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https://github.com/ZuneDev/ZuneShell.dll.git
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Add decompiled projects for UIX and UIXControls
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.OrphanedVisualCollection
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Library;
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using Microsoft.Iris.Render;
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using System;
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namespace Microsoft.Iris.Animations
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{
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internal class OrphanedVisualCollection : DisposableObject
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{
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private int _countEventsRemaining;
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private Vector<IVisual> _orphansList;
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private Vector<ActiveSequence> _sequenceList;
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private AnimationManager _animationManager;
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public OrphanedVisualCollection(AnimationManager aniManager)
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{
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this.DeclareOwner((object)aniManager);
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this._orphansList = new Vector<IVisual>();
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this._sequenceList = new Vector<ActiveSequence>();
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this._animationManager = aniManager;
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this._countEventsRemaining = 1;
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this._animationManager.RegisterAnimatedOrphans(this);
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}
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protected override void OnDispose()
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{
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foreach (ActiveSequence sequence in this._sequenceList)
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{
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sequence.Stop();
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sequence.Dispose((object)this);
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}
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this._sequenceList.Clear();
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foreach (IVisual orphans in this._orphansList)
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{
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orphans.Remove();
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orphans.UnregisterUsage((object)this);
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}
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this._orphansList.Clear();
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this._animationManager = (AnimationManager)null;
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base.OnDispose();
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}
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public void AddOrphan(IVisual visual)
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{
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visual.RegisterUsage((object)this);
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this._orphansList.Add(visual);
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}
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public void RegisterWaitForAnimation(ActiveSequence aseq, bool transfer)
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{
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aseq.AnimationCompleted += new EventHandler(this.OnDestroyAnimationComplete);
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++this._countEventsRemaining;
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this.RegisterAnimation(aseq, transfer);
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}
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public void RegisterAnimation(ActiveSequence aseq, bool transfer)
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{
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if (transfer)
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aseq.TransferOwnership((object)this);
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else
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aseq.DeclareOwner((object)this);
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this._sequenceList.Add(aseq);
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}
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public void OnLayoutApplyComplete() => this.OnEventComplete((object)null, EventArgs.Empty);
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private void OnDestroyAnimationComplete(object sender, EventArgs args)
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{
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ActiveSequence activeSequence = sender as ActiveSequence;
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activeSequence.AnimationCompleted -= new EventHandler(this.OnDestroyAnimationComplete);
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this._sequenceList.Remove(activeSequence);
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activeSequence.Dispose((object)this);
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this.OnEventComplete(sender, args);
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}
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private void OnEventComplete(object sender, EventArgs args)
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{
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--this._countEventsRemaining;
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if (this.Waiting)
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return;
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if (this._animationManager != null)
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this._animationManager.UnregisterAnimatedOrphans(this);
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this.Dispose((object)this._animationManager);
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}
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public bool Waiting => this._countEventsRemaining > 0;
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public override string ToString() => InvariantString.Format("Orphans(WaitCount={0}, OrphanCount={1})", this._sequenceList != null ? (object)this._sequenceList.Count.ToString() : (object)"None", (object)this._orphansList.Count);
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}
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}
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