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https://github.com/ZuneDev/ZuneShell.dll.git
synced 2026-07-27 13:11:51 -07:00
Add decompiled projects for UIX and UIXControls
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.ActiveSequence
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Library;
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using Microsoft.Iris.Render;
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using Microsoft.Iris.Session;
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using System;
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using System.Text;
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namespace Microsoft.Iris.Animations
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{
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internal class ActiveSequence : DisposableObject
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{
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private UISession _session;
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private IAnimatable _animatableTarget;
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private Vector<AnimationProxy> _ready;
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private Vector<AnimationProxy> _playing;
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private float _lastProgress;
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private AnimationTemplate _template;
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private int _playingCount;
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internal ActiveSequence(
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AnimationTemplate template_,
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IAnimatable animatableTarget,
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UISession session)
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{
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this._animatableTarget = animatableTarget;
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this._session = session;
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this._template = template_;
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this._ready = new Vector<AnimationProxy>();
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}
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protected override void OnDispose()
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{
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base.OnDispose();
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Vector<AnimationProxy> animationCollection = this.GetAnimationCollection();
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if (animationCollection != null)
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{
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foreach (DisposableObject disposableObject in animationCollection)
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disposableObject.Dispose((object)this);
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this.FireComplete(false);
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}
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this._session = (UISession)null;
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this._animatableTarget = (IAnimatable)null;
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this._template = (AnimationTemplate)null;
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this._ready = (Vector<AnimationProxy>)null;
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}
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public UISession Session => this._session;
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internal IAnimatable Target => this._animatableTarget;
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public AnimationTemplate Template => this._template;
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public bool Playing => this._playing != null;
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internal Vector<AnimationProxy> PendingProxies => this._ready;
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public void Play()
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{
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Vector<AnimationProxy> ready = this._ready;
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this._ready = (Vector<AnimationProxy>)null;
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if (ready.Count > 0)
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{
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foreach (AnimationProxy animationProxy in ready)
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animationProxy.Play();
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this._playing = ready;
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this.FireStart();
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}
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else
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{
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this.FireStart();
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this.FireComplete(true);
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}
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}
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public void Stop() => this.Stop((StopCommandSet)null);
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public void Stop(StopCommandSet stopSetCommand)
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{
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if (UIDispatcher.IsUIThread)
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{
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this.StopWorker(stopSetCommand);
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}
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else
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{
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try
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{
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if (!this.Session.IsValid)
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return;
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DeferredCall.Post(DispatchPriority.High, new DeferredHandler(this.DeferredStop), (object)stopSetCommand);
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}
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catch (InvalidOperationException ex)
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{
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}
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}
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}
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private void StopWorker(StopCommandSet stopSetCommand)
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{
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if (this._playing == null)
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return;
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foreach (AnimationProxy animationProxy in this._playing)
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{
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if (stopSetCommand != null)
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animationProxy.Stop(stopSetCommand[animationProxy.Type]);
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else
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animationProxy.Stop();
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}
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}
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private void DeferredStop(object args) => this.StopWorker((StopCommandSet)args);
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public bool ValidatePlayable()
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{
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foreach (AnimationProxy animationProxy in this._ready)
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{
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if (!animationProxy.ValidatePlayable())
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return false;
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}
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return true;
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}
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internal void OnAttachChildAnimation(AnimationProxy child)
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{
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child.DeclareOwner((object)this);
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this._ready.Add(child);
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}
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private Vector<AnimationProxy> GetAnimationCollection() => this._ready ?? this._playing;
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internal void OnDetachChildAnimation(AnimationProxy child, float progress)
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{
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Vector<AnimationProxy> animationCollection = this.GetAnimationCollection();
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if (animationCollection == null)
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return;
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animationCollection.Remove(child);
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child.Dispose((object)this);
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if ((double)this._lastProgress < (double)progress)
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this._lastProgress = progress;
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if (animationCollection != this._playing || animationCollection.Count != 0)
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return;
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this.FireComplete(true);
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}
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private void FireStart() => this.OnStart();
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private void FireComplete(bool notify)
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{
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if (this._playing != null)
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this._playing = (Vector<AnimationProxy>)null;
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this.OnStop(this._lastProgress, notify);
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}
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public StopCommandSet GetStopCommandSet()
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{
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StopCommandSet stopCommandSet = (StopCommandSet)null;
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foreach (AnimationProxy animation in this.GetAnimationCollection())
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{
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if (animation.HasDynamicKeyframes)
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{
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if (stopCommandSet == null)
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stopCommandSet = new StopCommandSet(StopCommand.MoveToEnd);
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stopCommandSet[animation.Type] = StopCommand.LeaveCurrent;
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}
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}
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return stopCommandSet;
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}
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public ActiveTransitions GetActiveTransitions()
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{
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Vector<AnimationProxy> animationCollection = this.GetAnimationCollection();
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ActiveTransitions activeTransitions = ActiveTransitions.None;
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foreach (AnimationProxy animationProxy in animationCollection)
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{
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ActiveTransitions activeTransition = ActiveSequence.ConvertToActiveTransition(animationProxy.Type);
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activeTransitions |= activeTransition;
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}
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return activeTransitions;
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}
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public static ActiveTransitions ConvertToActiveTransition(AnimationType type)
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{
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switch (type)
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{
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case AnimationType.Position:
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return ActiveTransitions.Move;
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case AnimationType.Size:
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return ActiveTransitions.Size;
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case AnimationType.Alpha:
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return ActiveTransitions.Alpha;
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case AnimationType.Scale:
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return ActiveTransitions.Scale;
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case AnimationType.Rotate:
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return ActiveTransitions.Rotate;
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case AnimationType.Orientation:
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return ActiveTransitions.Orientation;
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case AnimationType.PositionX:
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return ActiveTransitions.PositionX;
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case AnimationType.PositionY:
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return ActiveTransitions.PositionY;
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case AnimationType.SizeX:
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return ActiveTransitions.SizeX;
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case AnimationType.SizeY:
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return ActiveTransitions.SizeY;
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case AnimationType.ScaleX:
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return ActiveTransitions.ScaleX;
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case AnimationType.ScaleY:
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return ActiveTransitions.ScaleY;
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case AnimationType.Float:
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case AnimationType.Vector2:
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case AnimationType.Vector3:
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return ActiveTransitions.Effect;
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case AnimationType.CameraEye:
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return ActiveTransitions.CameraEye;
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case AnimationType.CameraAt:
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return ActiveTransitions.CameraAt;
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case AnimationType.CameraUp:
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return ActiveTransitions.CameraUp;
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case AnimationType.CameraZn:
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return ActiveTransitions.CameraZn;
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default:
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return ActiveTransitions.None;
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}
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}
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public static ActiveTransitions ConvertToActiveTransition(
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AnimationEventType type)
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{
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switch (type)
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{
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case AnimationEventType.Move:
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return ActiveTransitions.Move;
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case AnimationEventType.Size:
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return ActiveTransitions.Size;
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case AnimationEventType.Scale:
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return ActiveTransitions.Scale;
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case AnimationEventType.Rotate:
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return ActiveTransitions.Rotate | ActiveTransitions.Orientation;
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case AnimationEventType.Alpha:
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return ActiveTransitions.Alpha;
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default:
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return ActiveTransitions.None;
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}
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}
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public override string ToString()
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{
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append("{ActiveSequence Template=\"");
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if (this._template.DebugID != null)
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{
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stringBuilder.Append(this._template.DebugID);
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}
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else
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{
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Animation template = this._template as Animation;
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if ((object)template != null)
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stringBuilder.Append((object)template.Type);
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else
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stringBuilder.Append("<Unknown>");
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}
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stringBuilder.Append("\", Target=");
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stringBuilder.Append(this._animatableTarget.GetType().Name);
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if (this._animatableTarget is IVisual)
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{
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stringBuilder.Append(", IVisual=");
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stringBuilder.Append(((IVisual)this._animatableTarget).DebugID);
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}
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stringBuilder.Append("}");
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return stringBuilder.ToString();
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}
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public event EventHandler AnimationStarted;
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public event EventHandler AnimationCompleted;
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public event EventHandler AfterAnimationCompleted;
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internal void OnStart()
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{
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++this._playingCount;
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if (this._playingCount != 1 || this.AnimationStarted == null)
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return;
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this.AnimationStarted((object)this, EventArgs.Empty);
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}
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internal void OnStop(float progress, bool notify)
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{
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--this._playingCount;
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if (notify && this._playingCount == 0)
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{
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EventArgs e = (EventArgs)new AnimationCompleteArgs(progress);
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if (this.AnimationCompleted != null)
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this.AnimationCompleted((object)this, e);
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if (this.AfterAnimationCompleted == null)
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return;
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this.AfterAnimationCompleted((object)this, e);
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}
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else
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{
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int playingCount = this._playingCount;
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}
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}
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}
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}
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