Add decompiled projects for UIX and UIXControls

This commit is contained in:
Joshua Askharoun
2021-03-31 16:42:58 -05:00
parent a92bb6afc5
commit 6b4b30744b
985 changed files with 117589 additions and 8 deletions
@@ -0,0 +1,31 @@
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.PositionYKeyframe
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Render;
using Microsoft.Iris.UI;
namespace Microsoft.Iris.Animations
{
internal class PositionYKeyframe : BaseFloatKeyframe
{
public override AnimationType Type => AnimationType.PositionY;
public override void Apply(IAnimatableOwner animationTarget, float value)
{
Vector3 visualPosition = ((ViewItem)animationTarget).VisualPosition;
visualPosition.Y = value;
((ViewItem)animationTarget).VisualPosition = visualPosition;
}
public override float GetEffectiveValue(
IAnimatable targetObject,
float baseValue,
ref AnimationArgs args)
{
return PositionKeyframe.GetEffectivePositionValue(this.RelativeTo, targetObject, new Vector3(0.0f, baseValue, 0.0f), ref args).Y;
}
}
}