolationType.EaseOut:
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str = "EaseOut, " + (object)this.Weight + ", " + (object)this.EasePercent;
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str = "EaseOut, " + Weight + ", " + EasePercent;
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break;
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default:
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str = "Linear";
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break;
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}
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if ((double)this.Weight != 1.0)
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str = str + ", " + (object)this.Weight;
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if (Weight != 1.0)
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str = str + ", " + Weight;
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return str;
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}
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@@ -96,7 +96,7 @@ namespace Microsoft.Iris.Animations
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if (obj is Interpolation)
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{
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Interpolation interpolation = (Interpolation)obj;
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flag = this._type == interpolation._type && (double)this._weight == (double)interpolation._weight && ((double)this._bezierHandle1 == (double)interpolation._bezierHandle1 && (double)this._bezierHandle2 == (double)interpolation._bezierHandle2) && (double)this._easePercent == (double)interpolation._easePercent;
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flag = this._type == interpolation._type && _weight == (double)interpolation._weight && (_bezierHandle1 == (double)interpolation._bezierHandle1 && _bezierHandle2 == (double)interpolation._bezierHandle2) && _easePercent == (double)interpolation._easePercent;
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}
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return flag;
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}
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