mirror of
https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
Add decompiled projects for UIX and UIXControls
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
// Decompiled with JetBrains decompiler
|
||||
// Type: Microsoft.Iris.Animations.PositionYKeyframe
|
||||
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
|
||||
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
|
||||
// Assembly location: C:\Program Files\Zune\UIX.dll
|
||||
|
||||
using Microsoft.Iris.Render;
|
||||
using Microsoft.Iris.UI;
|
||||
|
||||
namespace Microsoft.Iris.Animations
|
||||
{
|
||||
internal class PositionYKeyframe : BaseFloatKeyframe
|
||||
{
|
||||
public override AnimationType Type => AnimationType.PositionY;
|
||||
|
||||
public override void Apply(IAnimatableOwner animationTarget, float value)
|
||||
{
|
||||
Vector3 visualPosition = ((ViewItem)animationTarget).VisualPosition;
|
||||
visualPosition.Y = value;
|
||||
((ViewItem)animationTarget).VisualPosition = visualPosition;
|
||||
}
|
||||
|
||||
public override float GetEffectiveValue(
|
||||
IAnimatable targetObject,
|
||||
float baseValue,
|
||||
ref AnimationArgs args)
|
||||
{
|
||||
return PositionKeyframe.GetEffectivePositionValue(this.RelativeTo, targetObject, new Vector3(0.0f, baseValue, 0.0f), ref args).Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user