mirror of
https://github.com/ZuneDev/Xune.git
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79 lines
3.8 KiB
C#
79 lines
3.8 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Protocols.Splash.Messaging.ProtocolSplashMessaging
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Protocol;
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using System;
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namespace Microsoft.Iris.Render.Protocols.Splash.Messaging
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{
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internal sealed class ProtocolSplashMessaging : ProtocolInstance
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{
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private RENDERHANDLE _priv_remoteClass_Broker;
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private RENDERHANDLE _priv_remoteClass_Context;
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private RENDERHANDLE _priv_remoteClass_DataBuffer;
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private RENDERHANDLE _priv_remoteClass_ContextRelay;
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private RENDERHANDLE _priv_callbackInstance_RenderPortCallback;
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private RENDERHANDLE _priv_callbackInstance_DataBufferCallback;
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public static ProtocolSplashMessaging Bind(RenderPort port)
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{
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Debug2.Validate(port != null, typeof(ArgumentNullException), nameof(port));
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ProtocolInstance protocolInstance = port.LookUpProtocol("Splash::Messaging");
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if (protocolInstance != null)
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{
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ProtocolSplashMessaging protocolSplashMessaging = protocolInstance as ProtocolSplashMessaging;
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Debug2.Validate(protocolSplashMessaging != null, typeof(InvalidOperationException), "protocol name collision");
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return protocolSplashMessaging;
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}
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ProtocolSplashMessaging protocolSplashMessaging1 = new ProtocolSplashMessaging(port);
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port.BindProtocol((ProtocolInstance)protocolSplashMessaging1);
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return protocolSplashMessaging1;
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}
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public LocalRenderPortCallback LocalRenderPortCallbackHandle => LocalRenderPortCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_RenderPortCallback);
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public LocalDataBufferCallback LocalDataBufferCallbackHandle => LocalDataBufferCallback.CreateCallbackImpl(this.Port, this._priv_callbackInstance_DataBufferCallback);
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private ProtocolSplashMessaging(RenderPort port)
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: base(port, "Splash::Messaging")
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{
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}
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protected override void Init()
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{
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RenderPort port = this.Port;
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this._priv_remoteClass_Broker = port.InitRemoteClass("Splash::Messaging::Broker");
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this._priv_remoteClass_Context = port.InitRemoteClass("Splash::Messaging::Context");
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this._priv_remoteClass_DataBuffer = port.InitRemoteClass("Splash::Messaging::DataBuffer");
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this._priv_remoteClass_ContextRelay = port.InitRemoteClass("Splash::Messaging::ContextRelay");
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this._priv_callbackInstance_RenderPortCallback = LocalRenderPortCallback.BindCallback(port);
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this._priv_callbackInstance_DataBufferCallback = LocalDataBufferCallback.BindCallback(port);
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}
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internal RENDERHANDLE Broker_ClassHandle => this._priv_remoteClass_Broker;
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internal RENDERHANDLE Context_ClassHandle => this._priv_remoteClass_Context;
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internal RENDERHANDLE DataBuffer_ClassHandle => this._priv_remoteClass_DataBuffer;
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internal RENDERHANDLE ContextRelay_ClassHandle => this._priv_remoteClass_ContextRelay;
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internal RENDERHANDLE RenderPortCallback_CallbackInstance => this._priv_callbackInstance_RenderPortCallback;
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internal RENDERHANDLE DataBufferCallback_CallbackInstance => this._priv_callbackInstance_DataBufferCallback;
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internal RemoteContextRelay BuildRemoteContextRelay(
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IRenderHandleOwner _priv_owner,
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TransportProtocol protocol,
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string stServer,
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string stSession)
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{
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return RemoteContextRelay.Create(this, _priv_owner, protocol, stServer, stSession);
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}
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}
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}
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