2021-03-31 16:42:58 -05:00
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// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Animations.PositionYKeyframe
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// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
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// Assembly location: C:\Program Files\Zune\UIX.dll
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using Microsoft.Iris.Render;
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using Microsoft.Iris.UI;
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namespace Microsoft.Iris.Animations
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{
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internal class PositionYKeyframe : BaseFloatKeyframe
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{
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public override AnimationType Type => AnimationType.PositionY;
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public override void Apply(IAnimatableOwner animationTarget, float value)
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{
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Vector3 visualPosition = ((ViewItem)animationTarget).VisualPosition;
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visualPosition.Y = value;
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((ViewItem)animationTarget).VisualPosition = visualPosition;
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}
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public override float GetEffectiveValue(
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IAnimatable targetObject,
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float baseValue,
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ref AnimationArgs args)
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{
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2021-04-02 19:10:51 -05:00
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return PositionKeyframe.GetEffectivePositionValue(RelativeTo, targetObject, new Vector3(0.0f, baseValue, 0.0f), ref args).Y;
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2021-03-31 16:42:58 -05:00
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}
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}
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}
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