mirror of
https://github.com/ZuneDev/Xune.git
synced 2026-07-27 13:13:10 -07:00
161 lines
8.0 KiB
C#
161 lines
8.0 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.SpotLight2DElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Graphics;
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using System;
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namespace Microsoft.Iris.Render
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{
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public class SpotLight2DElement : EffectInput
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{
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internal const string PositionPropertyName = "Position";
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internal const string DirectionAnglePropertyName = "DirectionAngle";
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internal const string LightColorPropertyName = "LightColor";
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internal const string AmbientColorPropertyName = "AmbientColor";
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internal const string InnerConeAnglePropertyName = "InnerConeAngle";
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internal const string OuterConeAnglePropertyName = "OuterConeAngle";
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internal const string IntensityPropertyName = "Intensity";
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internal const string AttenuationPropertyName = "Attenuation";
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private Vector3 m_vPosition;
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private byte m_nPositionID;
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private float m_flDirectionAngle;
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private byte m_nDirectionAngleID;
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private ColorF m_clrLight;
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private byte m_nLightColorID;
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private ColorF m_clrAmbient;
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private byte m_nAmbientColorID;
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private float m_flInnerConeAngle;
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private byte m_nInnerConeAngleID;
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private float m_flOuterConeAngle;
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private byte m_nOuterConeAngleID;
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private float m_flIntensity;
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private byte m_nIntensityID;
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private Vector3 m_vAttenuation;
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private byte m_nAttenuationID;
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public SpotLight2DElement(
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string stName,
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Vector3 vPosition,
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float flDirectionAngle,
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ColorF clrLight,
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ColorF clrAmbient,
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float flInnerConeAngle,
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float flOuterConeAngle,
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float flIntensity,
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Vector3 vAttenuation)
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: this()
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{
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Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
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Debug2.Validate((double)flIntensity >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for flIntensity is [0..)");
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Debug2.Validate((double)flInnerConeAngle >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for flInnerConeAngle is [0..)");
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Debug2.Validate((double)flOuterConeAngle >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for flOuterConeAngle is [0..)");
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this.m_stName = stName;
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this.m_vPosition = vPosition;
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this.m_flDirectionAngle = flDirectionAngle;
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this.m_clrLight = clrLight;
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this.m_clrAmbient = clrAmbient;
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this.m_flInnerConeAngle = flInnerConeAngle;
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this.m_flOuterConeAngle = flOuterConeAngle;
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this.m_flIntensity = flIntensity;
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this.m_vAttenuation = vAttenuation;
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}
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public SpotLight2DElement()
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{
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this.m_typeInput = EffectInputType.Spotlight2D;
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this.m_vAttenuation = new Vector3(0.0f, 1f, 0.0f);
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this.m_clrAmbient = new ColorF(0, 0, 0, 0);
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}
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public Vector3 Position
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{
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get => this.m_vPosition;
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set => this.m_vPosition = value;
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}
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internal byte PositionID => this.m_nPositionID;
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public float DirectionAngle
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{
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get => this.m_flDirectionAngle;
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set => this.m_flDirectionAngle = value;
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}
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internal byte DirectionAngleID => this.m_nDirectionAngleID;
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public ColorF LightColor
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{
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get => this.m_clrLight;
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set => this.m_clrLight = value;
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}
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internal byte LightColorID => this.m_nLightColorID;
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public ColorF AmbientColor
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{
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get => this.m_clrAmbient;
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set => this.m_clrAmbient = value;
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}
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internal byte AmbientColorID => this.m_nAmbientColorID;
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public float InnerConeAngle
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{
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get => this.m_flInnerConeAngle;
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set => this.m_flInnerConeAngle = value;
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}
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internal byte InnerConeAngleID => this.m_nInnerConeAngleID;
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public float OuterConeAngle
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{
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get => this.m_flOuterConeAngle;
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set => this.m_flOuterConeAngle = value;
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}
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internal byte OuterConeAngleID => this.m_nOuterConeAngleID;
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public float Intensity
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{
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get => this.m_flIntensity;
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set => this.m_flIntensity = value;
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}
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internal byte IntensityID => this.m_nIntensityID;
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public Vector3 Attenuation
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{
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get => this.m_vAttenuation;
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set => this.m_vAttenuation = value;
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}
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internal byte AttenuationID => this.m_nAttenuationID;
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internal override int PreProcessProperties(
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Map<string, EffectProperty> dictionary,
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ref byte nNextUniqueID)
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{
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return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Position", (byte)16, ref this.m_nPositionID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "DirectionAngle", (byte)8, ref this.m_nDirectionAngleID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "LightColor", (byte)20, ref this.m_nLightColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "AmbientColor", (byte)20, ref this.m_nAmbientColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "InnerConeAngle", (byte)8, ref this.m_nInnerConeAngleID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "OuterConeAngle", (byte)8, ref this.m_nOuterConeAngleID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Intensity", (byte)8, ref this.m_nIntensityID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Attenuation", (byte)16, ref this.m_nAttenuationID, ref nNextUniqueID);
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}
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internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("Position", EffectPropertyType.Vector3, (object)this.m_vPosition, this.m_nPositionID, dictProperties) && this.GenerateProperty("DirectionAngle", EffectPropertyType.Float, (object)this.m_flDirectionAngle, this.m_nDirectionAngleID, dictProperties) && (this.GenerateProperty("LightColor", EffectPropertyType.Color, (object)this.m_clrLight, this.m_nLightColorID, dictProperties) && this.GenerateProperty("AmbientColor", EffectPropertyType.Color, (object)this.m_clrAmbient, this.m_nAmbientColorID, dictProperties)) && (this.GenerateProperty("InnerConeAngle", EffectPropertyType.Float, (object)this.m_flInnerConeAngle, this.m_nInnerConeAngleID, dictProperties) && this.GenerateProperty("OuterConeAngle", EffectPropertyType.Float, (object)this.m_flOuterConeAngle, this.m_nOuterConeAngleID, dictProperties) && (this.GenerateProperty("Intensity", EffectPropertyType.Float, (object)this.m_flIntensity, this.m_nIntensityID, dictProperties) && this.GenerateProperty("Attenuation", EffectPropertyType.Vector3, (object)this.m_vAttenuation, this.m_nAttenuationID, dictProperties)));
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internal override void AddCacheKey(ByteBuilder cacheKey)
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{
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base.AddCacheKey(cacheKey);
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this.GeneratePropertyCacheKey("Position", this.PositionID, this.Position, cacheKey);
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this.GeneratePropertyCacheKey("DirectionAngle", this.DirectionAngleID, this.DirectionAngle, cacheKey);
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this.GeneratePropertyCacheKey("LightColor", this.LightColorID, this.LightColor.ToVector4(), cacheKey);
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this.GeneratePropertyCacheKey("AmbientColor", this.AmbientColorID, this.AmbientColor.ToVector4(), cacheKey);
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this.GeneratePropertyCacheKey("InnerConeAngle", this.InnerConeAngleID, this.InnerConeAngle, cacheKey);
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this.GeneratePropertyCacheKey("OuterConeAngle", this.OuterConeAngleID, this.OuterConeAngle, cacheKey);
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this.GeneratePropertyCacheKey("Intensity", this.IntensityID, this.Intensity, cacheKey);
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this.GeneratePropertyCacheKey("Attenuation", this.AttenuationID, this.Attenuation, cacheKey);
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}
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}
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}
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