Add decompiled projects for UIX and UIXControls

This commit is contained in:
Joshua Askharoun
2021-03-31 16:42:58 -05:00
parent a92bb6afc5
commit 6b4b30744b
985 changed files with 117589 additions and 8 deletions
@@ -0,0 +1,309 @@
// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.ActiveSequence
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Library;
using Microsoft.Iris.Render;
using Microsoft.Iris.Session;
using System;
using System.Text;
namespace Microsoft.Iris.Animations
{
internal class ActiveSequence : DisposableObject
{
private UISession _session;
private IAnimatable _animatableTarget;
private Vector<AnimationProxy> _ready;
private Vector<AnimationProxy> _playing;
private float _lastProgress;
private AnimationTemplate _template;
private int _playingCount;
internal ActiveSequence(
AnimationTemplate template_,
IAnimatable animatableTarget,
UISession session)
{
this._animatableTarget = animatableTarget;
this._session = session;
this._template = template_;
this._ready = new Vector<AnimationProxy>();
}
protected override void OnDispose()
{
base.OnDispose();
Vector<AnimationProxy> animationCollection = this.GetAnimationCollection();
if (animationCollection != null)
{
foreach (DisposableObject disposableObject in animationCollection)
disposableObject.Dispose((object)this);
this.FireComplete(false);
}
this._session = (UISession)null;
this._animatableTarget = (IAnimatable)null;
this._template = (AnimationTemplate)null;
this._ready = (Vector<AnimationProxy>)null;
}
public UISession Session => this._session;
internal IAnimatable Target => this._animatableTarget;
public AnimationTemplate Template => this._template;
public bool Playing => this._playing != null;
internal Vector<AnimationProxy> PendingProxies => this._ready;
public void Play()
{
Vector<AnimationProxy> ready = this._ready;
this._ready = (Vector<AnimationProxy>)null;
if (ready.Count > 0)
{
foreach (AnimationProxy animationProxy in ready)
animationProxy.Play();
this._playing = ready;
this.FireStart();
}
else
{
this.FireStart();
this.FireComplete(true);
}
}
public void Stop() => this.Stop((StopCommandSet)null);
public void Stop(StopCommandSet stopSetCommand)
{
if (UIDispatcher.IsUIThread)
{
this.StopWorker(stopSetCommand);
}
else
{
try
{
if (!this.Session.IsValid)
return;
DeferredCall.Post(DispatchPriority.High, new DeferredHandler(this.DeferredStop), (object)stopSetCommand);
}
catch (InvalidOperationException ex)
{
}
}
}
private void StopWorker(StopCommandSet stopSetCommand)
{
if (this._playing == null)
return;
foreach (AnimationProxy animationProxy in this._playing)
{
if (stopSetCommand != null)
animationProxy.Stop(stopSetCommand[animationProxy.Type]);
else
animationProxy.Stop();
}
}
private void DeferredStop(object args) => this.StopWorker((StopCommandSet)args);
public bool ValidatePlayable()
{
foreach (AnimationProxy animationProxy in this._ready)
{
if (!animationProxy.ValidatePlayable())
return false;
}
return true;
}
internal void OnAttachChildAnimation(AnimationProxy child)
{
child.DeclareOwner((object)this);
this._ready.Add(child);
}
private Vector<AnimationProxy> GetAnimationCollection() => this._ready ?? this._playing;
internal void OnDetachChildAnimation(AnimationProxy child, float progress)
{
Vector<AnimationProxy> animationCollection = this.GetAnimationCollection();
if (animationCollection == null)
return;
animationCollection.Remove(child);
child.Dispose((object)this);
if ((double)this._lastProgress < (double)progress)
this._lastProgress = progress;
if (animationCollection != this._playing || animationCollection.Count != 0)
return;
this.FireComplete(true);
}
private void FireStart() => this.OnStart();
private void FireComplete(bool notify)
{
if (this._playing != null)
this._playing = (Vector<AnimationProxy>)null;
this.OnStop(this._lastProgress, notify);
}
public StopCommandSet GetStopCommandSet()
{
StopCommandSet stopCommandSet = (StopCommandSet)null;
foreach (AnimationProxy animation in this.GetAnimationCollection())
{
if (animation.HasDynamicKeyframes)
{
if (stopCommandSet == null)
stopCommandSet = new StopCommandSet(StopCommand.MoveToEnd);
stopCommandSet[animation.Type] = StopCommand.LeaveCurrent;
}
}
return stopCommandSet;
}
public ActiveTransitions GetActiveTransitions()
{
Vector<AnimationProxy> animationCollection = this.GetAnimationCollection();
ActiveTransitions activeTransitions = ActiveTransitions.None;
foreach (AnimationProxy animationProxy in animationCollection)
{
ActiveTransitions activeTransition = ActiveSequence.ConvertToActiveTransition(animationProxy.Type);
activeTransitions |= activeTransition;
}
return activeTransitions;
}
public static ActiveTransitions ConvertToActiveTransition(AnimationType type)
{
switch (type)
{
case AnimationType.Position:
return ActiveTransitions.Move;
case AnimationType.Size:
return ActiveTransitions.Size;
case AnimationType.Alpha:
return ActiveTransitions.Alpha;
case AnimationType.Scale:
return ActiveTransitions.Scale;
case AnimationType.Rotate:
return ActiveTransitions.Rotate;
case AnimationType.Orientation:
return ActiveTransitions.Orientation;
case AnimationType.PositionX:
return ActiveTransitions.PositionX;
case AnimationType.PositionY:
return ActiveTransitions.PositionY;
case AnimationType.SizeX:
return ActiveTransitions.SizeX;
case AnimationType.SizeY:
return ActiveTransitions.SizeY;
case AnimationType.ScaleX:
return ActiveTransitions.ScaleX;
case AnimationType.ScaleY:
return ActiveTransitions.ScaleY;
case AnimationType.Float:
case AnimationType.Vector2:
case AnimationType.Vector3:
return ActiveTransitions.Effect;
case AnimationType.CameraEye:
return ActiveTransitions.CameraEye;
case AnimationType.CameraAt:
return ActiveTransitions.CameraAt;
case AnimationType.CameraUp:
return ActiveTransitions.CameraUp;
case AnimationType.CameraZn:
return ActiveTransitions.CameraZn;
default:
return ActiveTransitions.None;
}
}
public static ActiveTransitions ConvertToActiveTransition(
AnimationEventType type)
{
switch (type)
{
case AnimationEventType.Move:
return ActiveTransitions.Move;
case AnimationEventType.Size:
return ActiveTransitions.Size;
case AnimationEventType.Scale:
return ActiveTransitions.Scale;
case AnimationEventType.Rotate:
return ActiveTransitions.Rotate | ActiveTransitions.Orientation;
case AnimationEventType.Alpha:
return ActiveTransitions.Alpha;
default:
return ActiveTransitions.None;
}
}
public override string ToString()
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append("{ActiveSequence Template=\"");
if (this._template.DebugID != null)
{
stringBuilder.Append(this._template.DebugID);
}
else
{
Animation template = this._template as Animation;
if ((object)template != null)
stringBuilder.Append((object)template.Type);
else
stringBuilder.Append("<Unknown>");
}
stringBuilder.Append("\", Target=");
stringBuilder.Append(this._animatableTarget.GetType().Name);
if (this._animatableTarget is IVisual)
{
stringBuilder.Append(", IVisual=");
stringBuilder.Append(((IVisual)this._animatableTarget).DebugID);
}
stringBuilder.Append("}");
return stringBuilder.ToString();
}
public event EventHandler AnimationStarted;
public event EventHandler AnimationCompleted;
public event EventHandler AfterAnimationCompleted;
internal void OnStart()
{
++this._playingCount;
if (this._playingCount != 1 || this.AnimationStarted == null)
return;
this.AnimationStarted((object)this, EventArgs.Empty);
}
internal void OnStop(float progress, bool notify)
{
--this._playingCount;
if (notify && this._playingCount == 0)
{
EventArgs e = (EventArgs)new AnimationCompleteArgs(progress);
if (this.AnimationCompleted != null)
this.AnimationCompleted((object)this, e);
if (this.AfterAnimationCompleted == null)
return;
this.AfterAnimationCompleted((object)this, e);
}
else
{
int playingCount = this._playingCount;
}
}
}
}