Add decompiled projects for UIX and UIXControls

This commit is contained in:
Joshua Askharoun
2021-03-31 16:42:58 -05:00
parent a92bb6afc5
commit 6b4b30744b
985 changed files with 117589 additions and 8 deletions
@@ -0,0 +1,76 @@
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.ViewItems.ImageLayout
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Layout;
using Microsoft.Iris.Layouts;
using Microsoft.Iris.Render;
using System;
namespace Microsoft.Iris.ViewItems
{
internal class ImageLayout : ILayout
{
private Size _sourceExtent;
private Size _minimumSize;
private bool _maintainAspectRatio;
private bool _fill;
public Size SourceSize
{
get => this._sourceExtent;
set => this._sourceExtent = value;
}
public Size MinimumSize
{
get => this._minimumSize;
set => this._minimumSize = value;
}
public bool MaintainAspectRatio
{
get => this._maintainAspectRatio;
set => this._maintainAspectRatio = value;
}
public bool Fill
{
get => this._fill;
set => this._fill = value;
}
public ItemAlignment DefaultChildAlignment => ItemAlignment.Default;
Size ILayout.Measure(ILayoutNode layoutNode, Size constraint)
{
Size size = Size.Zero;
if (this._fill)
size = constraint;
else if (this._sourceExtent != Size.Zero)
size = Size.Min(Size.Max(this._minimumSize, this._sourceExtent), constraint);
if (this._maintainAspectRatio && this._sourceExtent != Size.Zero && size != this._sourceExtent)
{
Size sz1 = ImageLayout.SmallestFillingFit(this._sourceExtent, size);
if (sz1.Height > constraint.Height || sz1.Width > constraint.Width)
sz1 = Size.LargestFit(this._sourceExtent, constraint);
size = Size.Min(sz1, constraint);
}
DefaultLayout.Measure(layoutNode, size);
return size;
}
public static Size SmallestFillingFit(Size source, Size bounds)
{
float num = (float)source.Width / (float)source.Height;
Size size = new Size(bounds.Width, (int)Math.Ceiling((double)bounds.Width / (double)num));
if (size.Height < bounds.Height)
size = new Size((int)Math.Ceiling((double)bounds.Height * (double)num), bounds.Height);
return size;
}
void ILayout.Arrange(ILayoutNode layoutNode, LayoutSlot slot) => DefaultLayout.Arrange(layoutNode, slot);
}
}