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https://github.com/ZuneDev/ZuneShell.dll.git
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Add decompiled projects for UIX and UIXControls
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.ScaleKeyframe
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Render;
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using Microsoft.Iris.RenderAPI.Drawing;
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using Microsoft.Iris.UI;
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namespace Microsoft.Iris.Animations
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{
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internal class ScaleKeyframe : BaseVector3Keyframe
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{
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public ScaleKeyframe() => this.Value = Vector3.UnitVector;
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public override bool Multiply => true;
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public override AnimationType Type => AnimationType.Scale;
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public override Vector3 GetEffectiveValue(
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IAnimatable targetObject,
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Vector3 baseValueVector,
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ref AnimationArgs args)
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{
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return ScaleKeyframe.GetEffectiveScaleValue(this.RelativeTo, targetObject, baseValueVector, ref args);
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}
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public static Vector3 GetEffectiveScaleValue(
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RelativeTo relativeTo,
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IAnimatable targetObject,
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Vector3 baseValueVector,
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ref AnimationArgs args)
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{
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if (relativeTo == RelativeTo.Final)
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baseValueVector *= args.NewScale;
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else if (relativeTo is SnapshotRelativeTo snapshotRelativeTo)
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{
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RectangleF rectangleF = args.ViewItem.TransformFromAncestor((ViewItem)null, snapshotRelativeTo.Bounds);
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baseValueVector = baseValueVector * args.NewScale * new Vector3(rectangleF.Width / args.NewSize.X, rectangleF.Height / args.NewSize.Y, 0.0f);
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}
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return baseValueVector;
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}
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public override void Apply(IAnimatableOwner animationTarget, Vector3 valueVector) => ((ViewItem)animationTarget).VisualScale = valueVector;
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public override void MagnifyValue(float magnifyValue)
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{
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Vector3 vector3 = this.Value;
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this.Value = new Vector3(this.MagnifyDimension(vector3.X, magnifyValue), this.MagnifyDimension(vector3.Y, magnifyValue), this.MagnifyDimension(vector3.Z, magnifyValue));
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}
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private float MagnifyDimension(float dimensionValue, float magnifyValue)
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{
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if ((double)dimensionValue != 1.0)
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dimensionValue *= magnifyValue;
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return dimensionValue;
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}
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}
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}
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